On Mon, 2016-04-18 at 16:54 -0700, Kenneth Graunke wrote: > On Monday, April 18, 2016 4:20:50 PM PDT Iago Toral wrote: > > On Sun, 2016-04-17 at 23:14 -0700, Kenneth Graunke wrote: > > > Previously, opt_vector_float() always interpreted MOV sources as > > > floating point, and always created a MOV with a F-type destination. > > > > > > This meant that we could mess up sequences of integer loads, such as: > > > > > > mov vgrf6.0.x:D, 0D > > > mov vgrf6.0.y:D, 1D > > > mov vgrf6.0.z:D, 2D > > > mov vgrf6.0.w:D, 3D > > > > > > Here, integer 0/1/2/3 become approximately 0.0f, so we generated: > > > > > > mov vgrf6.0:F, [0F, 0F, 0F, 0F] > > > > > > which is clearly wrong. We can properly handle this by converting > > > integer values to float (rather than bitcasting), and emitting a type > > > converting MOV: > > > > > > mov vgrf6.0:D, [0F, 1F, 2F, 3F] > > > > > > To do this, see first see if the integer values (converted to float) > > > are representable. If so, we use a D-type MOV. If not, we then try > > > the floating point values and an F-type MOV. We make zero not impose > > > type restrictions. This is important because 0D would imply a D-type > > > MOV, but is often used in sequences such as MOV 0D, MOV 0x3f800000D, > > > where we want to use an F-type MOV. > > > > > > Fixes about 54 dEQP-GLES2 failures with the vec4 VS backend. This > > > recently became visible due to changes in opt_vector_float() which > > > made it optimize more cases, but it was a pre-existing bug. > > > > > > Signed-off-by: Kenneth Graunke <kenn...@whitecape.org> > > > --- > > > src/mesa/drivers/dri/i965/brw_vec4.cpp | 24 ++++++++++++++++++++---- > > > 1 file changed, 20 insertions(+), 4 deletions(-) > > > > > > diff --git a/src/mesa/drivers/dri/i965/brw_vec4.cpp b/src/mesa/drivers/ > dri/i965/brw_vec4.cpp > > > index 12c3c66..2bdcf1f 100644 > > > --- a/src/mesa/drivers/dri/i965/brw_vec4.cpp > > > +++ b/src/mesa/drivers/dri/i965/brw_vec4.cpp > > > @@ -361,9 +361,11 @@ vec4_visitor::opt_vector_float() > > > int inst_count = 0; > > > vec4_instruction *imm_inst[4]; > > > unsigned writemask = 0; > > > + enum brw_reg_type dest_type = BRW_REGISTER_TYPE_F; > > > > > > foreach_block_and_inst_safe(block, vec4_instruction, inst, cfg) { > > > int vf = -1; > > > + enum brw_reg_type need_type; > > > > > > /* Look for unconditional MOVs from an immediate with a partial > > > * writemask. Skip type-conversion MOVs other than integer 0, > > > @@ -375,14 +377,26 @@ vec4_visitor::opt_vector_float() > > > inst->predicate == BRW_PREDICATE_NONE && > > > inst->dst.writemask != WRITEMASK_XYZW && > > > (inst->src[0].type == inst->dst.type || inst->src[0].d == 0)) { > > > - vf = brw_float_to_vf(inst->src[0].f); > > > + vf = brw_float_to_vf(inst->src[0].d); > > > + need_type = BRW_REGISTER_TYPE_D; > > > + > > > + if (vf == -1) { > > > + vf = brw_float_to_vf(inst->src[0].f); > > > + need_type = BRW_REGISTER_TYPE_F; > > > + } > > > > If we are packing actual float values (not integers), doesn't this mean > > that we re-interpret them as integers and convert the re-interpreted > > integer value to float? If the result of that sequence of operations is > > representable it seems that we would just use a D-MOV from a float that > > no longer represents the original value, right? > > > > Example: > > > > .f = 5.27 (0x40a8a3d7) > > .d = 1084793815 (0x40a8a3d7) > > > > so we would do brw_float_to_vf(1084793815.0) instead of > > brw_float_to_vf(5.27), which does not look right. > > No, I believe this should work. > > Patch 3 makes us stop considering type-converting MOVs. So, whatever > MOVs we're looking at will be F -> F or D -> D. > > If we had > > mov(8) dst<1>D 1084793815D > > it would first try to do: > > vf = brw_float_to_vf(inst->src[0].d); > > Since brw_float_to_vf takes a float parameter, this is actually: > > vf = brw_float_to_vf((float) inst->src[0].d); > > (this might have been unclear, sorry!) > > So our example would try: > > vf = brw_float_to_vf(1084793815.0f); > > If this were representable (it isn't), then we would generate: > > mov(8) dst<1>D [1084793815.0f, ...]VF > > Because it's a type converting MOV, the 1084793815.0f source would be > converted to integer 1084793815 and stored. Reading dst<8,8,1>F would > then read 5.27, as expected.
Ah, yes, I was troubled by the conversions and didn't realize that in the end you produce a type converting MOV again to undo that. Although you already explain this in the commit log, maybe adding a small comment right before we do brw_float_to_vf(inst->src[0].d) clarifying it might be a good idea. I suppose you'll send a new version with the fix for the issue reported by Matt, feel free to CC me when you send it for review. Iago _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev