https://bugs.freedesktop.org/show_bug.cgi?id=89330

Timothy Arceri <t_arc...@yahoo.com.au> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|---                         |FIXED

--- Comment #5 from Timothy Arceri <t_arc...@yahoo.com.au> ---
Should be fixed by:

commit    61ceb36ead2e88cce4b4bac63793e94d343a3cc4

glsl: Allow invariant qualifer in block members in desktop OpenGL.
Feedback from Khronos is that 'invariant' should be allowed on block
members for desktop OpenGL. Fix piglit regression added by fe1e89a0:
invariant-qualifier-in-out-block-01.vert

v2:
- Allow it for in/out blocks in OpenGL ES too, so when OES_shader_io_blocks
is supported we don't need to do any change (Timothy)

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89330
Signed-off-by: Samuel Iglesias Gonsálvez <sigles...@igalia.com>
Reviewed-by: Timothy Arceri <timothy.arc...@collabora.com>

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