--- src/mesa/drivers/dri/i965/brw_meta_fast_clear.c | 180 ------------------------ src/mesa/drivers/dri/i965/brw_meta_util.c | 180 ++++++++++++++++++++++++ 2 files changed, 180 insertions(+), 180 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_meta_fast_clear.c b/src/mesa/drivers/dri/i965/brw_meta_fast_clear.c index fb13314..ace671c 100644 --- a/src/mesa/drivers/dri/i965/brw_meta_fast_clear.c +++ b/src/mesa/drivers/dri/i965/brw_meta_fast_clear.c @@ -216,149 +216,6 @@ brw_draw_rectlist(struct brw_context *brw, struct rect *rect, int num_instances) NULL, 0, NULL); } -void -brw_get_fast_clear_rect(const struct brw_context *brw, - const struct gl_framebuffer *fb, - const struct intel_mipmap_tree* mt, - unsigned *x0, unsigned *y0, - unsigned *x1, unsigned *y1) -{ - unsigned int x_align, y_align; - unsigned int x_scaledown, y_scaledown; - - /* Only single sampled surfaces need to (and actually can) be resolved. */ - if (mt->msaa_layout == INTEL_MSAA_LAYOUT_NONE || - intel_miptree_is_lossless_compressed(brw, mt)) { - /* From the Ivy Bridge PRM, Vol2 Part1 11.7 "MCS Buffer for Render - * Target(s)", beneath the "Fast Color Clear" bullet (p327): - * - * Clear pass must have a clear rectangle that must follow - * alignment rules in terms of pixels and lines as shown in the - * table below. Further, the clear-rectangle height and width - * must be multiple of the following dimensions. If the height - * and width of the render target being cleared do not meet these - * requirements, an MCS buffer can be created such that it - * follows the requirement and covers the RT. - * - * The alignment size in the table that follows is related to the - * alignment size returned by intel_get_non_msrt_mcs_alignment(), but - * with X alignment multiplied by 16 and Y alignment multiplied by 32. - */ - intel_get_non_msrt_mcs_alignment(mt, &x_align, &y_align); - x_align *= 16; - - /* SKL+ line alignment requirement for Y-tiled are half those of the prior - * generations. - */ - if (brw->gen >= 9) - y_align *= 16; - else - y_align *= 32; - - /* From the Ivy Bridge PRM, Vol2 Part1 11.7 "MCS Buffer for Render - * Target(s)", beneath the "Fast Color Clear" bullet (p327): - * - * In order to optimize the performance MCS buffer (when bound to - * 1X RT) clear similarly to MCS buffer clear for MSRT case, - * clear rect is required to be scaled by the following factors - * in the horizontal and vertical directions: - * - * The X and Y scale down factors in the table that follows are each - * equal to half the alignment value computed above. - */ - x_scaledown = x_align / 2; - y_scaledown = y_align / 2; - - /* From BSpec: 3D-Media-GPGPU Engine > 3D Pipeline > Pixel > Pixel - * Backend > MCS Buffer for Render Target(s) [DevIVB+] > Table "Color - * Clear of Non-MultiSampled Render Target Restrictions": - * - * Clear rectangle must be aligned to two times the number of - * pixels in the table shown below due to 16x16 hashing across the - * slice. - */ - x_align *= 2; - y_align *= 2; - } else { - /* From the Ivy Bridge PRM, Vol2 Part1 11.7 "MCS Buffer for Render - * Target(s)", beneath the "MSAA Compression" bullet (p326): - * - * Clear pass for this case requires that scaled down primitive - * is sent down with upper left co-ordinate to coincide with - * actual rectangle being cleared. For MSAA, clear rectangle’s - * height and width need to as show in the following table in - * terms of (width,height) of the RT. - * - * MSAA Width of Clear Rect Height of Clear Rect - * 2X Ceil(1/8*width) Ceil(1/2*height) - * 4X Ceil(1/8*width) Ceil(1/2*height) - * 8X Ceil(1/2*width) Ceil(1/2*height) - * 16X width Ceil(1/2*height) - * - * The text "with upper left co-ordinate to coincide with actual - * rectangle being cleared" is a little confusing--it seems to imply - * that to clear a rectangle from (x,y) to (x+w,y+h), one needs to - * feed the pipeline using the rectangle (x,y) to - * (x+Ceil(w/N),y+Ceil(h/2)), where N is either 2 or 8 depending on - * the number of samples. Experiments indicate that this is not - * quite correct; actually, what the hardware appears to do is to - * align whatever rectangle is sent down the pipeline to the nearest - * multiple of 2x2 blocks, and then scale it up by a factor of N - * horizontally and 2 vertically. So the resulting alignment is 4 - * vertically and either 4 or 16 horizontally, and the scaledown - * factor is 2 vertically and either 2 or 8 horizontally. - */ - switch (mt->num_samples) { - case 2: - case 4: - x_scaledown = 8; - break; - case 8: - x_scaledown = 2; - break; - case 16: - x_scaledown = 1; - break; - default: - unreachable("Unexpected sample count for fast clear"); - } - y_scaledown = 2; - x_align = x_scaledown * 2; - y_align = y_scaledown * 2; - } - - *x0 = fb->_Xmin; - *x1 = fb->_Xmax; - if (fb->Name != 0) { - *y0 = fb->_Ymin; - *y1 = fb->_Ymax; - } else { - *y0 = fb->Height - fb->_Ymax; - *y1 = fb->Height - fb->_Ymin; - } - - *x0 = ROUND_DOWN_TO(*x0, x_align) / x_scaledown; - *y0 = ROUND_DOWN_TO(*y0, y_align) / y_scaledown; - *x1 = ALIGN(*x1, x_align) / x_scaledown; - *y1 = ALIGN(*y1, y_align) / y_scaledown; -} - -void -brw_meta_get_buffer_rect(const struct gl_framebuffer *fb, - unsigned *x0, unsigned *y0, - unsigned *x1, unsigned *y1) -{ - *x0 = fb->_Xmin; - *x1 = fb->_Xmax; - if (fb->Name != 0) { - *y0 = fb->_Ymin; - *y1 = fb->_Ymax; - } else { - *y0 = fb->Height - fb->_Ymax; - *y1 = fb->Height - fb->_Ymin; - } -} - /** * Convert the given color to a bitfield suitable for ORing into DWORD 7 of * SURFACE_STATE (DWORD 12-15 on SKL+). @@ -759,43 +616,6 @@ brw_meta_fast_clear(struct brw_context *brw, struct gl_framebuffer *fb, } void -brw_get_resolve_rect(const struct brw_context *brw, - const struct intel_mipmap_tree *mt, - unsigned *x0, unsigned *y0, - unsigned *x1, unsigned *y1) -{ - unsigned x_align, y_align; - unsigned x_scaledown, y_scaledown; - - /* From the Ivy Bridge PRM, Vol2 Part1 11.9 "Render Target Resolve": - * - * A rectangle primitive must be scaled down by the following factors - * with respect to render target being resolved. - * - * The scaledown factors in the table that follows are related to the - * alignment size returned by intel_get_non_msrt_mcs_alignment() by a - * multiplier. For IVB and HSW, we divide by two, for BDW we multiply - * by 8 and 16. Similar to the fast clear, SKL eases the BDW vertical scaling - * by a factor of 2. - */ - - intel_get_non_msrt_mcs_alignment(mt, &x_align, &y_align); - if (brw->gen >= 9) { - x_scaledown = x_align * 8; - y_scaledown = y_align * 8; - } else if (brw->gen >= 8) { - x_scaledown = x_align * 8; - y_scaledown = y_align * 16; - } else { - x_scaledown = x_align / 2; - y_scaledown = y_align / 2; - } - *x0 = *y0 = 0; - *x1 = ALIGN(mt->logical_width0, x_scaledown) / x_scaledown; - *y1 = ALIGN(mt->logical_height0, y_scaledown) / y_scaledown; -} - -void brw_meta_resolve_color(struct brw_context *brw, struct intel_mipmap_tree *mt) { diff --git a/src/mesa/drivers/dri/i965/brw_meta_util.c b/src/mesa/drivers/dri/i965/brw_meta_util.c index 432321d..a5d7b11 100644 --- a/src/mesa/drivers/dri/i965/brw_meta_util.c +++ b/src/mesa/drivers/dri/i965/brw_meta_util.c @@ -366,3 +366,183 @@ brw_is_color_fast_clear_compatible(struct brw_context *brw, } return true; } + +void +brw_get_fast_clear_rect(const struct brw_context *brw, + const struct gl_framebuffer *fb, + const struct intel_mipmap_tree* mt, + unsigned *x0, unsigned *y0, + unsigned *x1, unsigned *y1) +{ + unsigned int x_align, y_align; + unsigned int x_scaledown, y_scaledown; + + /* Only single sampled surfaces need to (and actually can) be resolved. */ + if (mt->msaa_layout == INTEL_MSAA_LAYOUT_NONE || + intel_miptree_is_lossless_compressed(brw, mt)) { + /* From the Ivy Bridge PRM, Vol2 Part1 11.7 "MCS Buffer for Render + * Target(s)", beneath the "Fast Color Clear" bullet (p327): + * + * Clear pass must have a clear rectangle that must follow + * alignment rules in terms of pixels and lines as shown in the + * table below. Further, the clear-rectangle height and width + * must be multiple of the following dimensions. If the height + * and width of the render target being cleared do not meet these + * requirements, an MCS buffer can be created such that it + * follows the requirement and covers the RT. + * + * The alignment size in the table that follows is related to the + * alignment size returned by intel_get_non_msrt_mcs_alignment(), but + * with X alignment multiplied by 16 and Y alignment multiplied by 32. + */ + intel_get_non_msrt_mcs_alignment(mt, &x_align, &y_align); + x_align *= 16; + + /* SKL+ line alignment requirement for Y-tiled are half those of the prior + * generations. + */ + if (brw->gen >= 9) + y_align *= 16; + else + y_align *= 32; + + /* From the Ivy Bridge PRM, Vol2 Part1 11.7 "MCS Buffer for Render + * Target(s)", beneath the "Fast Color Clear" bullet (p327): + * + * In order to optimize the performance MCS buffer (when bound to + * 1X RT) clear similarly to MCS buffer clear for MSRT case, + * clear rect is required to be scaled by the following factors + * in the horizontal and vertical directions: + * + * The X and Y scale down factors in the table that follows are each + * equal to half the alignment value computed above. + */ + x_scaledown = x_align / 2; + y_scaledown = y_align / 2; + + /* From BSpec: 3D-Media-GPGPU Engine > 3D Pipeline > Pixel > Pixel + * Backend > MCS Buffer for Render Target(s) [DevIVB+] > Table "Color + * Clear of Non-MultiSampled Render Target Restrictions": + * + * Clear rectangle must be aligned to two times the number of + * pixels in the table shown below due to 16x16 hashing across the + * slice. + */ + x_align *= 2; + y_align *= 2; + } else { + /* From the Ivy Bridge PRM, Vol2 Part1 11.7 "MCS Buffer for Render + * Target(s)", beneath the "MSAA Compression" bullet (p326): + * + * Clear pass for this case requires that scaled down primitive + * is sent down with upper left co-ordinate to coincide with + * actual rectangle being cleared. For MSAA, clear rectangle’s + * height and width need to as show in the following table in + * terms of (width,height) of the RT. + * + * MSAA Width of Clear Rect Height of Clear Rect + * 2X Ceil(1/8*width) Ceil(1/2*height) + * 4X Ceil(1/8*width) Ceil(1/2*height) + * 8X Ceil(1/2*width) Ceil(1/2*height) + * 16X width Ceil(1/2*height) + * + * The text "with upper left co-ordinate to coincide with actual + * rectangle being cleared" is a little confusing--it seems to imply + * that to clear a rectangle from (x,y) to (x+w,y+h), one needs to + * feed the pipeline using the rectangle (x,y) to + * (x+Ceil(w/N),y+Ceil(h/2)), where N is either 2 or 8 depending on + * the number of samples. Experiments indicate that this is not + * quite correct; actually, what the hardware appears to do is to + * align whatever rectangle is sent down the pipeline to the nearest + * multiple of 2x2 blocks, and then scale it up by a factor of N + * horizontally and 2 vertically. So the resulting alignment is 4 + * vertically and either 4 or 16 horizontally, and the scaledown + * factor is 2 vertically and either 2 or 8 horizontally. + */ + switch (mt->num_samples) { + case 2: + case 4: + x_scaledown = 8; + break; + case 8: + x_scaledown = 2; + break; + case 16: + x_scaledown = 1; + break; + default: + unreachable("Unexpected sample count for fast clear"); + } + y_scaledown = 2; + x_align = x_scaledown * 2; + y_align = y_scaledown * 2; + } + + *x0 = fb->_Xmin; + *x1 = fb->_Xmax; + if (fb->Name != 0) { + *y0 = fb->_Ymin; + *y1 = fb->_Ymax; + } else { + *y0 = fb->Height - fb->_Ymax; + *y1 = fb->Height - fb->_Ymin; + } + + *x0 = ROUND_DOWN_TO(*x0, x_align) / x_scaledown; + *y0 = ROUND_DOWN_TO(*y0, y_align) / y_scaledown; + *x1 = ALIGN(*x1, x_align) / x_scaledown; + *y1 = ALIGN(*y1, y_align) / y_scaledown; +} + +void +brw_meta_get_buffer_rect(const struct gl_framebuffer *fb, + unsigned *x0, unsigned *y0, + unsigned *x1, unsigned *y1) +{ + *x0 = fb->_Xmin; + *x1 = fb->_Xmax; + if (fb->Name != 0) { + *y0 = fb->_Ymin; + *y1 = fb->_Ymax; + } else { + *y0 = fb->Height - fb->_Ymax; + *y1 = fb->Height - fb->_Ymin; + } +} + +void +brw_get_resolve_rect(const struct brw_context *brw, + const struct intel_mipmap_tree *mt, + unsigned *x0, unsigned *y0, + unsigned *x1, unsigned *y1) +{ + unsigned x_align, y_align; + unsigned x_scaledown, y_scaledown; + + /* From the Ivy Bridge PRM, Vol2 Part1 11.9 "Render Target Resolve": + * + * A rectangle primitive must be scaled down by the following factors + * with respect to render target being resolved. + * + * The scaledown factors in the table that follows are related to the + * alignment size returned by intel_get_non_msrt_mcs_alignment() by a + * multiplier. For IVB and HSW, we divide by two, for BDW we multiply + * by 8 and 16. Similar to the fast clear, SKL eases the BDW vertical scaling + * by a factor of 2. + */ + + intel_get_non_msrt_mcs_alignment(mt, &x_align, &y_align); + if (brw->gen >= 9) { + x_scaledown = x_align * 8; + y_scaledown = y_align * 8; + } else if (brw->gen >= 8) { + x_scaledown = x_align * 8; + y_scaledown = y_align * 16; + } else { + x_scaledown = x_align / 2; + y_scaledown = y_align / 2; + } + *x0 = *y0 = 0; + *x1 = ALIGN(mt->logical_width0, x_scaledown) / x_scaledown; + *y1 = ALIGN(mt->logical_height0, y_scaledown) / y_scaledown; +} -- 2.5.0.400.gff86faf _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev