On 05/08/2016 10:44 PM, Tobias Klausmann wrote:
> Signed-off-by: Tobias Klausmann <tobias.johannes.klausm...@mni.thm.de>
> ---
>  src/compiler/glsl/ast_to_hir.cpp             |  14 ++++
>  src/compiler/glsl/builtin_variables.cpp      |  11 ++-
>  src/compiler/glsl/glcpp/glcpp-parse.y        |   3 +
>  src/compiler/glsl/glsl_parser_extras.cpp     |   1 +
>  src/compiler/glsl/glsl_parser_extras.h       |   2 +
>  src/compiler/glsl/link_varyings.cpp          |  10 +++
>  src/compiler/glsl/link_varyings.h            |   1 +
>  src/compiler/glsl/linker.cpp                 | 111 
> +++++++++++++++++++++------
>  src/compiler/glsl/standalone_scaffolding.cpp |   1 +
>  src/compiler/glsl/tests/varyings_test.cpp    |  27 +++++++
>  src/compiler/shader_enums.h                  |   4 +
>  11 files changed, 159 insertions(+), 26 deletions(-)
> 
> diff --git a/src/compiler/glsl/ast_to_hir.cpp 
> b/src/compiler/glsl/ast_to_hir.cpp
> index c5cd48f..a8349da 100644
> --- a/src/compiler/glsl/ast_to_hir.cpp
> +++ b/src/compiler/glsl/ast_to_hir.cpp
> @@ -1210,6 +1210,20 @@ check_builtin_array_max_size(const char *name, 
> unsigned size,
>        _mesa_glsl_error(&loc, state, "`gl_ClipDistance' array size cannot "
>                         "be larger than gl_MaxClipDistances (%u)",
>                         state->Const.MaxClipPlanes);
> +   } else if (strcmp("gl_CullDistance", name) == 0
> +              && size > state->Const.MaxClipPlanes) {
> +      /* From the ARB_cull_distance spec:
> +       *
> +       *   "The gl_CullDistance array is predeclared as unsized and
> +       *    must be sized by the shader either redeclaring it with
> +       *    a size or indexing it only with integral constant
> +       *    expressions. The size determines the number and set of
> +       *    enabled cull distances and can be at most
> +       *    gl_MaxCullDistances."
> +       */
> +      _mesa_glsl_error(&loc, state, "`gl_CullDistance' array size cannot "
> +                       "be larger than gl_MaxCullDistances (%u)",
> +                       state->Const.MaxClipPlanes);
>     }
>  }
>  
> diff --git a/src/compiler/glsl/builtin_variables.cpp 
> b/src/compiler/glsl/builtin_variables.cpp
> index f31f9f6..8d049c8 100644
> --- a/src/compiler/glsl/builtin_variables.cpp
> +++ b/src/compiler/glsl/builtin_variables.cpp
> @@ -302,7 +302,7 @@ public:
>     const glsl_type *construct_interface_instance() const;
>  
>  private:
> -   glsl_struct_field fields[10];
> +   glsl_struct_field fields[11];
>     unsigned num_fields;
>  };
>  
> @@ -675,6 +675,11 @@ builtin_variable_generator::generate_constants()
>        add_const("gl_MaxClipDistances", state->Const.MaxClipPlanes);
>        add_const("gl_MaxVaryingComponents", state->ctx->Const.MaxVarying * 4);
>     }

Blank line here.

> +   if (state->is_version(450, 0) || state->ARB_cull_distance_enable) {

In these cases we should add a method to encapsulate this check.  See
hsa_atomic_counters() for an example.

> +      add_const("gl_MaxCullDistances", state->Const.MaxClipPlanes);
> +      add_const("gl_MaxCombinedClipAndCullDistances",
> +                state->Const.MaxClipPlanes);
> +   }
>  
>     if (state->has_geometry_shader()) {
>        add_const("gl_MaxVertexOutputComponents",
> @@ -1246,6 +1251,10 @@ builtin_variable_generator::generate_varyings()
>         add_varying(VARYING_SLOT_CLIP_DIST0, array(float_t, 0),
>                     "gl_ClipDistance");
>     }

Blank line here.

> +   if (state->is_version(450, 0) || state->ARB_cull_distance_enable) {
> +      add_varying(VARYING_SLOT_CULL_DIST0, array(float_t, 0),
> +                   "gl_CullDistance");
> +   }
>  
>     if (compatibility) {
>        add_varying(VARYING_SLOT_TEX0, array(vec4_t, 0), "gl_TexCoord");
> diff --git a/src/compiler/glsl/glcpp/glcpp-parse.y 
> b/src/compiler/glsl/glcpp/glcpp-parse.y
> index a48266c..e44f074 100644
> --- a/src/compiler/glsl/glcpp/glcpp-parse.y
> +++ b/src/compiler/glsl/glcpp/glcpp-parse.y
> @@ -2457,6 +2457,9 @@ _glcpp_parser_handle_version_declaration(glcpp_parser_t 
> *parser, intmax_t versio
>  
>           if (extensions->ARB_shader_draw_parameters)
>              add_builtin_define(parser, "GL_ARB_shader_draw_parameters", 1);
> +
> +         if (extensions->ARB_cull_distance)
> +            add_builtin_define(parser, "GL_ARB_cull_distance", 1);
>        }
>     }
>  
> diff --git a/src/compiler/glsl/glsl_parser_extras.cpp 
> b/src/compiler/glsl/glsl_parser_extras.cpp
> index fb64350..03a828b 100644
> --- a/src/compiler/glsl/glsl_parser_extras.cpp
> +++ b/src/compiler/glsl/glsl_parser_extras.cpp
> @@ -576,6 +576,7 @@ static const _mesa_glsl_extension 
> _mesa_glsl_supported_extensions[] = {
>     EXT(ARB_arrays_of_arrays,             true,  false,     
> ARB_arrays_of_arrays),
>     EXT(ARB_compute_shader,               true,  false,     
> ARB_compute_shader),
>     EXT(ARB_conservative_depth,           true,  false,     
> ARB_conservative_depth),
> +   EXT(ARB_cull_distance,                true,  false,     
> ARB_cull_distance),
>     EXT(ARB_derivative_control,           true,  false,     
> ARB_derivative_control),
>     EXT(ARB_draw_buffers,                 true,  false,     dummy_true),
>     EXT(ARB_draw_instanced,               true,  false,     
> ARB_draw_instanced),
> diff --git a/src/compiler/glsl/glsl_parser_extras.h 
> b/src/compiler/glsl/glsl_parser_extras.h
> index 7018347..1712b54 100644
> --- a/src/compiler/glsl/glsl_parser_extras.h
> +++ b/src/compiler/glsl/glsl_parser_extras.h
> @@ -520,6 +520,8 @@ struct _mesa_glsl_parse_state {
>     bool ARB_compute_shader_warn;
>     bool ARB_conservative_depth_enable;
>     bool ARB_conservative_depth_warn;
> +   bool ARB_cull_distance_enable;
> +   bool ARB_cull_distance_warn;
>     bool ARB_derivative_control_enable;
>     bool ARB_derivative_control_warn;
>     bool ARB_draw_buffers_enable;
> diff --git a/src/compiler/glsl/link_varyings.cpp 
> b/src/compiler/glsl/link_varyings.cpp
> index 2555cc9..003b9d4 100644
> --- a/src/compiler/glsl/link_varyings.cpp
> +++ b/src/compiler/glsl/link_varyings.cpp
> @@ -631,6 +631,10 @@ tfeedback_decl::init(struct gl_context *ctx, const void 
> *mem_ctx,
>         strcmp(this->var_name, "gl_ClipDistance") == 0) {
>        this->lowered_builtin_array_variable = clip_distance;
>     }

Blank line here.

> +   if 
> (ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].LowerCombinedClipCullDistance
>  &&
> +       strcmp(this->var_name, "gl_CullDistance") == 0) {
> +      this->lowered_builtin_array_variable = cull_distance;
> +   }
>  
>     if (ctx->Const.LowerTessLevel &&
>         (strcmp(this->var_name, "gl_TessLevelOuter") == 0))
> @@ -691,6 +695,9 @@ tfeedback_decl::assign_location(struct gl_context *ctx,
>        case clip_distance:
>           actual_array_size = prog->LastClipDistanceArraySize;
>           break;
> +      case cull_distance:
> +         actual_array_size = prog->LastCullDistanceArraySize;
> +         break;
>        case tess_level_outer:
>           actual_array_size = 4;
>           break;
> @@ -911,6 +918,9 @@ tfeedback_decl::find_candidate(gl_shader_program *prog,
>     case clip_distance:
>        name = "gl_ClipDistanceMESA";
>        break;
> +   case cull_distance:
> +      name = "gl_CullDistanceMESA";
> +      break;
>     case tess_level_outer:
>        name = "gl_TessLevelOuterMESA";
>        break;
> diff --git a/src/compiler/glsl/link_varyings.h 
> b/src/compiler/glsl/link_varyings.h
> index 543b80f..0ad4f74 100644
> --- a/src/compiler/glsl/link_varyings.h
> +++ b/src/compiler/glsl/link_varyings.h
> @@ -210,6 +210,7 @@ private:
>     enum {
>        none,
>        clip_distance,
> +      cull_distance,
>        tess_level_outer,
>        tess_level_inner,
>     } lowered_builtin_array_variable;
> diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
> index a9c5ab87..36c8c57 100644
> --- a/src/compiler/glsl/linker.cpp
> +++ b/src/compiler/glsl/linker.cpp
> @@ -641,19 +641,25 @@ link_invalidate_variable_locations(exec_list *ir)
>  
>  
>  /**
> - * Set clip_distance_array_size based on the given shader.
> + * Set clip_distance_array_size based and cull_distance_array_size on the 
> given
> + * shader.
>   *
>   * Also check for errors based on incorrect usage of gl_ClipVertex and
> - * gl_ClipDistance.
> + * gl_ClipDistance and gl_CullDistance.
> + * Additionally test whether the arrays gl_ClipDistance and gl_CullDistance
> + * exceed the maximum size defined by gl_MaxCombinedClipAndCullDistances.
>   *
>   * Return false if an error was reported.
>   */
>  static void
> -analyze_clip_usage(struct gl_shader_program *prog,
> -                   struct gl_shader *shader,
> -                   GLuint *clip_distance_array_size)
> +analyze_clip_cull_usage(struct gl_shader_program *prog,
> +                        struct gl_shader *shader,
> +                        struct gl_context *ctx,
> +                        GLuint *clip_distance_array_size,
> +                        GLuint *cull_distance_array_size)
>  {
>     *clip_distance_array_size = 0;
> +   *cull_distance_array_size = 0;
>  
>     if (!prog->IsES && prog->Version >= 130) {
>        /* From section 7.1 (Vertex Shader Special Variables) of the
> @@ -667,23 +673,62 @@ analyze_clip_usage(struct gl_shader_program *prog,
>         */
>        find_assignment_visitor clip_vertex("gl_ClipVertex");
>        find_assignment_visitor clip_distance("gl_ClipDistance");
> +      find_assignment_visitor cull_distance("gl_CullDistance");
>  
>        clip_vertex.run(shader->ir);
>        clip_distance.run(shader->ir);
> +      cull_distance.run(shader->ir);
> +
> +      /* From the ARB_cull_distance spec:
> +       *
> +       * It is a compile-time or link-time error for the set of shaders 
> forming
> +       * a program to statically read or write both gl_ClipVertex and either
> +       * gl_ClipDistance or gl_CullDistance.
> +       *
> +       * This does not apply to GLSL ES shaders, since GLSL ES defines 
> neither
> +       * gl_ClipVertex, gl_ClipDistance or gl_CullDistance.

The quoted spec text should be quoted and indented (as in other places
in this patch).

> +       */
>        if (clip_vertex.variable_found() && clip_distance.variable_found()) {
>           linker_error(prog, "%s shader writes to both `gl_ClipVertex' "
>                        "and `gl_ClipDistance'\n",
>                        _mesa_shader_stage_to_string(shader->Stage));
>           return;
>        }

Blank line here.

> +      if (clip_vertex.variable_found() && cull_distance.variable_found()) {
> +         linker_error(prog, "%s shader writes to both `gl_ClipVertex' "
> +                      "and `gl_CullDistance'\n",
> +                      _mesa_shader_stage_to_string(shader->Stage));
> +         return;
> +      }
>  
>        if (clip_distance.variable_found()) {
>           ir_variable *clip_distance_var =
> -               shader->symbols->get_variable("gl_ClipDistance");
> -
> +                shader->symbols->get_variable("gl_ClipDistance");

Spurious whitespace change.

>           assert(clip_distance_var);
>           *clip_distance_array_size = clip_distance_var->type->length;
>        }

Blank line here.

> +      if (cull_distance.variable_found()) {
> +         ir_variable *cull_distance_var =
> +                shader->symbols->get_variable("gl_CullDistance");
> +         assert(cull_distance_var);
> +         *cull_distance_array_size = cull_distance_var->type->length;
> +      }

Blank line here.

> +      /* From the ARB_cull_distance spec:
> +       *
> +       * It is a compile-time or link-time error for the set of shaders 
> forming
> +       * a program to have the sum of the sizes of the gl_ClipDistance and
> +       * gl_CullDistance arrays to be larger than
> +       * gl_MaxCombinedClipAndCullDistances.
> +       */
> +      if ((*clip_distance_array_size + *cull_distance_array_size) >
> +          ctx->Const.MaxClipPlanes) {
> +          linker_error(prog, "%s shader: the combined size of "
> +                       "'gl_ClipDistance' and 'gl_CullDistance' size cannot "
> +                       "be larger than "
> +                       "gl_MaxCombinedClipAndCullDistances (%u)",
> +                       _mesa_shader_stage_to_string(shader->Stage),
> +                       ctx->Const.MaxClipPlanes);
> +      }

I think this is the wrong check for this limitation in the spec.  This
will only catch cases where the usages within a stage exceed the limit.
 I *believe* (but it's not 100% clear from the quotation) that a vertex
shader that writes  MaxClipPlanes elements to gl_ClipDisatnce and a
geometry shader that also writes MaxClipPlances to gl_CullDistance
should fail to link.  If that is the case, then we need checks elsewhere
that use LastClipDistanceArraySize and LastCullDistanceArray size to
enforce the limits.

>     }
>  }
>  
> @@ -691,13 +736,15 @@ analyze_clip_usage(struct gl_shader_program *prog,
>  /**
>   * Verify that a vertex shader executable meets all semantic requirements.
>   *
> - * Also sets prog->Vert.ClipDistanceArraySize as a side effect.
> + * Also sets prog->Vert.ClipDistanceArraySize and
> + * prog->Vert.CullDistanceArraySize as a side effect.
>   *
>   * \param shader  Vertex shader executable to be verified
>   */
>  void
>  validate_vertex_shader_executable(struct gl_shader_program *prog,
> -                               struct gl_shader *shader)
> +                                  struct gl_shader *shader,
> +                                  struct gl_context *ctx)
>  {
>     if (shader == NULL)
>        return;
> @@ -744,17 +791,22 @@ validate_vertex_shader_executable(struct 
> gl_shader_program *prog,
>        }
>     }
>  
> -   analyze_clip_usage(prog, shader, &prog->Vert.ClipDistanceArraySize);
> +   analyze_clip_cull_usage(prog, shader, ctx,
> +                           &prog->Vert.ClipDistanceArraySize,
> +                           &prog->Vert.CullDistanceArraySize);
>  }
>  
>  void
>  validate_tess_eval_shader_executable(struct gl_shader_program *prog,
> -                                     struct gl_shader *shader)
> +                                     struct gl_shader *shader,
> +                                     struct gl_context *ctx)
>  {
>     if (shader == NULL)
>        return;
>  
> -   analyze_clip_usage(prog, shader, &prog->TessEval.ClipDistanceArraySize);
> +   analyze_clip_cull_usage(prog, shader, ctx,
> +                           &prog->TessEval.ClipDistanceArraySize,
> +                           &prog->TessEval.CullDistanceArraySize);
>  }
>  
>  
> @@ -765,7 +817,7 @@ validate_tess_eval_shader_executable(struct 
> gl_shader_program *prog,
>   */
>  void
>  validate_fragment_shader_executable(struct gl_shader_program *prog,
> -                                 struct gl_shader *shader)
> +                                    struct gl_shader *shader)
>  {
>     if (shader == NULL)
>        return;
> @@ -785,14 +837,15 @@ validate_fragment_shader_executable(struct 
> gl_shader_program *prog,
>  /**
>   * Verify that a geometry shader executable meets all semantic requirements
>   *
> - * Also sets prog->Geom.VerticesIn, and prog->Geom.ClipDistanceArraySize as
> - * a side effect.
> + * Also sets prog->Geom.VerticesIn, and prog->Geom.ClipDistanceArraySize and
> + * prog->Geom.CullDistanceArraySize as a side effect.
>   *
>   * \param shader Geometry shader executable to be verified
>   */
>  void
>  validate_geometry_shader_executable(struct gl_shader_program *prog,
> -                                 struct gl_shader *shader)
> +                                    struct gl_shader *shader,
> +                                    struct gl_context *ctx)
>  {
>     if (shader == NULL)
>        return;
> @@ -800,7 +853,9 @@ validate_geometry_shader_executable(struct 
> gl_shader_program *prog,
>     unsigned num_vertices = vertices_per_prim(prog->Geom.InputType);
>     prog->Geom.VerticesIn = num_vertices;
>  
> -   analyze_clip_usage(prog, shader, &prog->Geom.ClipDistanceArraySize);
> +   analyze_clip_cull_usage(prog, shader, ctx,
> +                           &prog->Geom.ClipDistanceArraySize,
> +                           &prog->Geom.CullDistanceArraySize);
>  }
>  
>  /**
> @@ -4444,16 +4499,16 @@ link_shaders(struct gl_context *ctx, struct 
> gl_shader_program *prog)
>  
>           switch (stage) {
>           case MESA_SHADER_VERTEX:
> -            validate_vertex_shader_executable(prog, sh);
> +            validate_vertex_shader_executable(prog, sh, ctx);
>              break;
>           case MESA_SHADER_TESS_CTRL:
>              /* nothing to be done */
>              break;
>           case MESA_SHADER_TESS_EVAL:
> -            validate_tess_eval_shader_executable(prog, sh);
> +            validate_tess_eval_shader_executable(prog, sh, ctx);
>              break;
>           case MESA_SHADER_GEOMETRY:
> -            validate_geometry_shader_executable(prog, sh);
> +            validate_geometry_shader_executable(prog, sh, ctx);
>              break;
>           case MESA_SHADER_FRAGMENT:
>              validate_fragment_shader_executable(prog, sh);
> @@ -4469,14 +4524,19 @@ link_shaders(struct gl_context *ctx, struct 
> gl_shader_program *prog)
>        }
>     }
>  
> -   if (num_shaders[MESA_SHADER_GEOMETRY] > 0)
> +   if (num_shaders[MESA_SHADER_GEOMETRY] > 0) {
>        prog->LastClipDistanceArraySize = prog->Geom.ClipDistanceArraySize;
> -   else if (num_shaders[MESA_SHADER_TESS_EVAL] > 0)
> +      prog->LastCullDistanceArraySize = prog->Geom.CullDistanceArraySize;
> +   } else if (num_shaders[MESA_SHADER_TESS_EVAL] > 0) {
>        prog->LastClipDistanceArraySize = prog->TessEval.ClipDistanceArraySize;
> -   else if (num_shaders[MESA_SHADER_VERTEX] > 0)
> +      prog->LastCullDistanceArraySize = prog->TessEval.CullDistanceArraySize;
> +   } else if (num_shaders[MESA_SHADER_VERTEX] > 0) {
>        prog->LastClipDistanceArraySize = prog->Vert.ClipDistanceArraySize;
> -   else
> +      prog->LastCullDistanceArraySize = prog->Vert.CullDistanceArraySize;
> +   } else {
>        prog->LastClipDistanceArraySize = 0; /* Not used */
> +      prog->LastCullDistanceArraySize = 0; /* Not used */
> +   }
>  
>     /* Here begins the inter-stage linking phase.  Some initial validation is
>      * performed, then locations are assigned for uniforms, attributes, and
> @@ -4578,7 +4638,8 @@ link_shaders(struct gl_context *ctx, struct 
> gl_shader_program *prog)
>        goto done;
>  
>        if (ctx->Const.ShaderCompilerOptions[i].LowerCombinedClipCullDistance) 
> {
> -         lower_combined_clip_cull_distance(prog->_LinkedShaders[i], 0);
> +         lower_combined_clip_cull_distance(prog->_LinkedShaders[i],
> +               (uint8_t)prog->LastClipDistanceArraySize);
                           ^ space here

>        }
>  
>        if (ctx->Const.LowerTessLevel) {
> diff --git a/src/compiler/glsl/standalone_scaffolding.cpp 
> b/src/compiler/glsl/standalone_scaffolding.cpp
> index 09d7d6e..4edb767 100644
> --- a/src/compiler/glsl/standalone_scaffolding.cpp
> +++ b/src/compiler/glsl/standalone_scaffolding.cpp
> @@ -152,6 +152,7 @@ void initialize_context_to_defaults(struct gl_context 
> *ctx, gl_api api)
>     ctx->Extensions.ARB_texture_query_lod = true;
>     ctx->Extensions.ARB_uniform_buffer_object = true;
>     ctx->Extensions.ARB_viewport_array = true;
> +   ctx->Extensions.ARB_cull_distance = true;
>  
>     ctx->Extensions.OES_EGL_image_external = true;
>     ctx->Extensions.OES_standard_derivatives = true;
> diff --git a/src/compiler/glsl/tests/varyings_test.cpp 
> b/src/compiler/glsl/tests/varyings_test.cpp
> index 9be5e83..936f495 100644
> --- a/src/compiler/glsl/tests/varyings_test.cpp
> +++ b/src/compiler/glsl/tests/varyings_test.cpp
> @@ -194,6 +194,33 @@ TEST_F(link_varyings, gl_ClipDistance)
>     EXPECT_TRUE(is_empty(consumer_interface_inputs));
>  }
>  
> +TEST_F(link_varyings, gl_CullDistance)
> +{
> +   const glsl_type *const array_8_of_float =
> +      glsl_type::get_array_instance(glsl_type::vec(1), 8);
> +
> +   ir_variable *const culldistance =
> +      new(mem_ctx) ir_variable(array_8_of_float,
> +                               "gl_CullDistance",
> +                               ir_var_shader_in);
> +
> +   culldistance->data.explicit_location = true;
> +   culldistance->data.location = VARYING_SLOT_CULL_DIST0;
> +   culldistance->data.explicit_index = 0;
> +
> +   ir.push_tail(culldistance);
> +
> +   ASSERT_TRUE(linker::populate_consumer_input_sets(mem_ctx,
> +                                                    &ir,
> +                                                    consumer_inputs,
> +                                                    
> consumer_interface_inputs,
> +                                                    junk));
> +
> +   EXPECT_EQ(culldistance, junk[VARYING_SLOT_CULL_DIST0]);
> +   EXPECT_TRUE(is_empty(consumer_inputs));
> +   EXPECT_TRUE(is_empty(consumer_interface_inputs));
> +}
> +
>  TEST_F(link_varyings, single_interface_input)
>  {
>     ir_variable *const v =
> diff --git a/src/compiler/shader_enums.h b/src/compiler/shader_enums.h
> index 0c27408..e93345d 100644
> --- a/src/compiler/shader_enums.h
> +++ b/src/compiler/shader_enums.h
> @@ -205,6 +205,8 @@ typedef enum
>     VARYING_SLOT_CLIP_VERTEX, /* Does not appear in FS */
>     VARYING_SLOT_CLIP_DIST0,
>     VARYING_SLOT_CLIP_DIST1,
> +   VARYING_SLOT_CULL_DIST0,
> +   VARYING_SLOT_CULL_DIST1,
>     VARYING_SLOT_PRIMITIVE_ID, /* Does not appear in VS */
>     VARYING_SLOT_LAYER, /* Appears as VS or GS output */
>     VARYING_SLOT_VIEWPORT, /* Appears as VS or GS output */
> @@ -282,6 +284,8 @@ const char *gl_varying_slot_name(gl_varying_slot slot);
>  #define VARYING_BIT_CLIP_VERTEX BITFIELD64_BIT(VARYING_SLOT_CLIP_VERTEX)
>  #define VARYING_BIT_CLIP_DIST0 BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST0)
>  #define VARYING_BIT_CLIP_DIST1 BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST1)
> +#define VARYING_BIT_CULL_DIST0 BITFIELD64_BIT(VARYING_SLOT_CULL_DIST0)
> +#define VARYING_BIT_CULL_DIST1 BITFIELD64_BIT(VARYING_SLOT_CULL_DIST1)
>  #define VARYING_BIT_PRIMITIVE_ID BITFIELD64_BIT(VARYING_SLOT_PRIMITIVE_ID)
>  #define VARYING_BIT_LAYER BITFIELD64_BIT(VARYING_SLOT_LAYER)
>  #define VARYING_BIT_VIEWPORT BITFIELD64_BIT(VARYING_SLOT_VIEWPORT)
> 

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