We were failing to relocate, so on the first draw run our scratch would tend to get written to 0x0. --- src/mesa/drivers/dri/i965/brw_vs_state.c | 10 ++++++++++ 1 files changed, 10 insertions(+), 0 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_vs_state.c b/src/mesa/drivers/dri/i965/brw_vs_state.c index 29b3e47..a01b614 100644 --- a/src/mesa/drivers/dri/i965/brw_vs_state.c +++ b/src/mesa/drivers/dri/i965/brw_vs_state.c @@ -157,6 +157,16 @@ brw_prepare_vs_unit(struct brw_context *brw) */ vs->vs6.vs_enable = 1; + /* Emit scratch space relocation */ + if (brw->vs.prog_data->total_scratch != 0) { + drm_intel_bo_emit_reloc(intel->batch.bo, + brw->vs.state_offset + + offsetof(struct brw_vs_unit_state, thread2), + brw->vs.scratch_bo, + vs->thread2.per_thread_scratch_space, + I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER); + } + brw->state.dirty.cache |= CACHE_NEW_VS_UNIT; } -- 1.7.5.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev