Samuel Iglesias Gonsálvez <sigles...@igalia.com> writes: > From: Iago Toral Quiroga <ito...@igalia.com> > > There are a few places where we need to shuffle the result of a 32-bit load > into valid 64-bit data, so extract this logic into a separate helper that we > can reuse. > > Also, the shuffling needs to operate with WE_all set, which we were missing > before, because we are changing the layout of the data across the various > channels. Otherwise we will run into problems in non-uniform control-flow > scenarios. > --- > src/mesa/drivers/dri/i965/brw_fs.cpp | 95 > +++++++++++++++++++++----------- > src/mesa/drivers/dri/i965/brw_fs.h | 5 ++ > src/mesa/drivers/dri/i965/brw_fs_nir.cpp | 46 ++-------------- > 3 files changed, 73 insertions(+), 73 deletions(-) > > diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp > b/src/mesa/drivers/dri/i965/brw_fs.cpp > index dff13ea..709e4b8 100644 > --- a/src/mesa/drivers/dri/i965/brw_fs.cpp > +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp > @@ -216,39 +216,8 @@ fs_visitor::VARYING_PULL_CONSTANT_LOAD(const fs_builder > &bld, > > vec4_result.type = dst.type; > > - /* Our VARYING_PULL_CONSTANT_LOAD reads a vector of 32-bit elements. If we > - * are reading doubles this means that we get this: > - * > - * r0: x0 x0 x0 x0 x0 x0 x0 x0 > - * r1: x1 x1 x1 x1 x1 x1 x1 x1 > - * r2: y0 y0 y0 y0 y0 y0 y0 y0 > - * r3: y1 y1 y1 y1 y1 y1 y1 y1 > - * > - * Fix this up so we return valid double elements: > - * > - * r0: x0 x1 x0 x1 x0 x1 x0 x1 > - * r1: x0 x1 x0 x1 x0 x1 x0 x1 > - * r2: y0 y1 y0 y1 y0 y1 y0 y1 > - * r3: y0 y1 y0 y1 y0 y1 y0 y1 > - */ > - if (type_sz(dst.type) == 8) { > - int multiplier = bld.dispatch_width() / 8; > - fs_reg fixed_res = > - fs_reg(VGRF, alloc.allocate(2 * multiplier), BRW_REGISTER_TYPE_F); > - /* We only have 2 doubles in a 32-bit vec4 */ > - for (int i = 0; i < 2; i++) { > - fs_reg vec4_float = > - horiz_offset(retype(vec4_result, BRW_REGISTER_TYPE_F), > - multiplier * 16 * i); > - > - bld.MOV(stride(fixed_res, 2), vec4_float); > - bld.MOV(stride(horiz_offset(fixed_res, 1), 2), > - horiz_offset(vec4_float, 8 * multiplier)); > - > - bld.MOV(horiz_offset(vec4_result, multiplier * 8 * i), > - retype(fixed_res, BRW_REGISTER_TYPE_DF)); > - } > - } > + if (type_sz(dst.type) == 8) > + SHUFFLE_32BIT_LOAD_RESULT_TO_64BIT_DATA(bld, vec4_result, vec4_result, > 2); > > int type_slots = MAX2(type_sz(dst.type) / 4, 1); > bld.MOV(dst, offset(vec4_result, bld, > @@ -256,6 +225,66 @@ fs_visitor::VARYING_PULL_CONSTANT_LOAD(const fs_builder > &bld, > } > > /** > + * This helper takes the result of a load operation that reads 32-bit > elements > + * in this format: > + * > + * x x x x x x x x > + * y y y y y y y y > + * z z z z z z z z > + * w w w w w w w w > + * > + * and shuffles the data to get this: > + * > + * x y x y x y x y > + * x y x y x y x y > + * z w z w z w z w > + * z w z w z w z w > + * > + * Which is exactly what we want if the load is reading 64-bit components > + * like doubles, where x represents the low 32-bit of the x double component > + * and y represents the high 32-bit of the x double component (likewise with > + * z and w for double component y). The parameter @components represents > + * the number of 64-bit components present in @src. This would typically be > + * 2 at most, since we can only fit 2 double elements in the result of a > + * vec4 load. > + * > + * Notice that @dst and @src can be the same register. > + */ > +void > +fs_visitor::SHUFFLE_32BIT_LOAD_RESULT_TO_64BIT_DATA(const fs_builder &bld,
I don't see any reason to make this an fs_visitor method. Declare this as a static function local to brw_fs_nir.cpp what should improve encapsulation and reduce the amount of boilerplate. Also please don't write it in capitals unless you want people to shout the name of your function while discussing out loud about it. ;) > + const fs_reg dst, > + const fs_reg src, > + uint32_t components) > +{ > + int multiplier = bld.dispatch_width() / 8; This definition is redundant with the changes below taken into account. > + > + /* A temporary that we will use to shuffle the 32-bit data of each > + * component in the vector into valid 64-bit data > + */ > + fs_reg tmp = > + fs_reg(VGRF, alloc.allocate(2 * multiplier), BRW_REGISTER_TYPE_F); I don't think there is any reason to do this inside a temporary instead of writing into the destination register directly. > + > + /* We are going to manipulate the data in elements of 32-bit */ > + fs_reg src_data = retype(src, BRW_REGISTER_TYPE_F); > + > + /* We are going to manipulate the dst in elements of 64-bit */ > + fs_reg dst_data = retype(dst, BRW_REGISTER_TYPE_DF); > + I would turn these into assertions on the register types rather than overriding the type passed by the caller -- If the caller didn't intend 'dst' to be a vector of 64bit element type or if it didn't intend 'src' to be a vector of 32bit type this will simply ignore what the caller's intention and emit incorrect code. We should probably kill the program with an assertion failure instead so the problem doesn't go unnoticed. > + /* Shuffle the data */ > + for (unsigned i = 0; i < components; i++) { > + fs_reg component_i = horiz_offset(src_data, multiplier * 16 * i); Mark as 'const'. And horiz_offset() isn't really meant to step out of the given SIMD-wide vector, it will work or not depending on what the stride value is. You should be using offset(src_data, bld, 2 * i) instead which takes the SIMD width into account correctly for you. > + > + bld.MOV(stride(tmp, 2), component_i)->force_writemask_all = true; Looks like you still need to update this to use subscript(). The force_writemask_all flag shouldn't be necessary because you won't be crossing channel boundaries at all. > + bld.MOV(stride(horiz_offset(tmp, 1), 2), > + horiz_offset(component_i, 8 * multiplier)) > + ->force_writemask_all = true; > + Use 'subscript(...)' instead of 'stride(...)', 'offset(component_i, bld, 1)' instead of 'horiz_offset(...)', and drop the force_writemask_all. > + bld.MOV(horiz_offset(dst_data, multiplier * 8 * i), > + retype(tmp, BRW_REGISTER_TYPE_DF))->force_writemask_all = true; Use 'offset(dst, bld, i)' instead of 'horiz_offset()' to index the destination, and fold it into the instructions above (or declare a temporary as you did for component_i). I notice that the comments above amount to an almost full rewrite of the patch -- Would you mind sending a v2 before I give my R-b? Thanks. > + } > +} > + > +/** > * A helper for MOV generation for fixing up broken hardware SEND dependency > * handling. > */ > diff --git a/src/mesa/drivers/dri/i965/brw_fs.h > b/src/mesa/drivers/dri/i965/brw_fs.h > index 1f18112..c95b30a 100644 > --- a/src/mesa/drivers/dri/i965/brw_fs.h > +++ b/src/mesa/drivers/dri/i965/brw_fs.h > @@ -106,6 +106,11 @@ public: > uint32_t const_offset); > void DEP_RESOLVE_MOV(const brw::fs_builder &bld, int grf); > > + void SHUFFLE_32BIT_LOAD_RESULT_TO_64BIT_DATA(const brw::fs_builder &bld, > + const fs_reg dst, > + const fs_reg src, > + uint32_t components); > + > bool run_fs(bool do_rep_send); > bool run_vs(gl_clip_plane *clip_planes); > bool run_tes(); > diff --git a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp > b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp > index 5a12d63..9cd751b 100644 > --- a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp > +++ b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp > @@ -3082,44 +3082,19 @@ fs_visitor::nir_emit_intrinsic(const fs_builder &bld, > nir_intrinsic_instr *instr > for (int i = 0; i < instr->num_components; i++) > bld.MOV(offset(dest, bld, i), offset(read_result, bld, i)); > } else { > - /* Reading a dvec, then the untyped read below gives us this: > + /* Reading a dvec, so we need to: > * > - * x0 x0 x0 x0 x0 x0 x0 x0 > - * x1 x1 x1 x1 x1 x1 x1 x1 > - * y0 y0 y0 y0 y0 y0 y0 y0 > - * y1 y1 y1 y1 y1 y1 y1 y1 > - * > - * But that is not valid 64-bit data, instead we want: > - * > - * x0 x1 x0 x1 x0 x1 x0 x1 > - * x0 x1 x0 x1 x0 x1 x0 x1 > - * y0 y1 y0 y1 y0 y1 y0 y1 > - * y0 y1 y0 y1 y0 y1 y0 y1 > - * > - * Also, that would only load half of a dvec4. So, we have to: > - * > - * 1. Multiply num_components by 2, to account for the fact that we > need > - * to read 64-bit components. > + * 1. Multiply num_components by 2, to account for the fact that we > + * need to read 64-bit components. > * 2. Shuffle the result of the load to form valid 64-bit elements > * 3. Emit a second load (for components z/w) if needed. > - * > - * FIXME: extract the shuffling logic and share it with > - * varying_pull_constant_load > */ > - int multiplier = bld.dispatch_width() / 8; > - > fs_reg read_offset = vgrf(glsl_type::uint_type); > bld.MOV(read_offset, offset_reg); > > int num_components = instr->num_components; > int iters = num_components <= 2 ? 1 : 2; > > - /* A temporary that we will use to shuffle the 32-bit data of each > - * component in the vector into valid 64-bit data > - */ > - fs_reg tmp = > - fs_reg(VGRF, alloc.allocate(2 * multiplier), > BRW_REGISTER_TYPE_F); > - > /* Load the dvec, the first iteration loads components x/y, the > second > * iteration, if needed, loads components z/w > */ > @@ -3138,18 +3113,9 @@ fs_visitor::nir_emit_intrinsic(const fs_builder &bld, > nir_intrinsic_instr *instr > read_result.type = BRW_REGISTER_TYPE_F; > > /* Shuffle the 32-bit load result into valid 64-bit data */ > - int multiplier = bld.dispatch_width() / 8; > - for (int i = 0; i < iter_components; i++) { > - fs_reg component_i = > - horiz_offset(read_result, multiplier * 16 * i); > - > - bld.MOV(stride(tmp, 2), component_i); > - bld.MOV(stride(horiz_offset(tmp, 1), 2), > - horiz_offset(component_i, 8 * multiplier)); > - > - bld.MOV(horiz_offset(dest, multiplier * 8 * (i + it * 2)), > - retype(tmp, BRW_REGISTER_TYPE_DF)); > - } > + SHUFFLE_32BIT_LOAD_RESULT_TO_64BIT_DATA(bld, > + offset(dest, bld, it * > 2), > + read_result, > iter_components); > > bld.ADD(read_offset, read_offset, brw_imm_ud(16)); > } > -- > 2.5.0 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev
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