d3d 9 needs COLOR0 to be 1.0 on all channels when undefined. 0.0 for the others is fine. GL behaviour is undefined.
Signed-off-by: Axel Davy <axel.d...@ens.fr> --- src/gallium/drivers/radeonsi/si_state_shaders.c | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c index 0248958..b788ae0 100644 --- a/src/gallium/drivers/radeonsi/si_state_shaders.c +++ b/src/gallium/drivers/radeonsi/si_state_shaders.c @@ -1473,6 +1473,9 @@ static unsigned si_get_ps_input_cntl(struct si_context *sctx, * Don't set any other bits. * (FLAT_SHADE=1 completely changes behavior) */ ps_input_cntl = S_028644_OFFSET(0x20); + /* D3D 9 behaviour. GL is undefined */ + if (name == TGSI_SEMANTIC_COLOR && index == 0) + ps_input_cntl |= S_028644_DEFAULT_VAL(3); } return ps_input_cntl; } -- 2.7.3 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev