2011/8/25 Anonimo Veneziano <[email protected]>: > Hi all > I am a programmer but not very skilled in 3D graphics (so pardon me if I > write something wrong). > I need to build my own opengl32.dll to redirect my OpenGL application calls > to DirectX (better if 10 or 11, but 9 could be ok too) > TitaniumGL and 3DAnalyzer dont work for my case (already tested, application > crashes). > 1. Do you know if some other OpenGL->DirectX converter exist that I could > use?
What about Google's ANGLE ([1])? AFAIK, it implements OpenGL ES 2.0 on top of Direct3D 9. > > I am trying to use Mesa3D v7.10.3, and in particular I found GLDirect very > interesting, but I am not able to get it compiled with dx9. I see it has > been changed since GLDirect 5.0.2 old released version (that is of no use > for me, it's opengl 1.1). > So in Mesa v7.10.3 I tried to compile GLDirect and fixed some errors but at > the moment I had some errors I cannot fix compiling "gld_primitive_dx9.c" > and "gld_texture_dx9.c": > for example in the first file the structures SWvertex (from swrast.h) and > gl_context (from mtypes.h) seems different from those defined in Mesa, > 2. Did someone compile GLDirect in Mesa 7.10.3? Can you help me to do it? > > 3. Could Gallium help me in some way? I am not sure to have understood well > it... > > Many thanks in advance and sorry to have bothered you but I am in a hurry on > a project and hope to get some solution! > Regards > smanetto > > _______________________________________________ > mesa-dev mailing list > [email protected] > http://lists.freedesktop.org/mailman/listinfo/mesa-dev > > [1] http://code.google.com/p/angleproject/ _______________________________________________ mesa-dev mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-dev
