Hello Kenneth, On 10 May 2016 at 03:46, Kenneth Graunke <kenn...@whitecape.org> wrote:
> Three Shadow of Mordor geometry shaders increase by a single > instruction, but the number of spills/fills in Orbital Explorer > is reduced from 194:1279 -> 82:454. No other programs are affected. > > Signed-off-by: Kenneth Graunke <kenn...@whitecape.org> > --- > src/mesa/drivers/dri/i965/brw_fs.cpp | 2 +- > 1 file changed, 1 insertion(+), 1 deletion(-) > > diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp > b/src/mesa/drivers/dri/i965/brw_fs.cpp > index ce3e00b..332e382 100644 > --- a/src/mesa/drivers/dri/i965/brw_fs.cpp > +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp > @@ -5155,7 +5155,7 @@ fs_visitor::setup_gs_payload() > } > > /* Use a maximum of 32 registers for push-model inputs. */ > Can you please update this comment for the changed number of registers? > - const unsigned max_push_components = 32; > + const unsigned max_push_components = 24; > > /* If pushing our inputs would take too many registers, reduce the URB > read > * length (which is in HWords, or 8 registers), and resort to pulling. > -- > 2.8.2 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev
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