On 08/24/2011 07:26 AM, Michal Krol wrote:
> ----- Original Message -----
>> Any reasons
>>
>>    { 1, 2, 0, 0, 0, 0, "LOAD",        TGSI_OPCODE_LOAD },
>>    { 1, 2, 0, 0, 0, 0, "LOAD_MS",     TGSI_OPCODE_LOAD_MS },
>>    { 1, 3, 0, 0, 0, 0, "SAMPLE",      TGSI_OPCODE_SAMPLE },
>>    { 1, 4, 0, 0, 0, 0, "SAMPLE_B",    TGSI_OPCODE_SAMPLE_B },
>>    { 1, 4, 0, 0, 0, 0, "SAMPLE_C",    TGSI_OPCODE_SAMPLE_C },
>>    { 1, 4, 0, 0, 0, 0, "SAMPLE_C_LZ", TGSI_OPCODE_SAMPLE_C_LZ },
>>    { 1, 5, 0, 0, 0, 0, "SAMPLE_D",    TGSI_OPCODE_SAMPLE_D },
>>    { 1, 3, 0, 0, 0, 0, "SAMPLE_L",    TGSI_OPCODE_SAMPLE_L },
>>    { 1, 3, 0, 0, 0, 0, "GATHER4",     TGSI_OPCODE_GATHER4 },
>>    { 1, 2, 0, 0, 0, 0, "RESINFO",     TGSI_OPCODE_RESINFO },
>>    { 1, 2, 0, 0, 0, 0, "SAMPLE_POS",  TGSI_OPCODE_SAMPLE_POS },
>>    { 1, 2, 0, 0, 0, 0, "SAMPLE_INFO", TGSI_OPCODE_SAMPLE_INFO },
>>
>> these don't have the is_tex bit set?
>>
> This bit marks legacy texture sample instructions that have texture target 
> encoded directly into the instruction token. In contrast, the instructions 
> above take an extra argument of type RESOURCE, for which the texture target 
> is encoded in register declaration.

Like Dave said, the GLSL->TGSI translator needs to account for this. 
I'm not sure on how to initialize a resource in TGSI, though.  Is there
a state tracker that uses it that could provide an example?

I also have an unrelated TGSI question: has it been determined exactly
what the source regs for TXF should be and what order they should be in?

Bryan
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