From: Dave Airlie <airl...@redhat.com> We already are a GLintptr, casting won't help.
Signed-off-by: Dave Airlie <airl...@redhat.com> --- src/mesa/main/api_validate.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c index d455f19..421ae8b 100644 --- a/src/mesa/main/api_validate.c +++ b/src/mesa/main/api_validate.c @@ -1107,20 +1107,20 @@ valid_dispatch_indirect(struct gl_context *ctx, GLintptr indirect, GLsizei size, const char *name) { - GLintptr end = (GLintptr)indirect + size; + GLintptr end = indirect + size; /* From the OpenGL 4.3 Core Specification, Chapter 19, Compute Shaders: * * "An INVALID_VALUE error is generated if indirect is negative or is not a * multiple of four." */ - if ((GLintptr)indirect & (sizeof(GLuint) - 1)) { + if (indirect & (sizeof(GLuint) - 1)) { _mesa_error(ctx, GL_INVALID_VALUE, "%s(indirect is not aligned)", name); return GL_FALSE; } - if ((GLintptr)indirect < 0) { + if (indirect < 0) { _mesa_error(ctx, GL_INVALID_VALUE, "%s(indirect is less than zero)", name); return GL_FALSE; -- 2.5.5 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev