The ARB_compute_shader spec says: "If the work group count in any dimension is zero, no work groups are dispatched."
Signed-off-by: Jordan Justen <jordan.l.jus...@intel.com> --- src/mesa/main/compute.c | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/mesa/main/compute.c b/src/mesa/main/compute.c index 53e7a50..b71430f 100644 --- a/src/mesa/main/compute.c +++ b/src/mesa/main/compute.c @@ -41,6 +41,9 @@ _mesa_DispatchCompute(GLuint num_groups_x, if (!_mesa_validate_DispatchCompute(ctx, num_groups)) return; + if (num_groups_x == 0u || num_groups_y == 0u || num_groups_z == 0u) + return; + ctx->Driver.DispatchCompute(ctx, num_groups); } -- 2.7.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev