On Feb 17, 2016 2:14 AM, "Kenneth Graunke" <kenn...@whitecape.org> wrote: > > On Tuesday, February 16, 2016 6:29:39 PM PST Ilia Mirkin wrote: > > See commit 9db2098d which did it internally to the i965 driver. No > > reason not to have this more globally set though. > > > > This fixes depth in a bunch of dEQP EXT_texture_border_clamp tests. And > > probably other items as well. > > > > Signed-off-by: Ilia Mirkin <imir...@alum.mit.edu> > > Cc: Ian Romanick <i...@freedesktop.org> > > Cc: mesa-sta...@lists.freedesktop.org > > --- > > src/mesa/main/texobj.c | 3 ++- > > 1 file changed, 2 insertions(+), 1 deletion(-) > > > > diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c > > index d8407f0..2b9c80a 100644 > > --- a/src/mesa/main/texobj.c > > +++ b/src/mesa/main/texobj.c > > @@ -320,7 +320,8 @@ _mesa_initialize_texture_object( struct gl_context *ctx, > > obj->Sampler.MaxAnisotropy = 1.0; > > obj->Sampler.CompareMode = GL_NONE; /* ARB_shadow */ > > obj->Sampler.CompareFunc = GL_LEQUAL; /* ARB_shadow */ > > - obj->DepthMode = ctx->API == API_OPENGL_CORE ? GL_RED : GL_LUMINANCE; > > + obj->DepthMode = (ctx->API == API_OPENGL_CORE || _mesa_is_gles3(ctx)) ? > > + GL_RED : GL_LUMINANCE; > > obj->StencilSampling = false; > > obj->Sampler.CubeMapSeamless = GL_FALSE; > > obj->Swizzle[0] = GL_RED; > > > > Now I'm a bit weirded out - three years later I can't recall why I wrote > an i965 specific patch for this. Fixing it in core Mesa seems way > better. I wonder why I didn't do that in the first place. > > I don't think this is quite right, though...won't this default depth > mode to GL_RED for *all* formats? The commit you and Ian cited explains > that we should default to GL_RED (X, 0, 0, 1) for *sized* formats, but > leave it as GL_LUMINANCE (X, X, X, 1) for the *unsized* ones.
That'd be why you did it in the driver then, since you don't have the format at texobj creation time. I missed that little detail, will redo with the fixup in the st. > > We were sort of painted into a corner here...GLES 2 can be silently > promoted to GLES 3...and GLES 2 already specified this as GL_LUMINANCE, > but GLES 3 specified things as GL_RED...so there was a compromise. > > Incidentally, we should figure out the GL 4.2 interaction I decided to > put off in 2013, since we're finally there :) Not 100% sure what the interaction is, but probably beyond the scope of this change :)
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