On 08/24/2011 07:26 AM, Michal Krol wrote: > ----- Original Message ----- >> Any reasons >> >> { 1, 2, 0, 0, 0, 0, "LOAD", TGSI_OPCODE_LOAD }, >> { 1, 2, 0, 0, 0, 0, "LOAD_MS", TGSI_OPCODE_LOAD_MS }, >> { 1, 3, 0, 0, 0, 0, "SAMPLE", TGSI_OPCODE_SAMPLE }, >> { 1, 4, 0, 0, 0, 0, "SAMPLE_B", TGSI_OPCODE_SAMPLE_B }, >> { 1, 4, 0, 0, 0, 0, "SAMPLE_C", TGSI_OPCODE_SAMPLE_C }, >> { 1, 4, 0, 0, 0, 0, "SAMPLE_C_LZ", TGSI_OPCODE_SAMPLE_C_LZ }, >> { 1, 5, 0, 0, 0, 0, "SAMPLE_D", TGSI_OPCODE_SAMPLE_D }, >> { 1, 3, 0, 0, 0, 0, "SAMPLE_L", TGSI_OPCODE_SAMPLE_L }, >> { 1, 3, 0, 0, 0, 0, "GATHER4", TGSI_OPCODE_GATHER4 }, >> { 1, 2, 0, 0, 0, 0, "RESINFO", TGSI_OPCODE_RESINFO }, >> { 1, 2, 0, 0, 0, 0, "SAMPLE_POS", TGSI_OPCODE_SAMPLE_POS }, >> { 1, 2, 0, 0, 0, 0, "SAMPLE_INFO", TGSI_OPCODE_SAMPLE_INFO }, >> >> these don't have the is_tex bit set? >> > This bit marks legacy texture sample instructions that have texture target > encoded directly into the instruction token. In contrast, the instructions > above take an extra argument of type RESOURCE, for which the texture target > is encoded in register declaration.
Like Dave said, the GLSL->TGSI translator needs to account for this. I'm not sure on how to initialize a resource in TGSI, though. Is there a state tracker that uses it that could provide an example? I also have an unrelated TGSI question: has it been determined exactly what the source regs for TXF should be and what order they should be in? Bryan _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev