Like 2d array images, the z-dimension needs to be clamped. Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com> --- src/gallium/drivers/nouveau/codegen/nv50_ir_lowering_nvc0.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-)
diff --git a/src/gallium/drivers/nouveau/codegen/nv50_ir_lowering_nvc0.cpp b/src/gallium/drivers/nouveau/codegen/nv50_ir_lowering_nvc0.cpp index adc2216..0ef0939 100644 --- a/src/gallium/drivers/nouveau/codegen/nv50_ir_lowering_nvc0.cpp +++ b/src/gallium/drivers/nouveau/codegen/nv50_ir_lowering_nvc0.cpp @@ -1593,7 +1593,7 @@ NVC0LoweringPass::processSurfaceCoordsNVE4(TexInstruction *su) su->op == OP_SULDB || su->op == OP_SUSTB || su->op == OP_SUREDB; const int idx = su->tex.r; const int dim = su->tex.target.getDim(); - const int arg = dim + (su->tex.target.isArray() ? 1 : 0); + const int arg = dim + (su->tex.target.isArray() || su->tex.target.isCube()); const uint16_t base = idx * NVE4_SU_INFO__STRIDE; int c; Value *zero = bld.mkImm(0); @@ -1629,7 +1629,7 @@ NVC0LoweringPass::processSurfaceCoordsNVE4(TexInstruction *su) if (su->tex.target == TEX_TARGET_BUFFER) { src[0]->getInsn()->setFlagsDef(1, pred); } else - if (su->tex.target.isArray()) { + if (su->tex.target.isArray() || su->tex.target.isCube()) { p1 = bld.getSSA(1, FILE_PREDICATE); src[dim]->getInsn()->setFlagsDef(1, p1); } @@ -1651,7 +1651,7 @@ NVC0LoweringPass::processSurfaceCoordsNVE4(TexInstruction *su) assert(dim == 2); v = loadSuInfo32(NULL, base + NVE4_SU_INFO_PITCH); bld.mkOp3(OP_MADSP, TYPE_U32, off, src[1], v, src[0]) - ->subOp = su->tex.target.isArray() ? + ->subOp = (su->tex.target.isArray() || su->tex.target.isCube()) ? NV50_IR_SUBOP_MADSP_SD : NV50_IR_SUBOP_MADSP(4,2,8); // u16l u16l u16l } @@ -1676,7 +1676,7 @@ NVC0LoweringPass::processSurfaceCoordsNVE4(TexInstruction *su) break; case 2: z = off; - if (!su->tex.target.isArray()) { + if (!su->tex.target.isArray() && !su->tex.target.isCube()) { z = loadSuInfo32(NULL, base + NVE4_SU_INFO_UNK1C); subOp = NV50_IR_SUBOP_SUBFM_3D; } @@ -1700,7 +1700,7 @@ NVC0LoweringPass::processSurfaceCoordsNVE4(TexInstruction *su) eau = bld.mkOp3v(OP_SUEAU, TYPE_U32, bld.getScratch(4), off, bf, v); } // add array layer offset - if (su->tex.target.isArray()) { + if (su->tex.target.isArray() || su->tex.target.isCube()) { v = loadSuInfo32(NULL, base + NVE4_SU_INFO_ARRAY); if (dim == 1) bld.mkOp3(OP_MADSP, TYPE_U32, eau, src[1], v, eau) -- 2.8.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev