On 02/13/2016 03:10 PM, Jose Fonseca wrote:
On 12/02/16 15:44, Brian Paul wrote:
cso_save_state() takes a bitmask of state items to save.  Calling
cso_restore_state() restores those states.
---
  src/gallium/auxiliary/cso_cache/cso_context.c | 109
++++++++++++++++++++++++++
  src/gallium/auxiliary/cso_cache/cso_context.h |  24 ++++++
  2 files changed, 133 insertions(+)

diff --git a/src/gallium/auxiliary/cso_cache/cso_context.c
b/src/gallium/auxiliary/cso_cache/cso_context.c
index a05c1c7..cbddb06 100644
--- a/src/gallium/auxiliary/cso_cache/cso_context.c
+++ b/src/gallium/auxiliary/cso_cache/cso_context.c
@@ -71,6 +71,8 @@ struct cso_context {
     boolean has_tessellation;
     boolean has_streamout;

+   unsigned saved_state;  /**< bitmask of CSO_BIT_x flags */
+
     struct pipe_sampler_view
*fragment_views[PIPE_MAX_SHADER_SAMPLER_VIEWS];
     unsigned nr_fragment_views;

@@ -1420,6 +1422,113 @@ cso_restore_constant_buffer_slot0(struct
cso_context *cso,
                             NULL);
  }

+
+/**
+ * Save all the CSO state items specified by the state_mask bitmask
+ * of CSO_BIT_x flags.
+ */
+void
+cso_save_state(struct cso_context *cso, unsigned state_mask)
+{
+   assert(cso->saved_state == 0);
+
+   cso->saved_state = state_mask;
+
+   if (state_mask & CSO_BIT_AUX_VERTEX_BUFFER_SLOT)
+      cso_save_aux_vertex_buffer_slot(cso);
+   if (state_mask & CSO_BIT_BLEND)
+      cso_save_blend(cso);
+   if (state_mask & CSO_BIT_DEPTH_STENCIL_ALPHA)
+      cso_save_depth_stencil_alpha(cso);
+   if (state_mask & CSO_BIT_FRAGMENT_SAMPLERS)
+      cso_save_fragment_samplers(cso);
+   if (state_mask & CSO_BIT_FRAGMENT_SAMPLER_VIEWS)
+      cso_save_fragment_sampler_views(cso);
+   if (state_mask & CSO_BIT_FRAGMENT_SHADER)
+      cso_save_fragment_shader(cso);
+   if (state_mask & CSO_BIT_FRAMEBUFFER)
+      cso_save_framebuffer(cso);
+   if (state_mask & CSO_BIT_GEOMETRY_SHADER)
+      cso_save_geometry_shader(cso);
+   if (state_mask & CSO_BIT_MIN_SAMPLES)
+      cso_save_min_samples(cso);
+   if (state_mask & CSO_BIT_RASTERIZER)
+      cso_save_rasterizer(cso);
+   if (state_mask & CSO_BIT_RENDER_CONDITION)
+      cso_save_render_condition(cso);
+   if (state_mask & CSO_BIT_SAMPLE_MASK)
+      cso_save_sample_mask(cso);
+   if (state_mask & CSO_BIT_STENCIL_REF)
+      cso_save_stencil_ref(cso);
+   if (state_mask & CSO_BIT_STREAM_OUTPUTS)
+      cso_save_stream_outputs(cso);
+   if (state_mask & CSO_BIT_TESSCTRL_SHADER)
+      cso_save_tessctrl_shader(cso);
+   if (state_mask & CSO_BIT_TESSEVAL_SHADER)
+      cso_save_tesseval_shader(cso);
+   if (state_mask & CSO_BIT_VERTEX_ELEMENTS)
+      cso_save_vertex_elements(cso);
+   if (state_mask & CSO_BIT_VERTEX_SHADER)
+      cso_save_vertex_shader(cso);
+   if (state_mask & CSO_BIT_VIEWPORT)
+      cso_save_viewport(cso);
+}
+
+
+/**
+ * Restore the state which was saved by cso_save_state().
+ */
+void
+cso_restore_state(struct cso_context *cso)
+{
+   unsigned state_mask = cso->saved_state;
+
+   assert(state_mask);
+
+   if (state_mask & CSO_BIT_AUX_VERTEX_BUFFER_SLOT)
+      cso_restore_aux_vertex_buffer_slot(cso);
+   if (state_mask & CSO_BIT_BLEND)
+      cso_restore_blend(cso);
+   if (state_mask & CSO_BIT_DEPTH_STENCIL_ALPHA)
+      cso_restore_depth_stencil_alpha(cso);
+   if (state_mask & CSO_BIT_FRAGMENT_SAMPLERS)
+      cso_restore_fragment_samplers(cso);
+   if (state_mask & CSO_BIT_FRAGMENT_SAMPLER_VIEWS)
+      cso_restore_fragment_sampler_views(cso);
+   if (state_mask & CSO_BIT_FRAGMENT_SHADER)
+      cso_restore_fragment_shader(cso);
+   if (state_mask & CSO_BIT_FRAMEBUFFER)
+      cso_restore_framebuffer(cso);
+   if (state_mask & CSO_BIT_GEOMETRY_SHADER)
+      cso_restore_geometry_shader(cso);
+   if (state_mask & CSO_BIT_MIN_SAMPLES)
+      cso_restore_min_samples(cso);
+   if (state_mask & CSO_BIT_RASTERIZER)
+      cso_restore_rasterizer(cso);
+   if (state_mask & CSO_BIT_RENDER_CONDITION)
+      cso_restore_render_condition(cso);
+   if (state_mask & CSO_BIT_SAMPLE_MASK)
+      cso_restore_sample_mask(cso);
+   if (state_mask & CSO_BIT_STENCIL_REF)
+      cso_restore_stencil_ref(cso);
+   if (state_mask & CSO_BIT_STREAM_OUTPUTS)
+      cso_restore_stream_outputs(cso);
+   if (state_mask & CSO_BIT_TESSCTRL_SHADER)
+      cso_restore_tessctrl_shader(cso);
+   if (state_mask & CSO_BIT_TESSEVAL_SHADER)
+      cso_restore_tesseval_shader(cso);
+   if (state_mask & CSO_BIT_VERTEX_ELEMENTS)
+      cso_restore_vertex_elements(cso);
+   if (state_mask & CSO_BIT_VERTEX_SHADER)
+      cso_restore_vertex_shader(cso);
+   if (state_mask & CSO_BIT_VIEWPORT)
+      cso_restore_viewport(cso);
+
+   cso->saved_state = 0;
+}
+
+
+
  /* drawing */

  void
diff --git a/src/gallium/auxiliary/cso_cache/cso_context.h
b/src/gallium/auxiliary/cso_cache/cso_context.h
index 38bfb84..fa6fb18 100644
--- a/src/gallium/auxiliary/cso_cache/cso_context.h
+++ b/src/gallium/auxiliary/cso_cache/cso_context.h
@@ -188,6 +188,30 @@ void cso_save_render_condition(struct cso_context
*cso);
  void cso_restore_render_condition(struct cso_context *cso);


+#define CSO_BIT_AUX_VERTEX_BUFFER_SLOT    0x1
+#define CSO_BIT_BLEND                     0x2
+#define CSO_BIT_DEPTH_STENCIL_ALPHA       0x4
+#define CSO_BIT_FRAGMENT_SAMPLERS         0x8
+#define CSO_BIT_FRAGMENT_SAMPLER_VIEWS   0x10
+#define CSO_BIT_FRAGMENT_SHADER          0x20
+#define CSO_BIT_FRAMEBUFFER              0x40
+#define CSO_BIT_GEOMETRY_SHADER          0x80
+#define CSO_BIT_MIN_SAMPLES             0x100
+#define CSO_BIT_RASTERIZER              0x200
+#define CSO_BIT_RENDER_CONDITION        0x400
+#define CSO_BIT_SAMPLE_MASK             0x800
+#define CSO_BIT_STENCIL_REF            0x1000
+#define CSO_BIT_STREAM_OUTPUTS         0x2000
+#define CSO_BIT_TESSCTRL_SHADER        0x4000
+#define CSO_BIT_TESSEVAL_SHADER        0x8000
+#define CSO_BIT_VERTEX_ELEMENTS       0x10000
+#define CSO_BIT_VERTEX_SHADER         0x20000
+#define CSO_BIT_VIEWPORT              0x40000

I think it might be worth defining a few CSO_BIT_ALL_xxxx with a common
flags combinations in  a follow up change, so save typing elsewhere.

At least CSO_BIT_ALL_SHADERS makes sense.

Good idea.  I'll look at that for a follow-up change.


+
+void cso_save_state(struct cso_context *cso, unsigned state_mask);
+void cso_restore_state(struct cso_context *cso);
+
+
  /* sampler view state */

  void


Series looks good, except one of the patches I replied separately.
Another nice cleanup.

Reviewed-by: Jose fons...@vmware.com

Thanks.

-Brian


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