On Tue, May 3, 2016 at 4:18 PM, Kenneth Graunke <kenn...@whitecape.org>
wrote:

> On Tuesday, May 3, 2016 3:00:26 PM PDT Jason Ekstrand wrote:
> > There are a few different fixups that we have to do for texture
> > destinations that re-arrange channels, fix hardware vs. API mismatches,
> or
> > just shrink the result to fit in the NIR destination.  These were all
> being
> > done in a somewhat haphazard manner.  This commit replaces all of the
> > shuffling with a single LOAD_PAYLOAD operation at the end and makes it
> much
> > easier to insert fixups between the texture instruction itself and the
> > LOAD_PAYLOAD.
> >
> > Shader-db results on Haswell:
> >
> >    total instructions in shared programs: 6227035 -> 6226669 (-0.01%)
> >    instructions in affected programs: 19119 -> 18753 (-1.91%)
> >    helped: 85
> >    HURT: 0
> >
> >    total cycles in shared programs: 56491626 -> 56476126 (-0.03%)
> >    cycles in affected programs: 672420 -> 656920 (-2.31%)
> >    helped: 92
> >    HURT: 42
> > ---
> >  src/mesa/drivers/dri/i965/brw_fs_nir.cpp | 32 ++++++++++
> +---------------------
> >  1 file changed, 11 insertions(+), 21 deletions(-)
> >
> > diff --git a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp b/src/mesa/drivers/
> dri/i965/brw_fs_nir.cpp
> > index ebc54ad..e0a76b4 100644
> > --- a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
> > +++ b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
> > @@ -3311,43 +3311,33 @@ fs_visitor::nir_emit_texture(const fs_builder
> &bld,
> nir_tex_instr *instr)
> >           emit_gen6_gather_wa(key_tex->gen6_gather_wa[texture], dst);
> >     }
> >
> > -   if (instr->op == nir_texop_query_levels) {
> > -      /* # levels is in .w */
> > -      dst = offset(dst, bld, 3);
> > -   }
> > +   fs_reg *nir_dest = ralloc_array(mem_ctx, fs_reg, dest_size);
>
> Why not just stack allocate this using the pessimal size?
>
>     fs_reg nir_dest[4];
>

Good point!  Fixed locally.


> > +   for (unsigned i = 0; i < dest_size; i++)
> > +      nir_dest[i] = offset(dst, bld, i);
> >
> >     bool is_cube_array = instr->sampler_dim == GLSL_SAMPLER_DIM_CUBE &&
> >                          instr->is_array;
> >
> > -   /* fixup #layers for cube map arrays */
> > -   if (instr->op == nir_texop_txs && (devinfo->gen < 7 ||
> is_cube_array)) {
> > +   if (instr->op == nir_texop_query_levels) {
> > +      /* # levels is in .w */
> > +      nir_dest[0] = offset(dst, bld, 3);
> > +   } else if (instr->op == nir_texop_txs && dest_size >= 3 &&
> > +              (devinfo->gen < 7 || is_cube_array)) {
> >        fs_reg depth = offset(dst, bld, 2);
> >        fs_reg fixed_depth = vgrf(glsl_type::int_type);
> >
> >        if (is_cube_array) {
> > +         /* fixup #layers for cube map arrays */
> >           bld.emit(SHADER_OPCODE_INT_QUOTIENT, fixed_depth, depth,
> brw_imm_d(6));
> >        } else if (devinfo->gen < 7) {
> >           /* Gen4-6 return 0 instead of 1 for single layer surfaces. */
> >           bld.emit_minmax(fixed_depth, depth, brw_imm_d(1),
> BRW_CONDITIONAL_GE);
> >        }
> >
> > -      fs_reg *fixed_payload = ralloc_array(mem_ctx, fs_reg, inst-
> >regs_written);
> > -      int components = inst->regs_written / (inst->exec_size / 8);
> > -      for (int i = 0; i < components; i++) {
> > -         if (i == 2) {
> > -            fixed_payload[i] = fixed_depth;
> > -         } else {
> > -            fixed_payload[i] = offset(dst, bld, i);
> > -         }
> > -      }
> > -      bld.LOAD_PAYLOAD(dst, fixed_payload, components, 0);
> > +      nir_dest[2] = fixed_depth;
> >     }
> >
> > -   fs_reg nir_dest = get_nir_dest(instr->dest);
> > -   nir_dest.type = dst.type;
> > -   emit_percomp(bld, fs_inst(BRW_OPCODE_MOV, bld.dispatch_width(),
> > -                             nir_dest, dst),
> > -                (1 << dest_size) - 1);
> > +   bld.LOAD_PAYLOAD(get_nir_dest(instr->dest), nir_dest, dest_size, 0);
> >  }
> >
> >  void
> >
>
>
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