On 10.05.2016 05:53, Bas Nieuwenhuizen wrote:
Setting 028B6C_DISTRIBUTION_MODE to a non-zero value and
either setting 028B6C_NUM_DS_WAVES_PER_SIMD to a non-zero
value or storing a zero control word hang my card.

The R_028B50_VGT_TESS_DISTRIBUTION value is copied from
amdgpu-pro. Smaller values in the ACCUM fields seem to
decrease the performance advantage from this patch, higher
values don't seem to matter.

Signed-off-by: Bas Nieuwenhuizen <b...@basnieuwenhuizen.nl>
---
  src/gallium/drivers/radeonsi/si_state.c         |  5 ++++
  src/gallium/drivers/radeonsi/si_state_draw.c    |  8 ++++++
  src/gallium/drivers/radeonsi/si_state_shaders.c | 36 ++++++++++++++-----------
  3 files changed, 34 insertions(+), 15 deletions(-)

diff --git a/src/gallium/drivers/radeonsi/si_state.c 
b/src/gallium/drivers/radeonsi/si_state.c
index c4af77e..eb48a9e 100644
--- a/src/gallium/drivers/radeonsi/si_state.c
+++ b/src/gallium/drivers/radeonsi/si_state.c
@@ -3787,6 +3787,11 @@ static void si_init_config(struct si_context *sctx)
                               S_028424_OVERWRITE_COMBINER_WATERMARK(4));
                si_pm4_set_reg(pm4, R_028C58_VGT_VERTEX_REUSE_BLOCK_CNTL, 30);
                si_pm4_set_reg(pm4, R_028C5C_VGT_OUT_DEALLOC_CNTL, 32);
+               si_pm4_set_reg(pm4, R_028B50_VGT_TESS_DISTRIBUTION,
+                              S_028B50_ACCUM_ISOLINE(32) |
+                              S_028B50_ACCUM_TRI(11) |
+                              S_028B50_ACCUM_QUAD(11) |
+                              S_028B50_DONUT_SPLIT(16));
        }

        if (sctx->b.family == CHIP_STONEY)
diff --git a/src/gallium/drivers/radeonsi/si_state_draw.c 
b/src/gallium/drivers/radeonsi/si_state_draw.c
index 3150489..7ad9422 100644
--- a/src/gallium/drivers/radeonsi/si_state_draw.c
+++ b/src/gallium/drivers/radeonsi/si_state_draw.c
@@ -271,6 +271,14 @@ static unsigned si_get_ia_multi_vgt_param(struct 
si_context *sctx,
                     sctx->b.family == CHIP_BONAIRE) &&
                    sctx->gs_shader.cso)
                        partial_vs_wave = true;
+
+               /* Needed for 028B6C_DISTRIBUTION_MODE != 0 */
+               if (sctx->b.chip_class >= VI) {
+                       if (sctx->gs_shader.cso)
+                               partial_es_wave = true;
+                       else
+                               partial_vs_wave = true;
+               }
        }

        /* This is a hardware requirement. */
diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c 
b/src/gallium/drivers/radeonsi/si_state_shaders.c
index 43f4a84..d7ed31d 100644
--- a/src/gallium/drivers/radeonsi/si_state_shaders.c
+++ b/src/gallium/drivers/radeonsi/si_state_shaders.c
@@ -249,7 +249,8 @@ void si_destroy_shader_cache(struct si_screen *sscreen)

  /* SHADER STATES */

-static void si_set_tesseval_regs(struct si_shader *shader,
+static void si_set_tesseval_regs(struct si_screen *sscreen,
+                                struct si_shader *shader,
                                 struct si_pm4_state *pm4)
  {
        struct tgsi_shader_info *info = &shader->selector->info;
@@ -257,7 +258,7 @@ static void si_set_tesseval_regs(struct si_shader *shader,
        unsigned tes_spacing = info->properties[TGSI_PROPERTY_TES_SPACING];
        bool tes_vertex_order_cw = 
info->properties[TGSI_PROPERTY_TES_VERTEX_ORDER_CW];
        bool tes_point_mode = info->properties[TGSI_PROPERTY_TES_POINT_MODE];
-       unsigned type, partitioning, topology;
+       unsigned type, partitioning, topology, distribution_mode;

        switch (tes_prim_mode) {
        case PIPE_PRIM_LINES:
@@ -299,10 +300,13 @@ static void si_set_tesseval_regs(struct si_shader *shader,
        else
                topology = V_028B6C_OUTPUT_TRIANGLE_CW;

+       distribution_mode = sscreen->b.chip_class >= VI ? 2 : 0;

The named values for distribution_mode are:

0 - NO_DIST
1 - PATCHES
2 - DONUTS

Makes sense to add those to sid.h.

Apart from that, patches 8-12 and this one are

Reviewed-by: Nicolai Hähnle <nicolai.haeh...@amd.com>

+
        si_pm4_set_reg(pm4, R_028B6C_VGT_TF_PARAM,
                       S_028B6C_TYPE(type) |
                       S_028B6C_PARTITIONING(partitioning) |
-                      S_028B6C_TOPOLOGY(topology));
+                      S_028B6C_TOPOLOGY(topology) |
+                      S_028B6C_DISTRIBUTION_MODE(distribution_mode));
  }

  static void si_shader_ls(struct si_shader *shader)
@@ -359,7 +363,7 @@ static void si_shader_hs(struct si_shader *shader)
                       S_00B42C_SCRATCH_EN(shader->config.scratch_bytes_per_wave 
> 0));
  }

-static void si_shader_es(struct si_shader *shader)
+static void si_shader_es(struct si_screen *sscreen, struct si_shader *shader)
  {
        struct si_pm4_state *pm4;
        unsigned num_user_sgprs;
@@ -402,7 +406,7 @@ static void si_shader_es(struct si_shader *shader)
                       S_00B32C_SCRATCH_EN(shader->config.scratch_bytes_per_wave 
> 0));

        if (shader->selector->type == PIPE_SHADER_TESS_EVAL)
-               si_set_tesseval_regs(shader, pm4);
+               si_set_tesseval_regs(sscreen, shader, pm4);
  }

  /**
@@ -489,7 +493,8 @@ static void si_shader_gs(struct si_shader *shader)
   * If \p gs is non-NULL, it points to the geometry shader for which this 
shader
   * is the copy shader.
   */
-static void si_shader_vs(struct si_shader *shader, struct si_shader *gs)
+static void si_shader_vs(struct si_screen *sscreen, struct si_shader *shader,
+                         struct si_shader *gs)
  {
        struct si_pm4_state *pm4;
        unsigned num_user_sgprs;
@@ -583,7 +588,7 @@ static void si_shader_vs(struct si_shader *shader, struct 
si_shader *gs)
                               S_028818_VPORT_Z_SCALE_ENA(1) | 
S_028818_VPORT_Z_OFFSET_ENA(1));

        if (shader->selector->type == PIPE_SHADER_TESS_EVAL)
-               si_set_tesseval_regs(shader, pm4);
+               si_set_tesseval_regs(sscreen, shader, pm4);
  }

  static unsigned si_get_ps_num_interp(struct si_shader *ps)
@@ -764,7 +769,8 @@ static void si_shader_ps(struct si_shader *shader)
                shader->z_order = V_02880C_EARLY_Z_THEN_LATE_Z;
  }

-static void si_shader_init_pm4_state(struct si_shader *shader)
+static void si_shader_init_pm4_state(struct si_screen *sscreen,
+                                     struct si_shader *shader)
  {

        if (shader->pm4)
@@ -775,22 +781,22 @@ static void si_shader_init_pm4_state(struct si_shader 
*shader)
                if (shader->key.vs.as_ls)
                        si_shader_ls(shader);
                else if (shader->key.vs.as_es)
-                       si_shader_es(shader);
+                       si_shader_es(sscreen, shader);
                else
-                       si_shader_vs(shader, NULL);
+                       si_shader_vs(sscreen, shader, NULL);
                break;
        case PIPE_SHADER_TESS_CTRL:
                si_shader_hs(shader);
                break;
        case PIPE_SHADER_TESS_EVAL:
                if (shader->key.tes.as_es)
-                       si_shader_es(shader);
+                       si_shader_es(sscreen, shader);
                else
-                       si_shader_vs(shader, NULL);
+                       si_shader_vs(sscreen, shader, NULL);
                break;
        case PIPE_SHADER_GEOMETRY:
                si_shader_gs(shader);
-               si_shader_vs(shader->gs_copy_shader, shader);
+               si_shader_vs(sscreen, shader->gs_copy_shader, shader);
                break;
        case PIPE_SHADER_FRAGMENT:
                si_shader_ps(shader);
@@ -984,7 +990,7 @@ static int si_shader_select_with_key(struct pipe_context 
*ctx,
                pipe_mutex_unlock(sel->mutex);
                return r;
        }
-       si_shader_init_pm4_state(shader);
+       si_shader_init_pm4_state(sctx->screen, shader);

        if (!sel->last_variant) {
                sel->first_variant = shader;
@@ -1656,7 +1662,7 @@ static int si_update_scratch_buffer(struct si_context 
*sctx,
                return r;

        /* Update the shader state to use the new shader bo. */
-       si_shader_init_pm4_state(shader);
+       si_shader_init_pm4_state(sctx->screen, shader);

        r600_resource_reference(&shader->scratch_bo, sctx->scratch_buffer);


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