On 05/10/2016 12:13 AM, Alejandro Piñeiro wrote: > Add an option in order to ask to just print the InfoLog, without any > header or separator. Useful if we want to use the standalone compiler > to track only the warning/error messages. > --- > src/compiler/glsl/main.cpp | 20 ++++++++++++++++---- > 1 file changed, 16 insertions(+), 4 deletions(-) > > diff --git a/src/compiler/glsl/main.cpp b/src/compiler/glsl/main.cpp > index d253575..727f67c 100644 > --- a/src/compiler/glsl/main.cpp > +++ b/src/compiler/glsl/main.cpp > @@ -274,12 +274,14 @@ int dump_ast = 0; > int dump_hir = 0; > int dump_lir = 0; > int do_link = 0; > +int just_log = 0; > > const struct option compiler_opts[] = { > { "dump-ast", no_argument, &dump_ast, 1 }, > { "dump-hir", no_argument, &dump_hir, 1 }, > { "dump-lir", no_argument, &dump_lir, 1 }, > { "link", no_argument, &do_link, 1 }, > + { "just-log", no_argument, &just_log, 1 }, > { "version", required_argument, NULL, 'v' }, > { NULL, 0, NULL, 0 } > }; > @@ -414,8 +416,13 @@ main(int argc, char **argv) > > compile_shader(ctx, shader); > > - if (strlen(shader->InfoLog) > 0) > - printf("Info log for %s:\n%s\n", argv[optind], shader->InfoLog); > + if (strlen(shader->InfoLog) > 0) { > + if (!just_log) > + printf("Info log for %s:\n", argv[optind]); > + > + printf("%s", shader->InfoLog); > + if (!just_log) printf("\n");
The printf goes on its own line. With that fixed here and below, this patch is Reviewed-by: Ian Romanick <ian.d.roman...@intel.com> > + } > > if (!shader->CompileStatus) { > status = EXIT_FAILURE; > @@ -429,8 +436,13 @@ main(int argc, char **argv) > link_shaders(ctx, whole_program); > status = (whole_program->LinkStatus) ? EXIT_SUCCESS : EXIT_FAILURE; > > - if (strlen(whole_program->InfoLog) > 0) > - printf("Info log for linking:\n%s\n", whole_program->InfoLog); > + if (strlen(whole_program->InfoLog) > 0) { > + printf("\n"); > + if (!just_log) > + printf("Info log for linking:\n"); > + printf("%s", whole_program->InfoLog); > + if (!just_log) printf("\n"); > + } > } > > for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev