On Tue, May 3, 2016 at 4:18 PM, Kenneth Graunke <kenn...@whitecape.org> wrote:
> On Tuesday, May 3, 2016 3:00:26 PM PDT Jason Ekstrand wrote: > > There are a few different fixups that we have to do for texture > > destinations that re-arrange channels, fix hardware vs. API mismatches, > or > > just shrink the result to fit in the NIR destination. These were all > being > > done in a somewhat haphazard manner. This commit replaces all of the > > shuffling with a single LOAD_PAYLOAD operation at the end and makes it > much > > easier to insert fixups between the texture instruction itself and the > > LOAD_PAYLOAD. > > > > Shader-db results on Haswell: > > > > total instructions in shared programs: 6227035 -> 6226669 (-0.01%) > > instructions in affected programs: 19119 -> 18753 (-1.91%) > > helped: 85 > > HURT: 0 > > > > total cycles in shared programs: 56491626 -> 56476126 (-0.03%) > > cycles in affected programs: 672420 -> 656920 (-2.31%) > > helped: 92 > > HURT: 42 > > --- > > src/mesa/drivers/dri/i965/brw_fs_nir.cpp | 32 ++++++++++ > +--------------------- > > 1 file changed, 11 insertions(+), 21 deletions(-) > > > > diff --git a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp b/src/mesa/drivers/ > dri/i965/brw_fs_nir.cpp > > index ebc54ad..e0a76b4 100644 > > --- a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp > > +++ b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp > > @@ -3311,43 +3311,33 @@ fs_visitor::nir_emit_texture(const fs_builder > &bld, > nir_tex_instr *instr) > > emit_gen6_gather_wa(key_tex->gen6_gather_wa[texture], dst); > > } > > > > - if (instr->op == nir_texop_query_levels) { > > - /* # levels is in .w */ > > - dst = offset(dst, bld, 3); > > - } > > + fs_reg *nir_dest = ralloc_array(mem_ctx, fs_reg, dest_size); > > Why not just stack allocate this using the pessimal size? > > fs_reg nir_dest[4]; > Good point! Fixed locally. > > + for (unsigned i = 0; i < dest_size; i++) > > + nir_dest[i] = offset(dst, bld, i); > > > > bool is_cube_array = instr->sampler_dim == GLSL_SAMPLER_DIM_CUBE && > > instr->is_array; > > > > - /* fixup #layers for cube map arrays */ > > - if (instr->op == nir_texop_txs && (devinfo->gen < 7 || > is_cube_array)) { > > + if (instr->op == nir_texop_query_levels) { > > + /* # levels is in .w */ > > + nir_dest[0] = offset(dst, bld, 3); > > + } else if (instr->op == nir_texop_txs && dest_size >= 3 && > > + (devinfo->gen < 7 || is_cube_array)) { > > fs_reg depth = offset(dst, bld, 2); > > fs_reg fixed_depth = vgrf(glsl_type::int_type); > > > > if (is_cube_array) { > > + /* fixup #layers for cube map arrays */ > > bld.emit(SHADER_OPCODE_INT_QUOTIENT, fixed_depth, depth, > brw_imm_d(6)); > > } else if (devinfo->gen < 7) { > > /* Gen4-6 return 0 instead of 1 for single layer surfaces. */ > > bld.emit_minmax(fixed_depth, depth, brw_imm_d(1), > BRW_CONDITIONAL_GE); > > } > > > > - fs_reg *fixed_payload = ralloc_array(mem_ctx, fs_reg, inst- > >regs_written); > > - int components = inst->regs_written / (inst->exec_size / 8); > > - for (int i = 0; i < components; i++) { > > - if (i == 2) { > > - fixed_payload[i] = fixed_depth; > > - } else { > > - fixed_payload[i] = offset(dst, bld, i); > > - } > > - } > > - bld.LOAD_PAYLOAD(dst, fixed_payload, components, 0); > > + nir_dest[2] = fixed_depth; > > } > > > > - fs_reg nir_dest = get_nir_dest(instr->dest); > > - nir_dest.type = dst.type; > > - emit_percomp(bld, fs_inst(BRW_OPCODE_MOV, bld.dispatch_width(), > > - nir_dest, dst), > > - (1 << dest_size) - 1); > > + bld.LOAD_PAYLOAD(get_nir_dest(instr->dest), nir_dest, dest_size, 0); > > } > > > > void > > > >
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