This allows running the TES on different CU's than the
TCS which results in performance improvements.

Signed-off-by: Bas Nieuwenhuizen <b...@basnieuwenhuizen.nl>
Reviewed-by: Nicolai Hähnle <nicolai.haeh...@amd.com>
---
 src/gallium/drivers/radeonsi/si_shader.c        | 11 ++++++++---
 src/gallium/drivers/radeonsi/si_state_shaders.c |  2 +-
 2 files changed, 9 insertions(+), 4 deletions(-)

diff --git a/src/gallium/drivers/radeonsi/si_shader.c 
b/src/gallium/drivers/radeonsi/si_shader.c
index d0f8318..087b5bb 100644
--- a/src/gallium/drivers/radeonsi/si_shader.c
+++ b/src/gallium/drivers/radeonsi/si_shader.c
@@ -2598,12 +2598,17 @@ static void si_write_tess_factors(struct 
lp_build_tgsi_context *bld_base,
        byteoffset = LLVMBuildMul(gallivm->builder, rel_patch_id,
                                  lp_build_const_int32(gallivm, 4 * stride), 
"");
 
-       /* Store the outputs. */
+       /* Store the dynamic HS control word. */
+       build_tbuffer_store_dwords(ctx, buffer,
+                                  lp_build_const_int32(gallivm, 0x80000000),
+                                  1, lp_build_const_int32(gallivm, 0), 
tf_base, 0);
+
+       /* Store the tessellation factors. */
        build_tbuffer_store_dwords(ctx, buffer, vec0,
-                                  MIN2(stride, 4), byteoffset, tf_base, 0);
+                                  MIN2(stride, 4), byteoffset, tf_base, 4);
        if (vec1)
                build_tbuffer_store_dwords(ctx, buffer, vec1,
-                                          stride - 4, byteoffset, tf_base, 16);
+                                          stride - 4, byteoffset, tf_base, 20);
        lp_build_endif(&if_ctx);
 }
 
diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c 
b/src/gallium/drivers/radeonsi/si_state_shaders.c
index 26f9960..f950065 100644
--- a/src/gallium/drivers/radeonsi/si_state_shaders.c
+++ b/src/gallium/drivers/radeonsi/si_state_shaders.c
@@ -1879,7 +1879,7 @@ static void si_update_vgt_shader_config(struct si_context 
*sctx)
 
                if (sctx->tes_shader.cso) {
                        stages |= S_028B54_LS_EN(V_028B54_LS_STAGE_ON) |
-                                 S_028B54_HS_EN(1);
+                                 S_028B54_HS_EN(1) | S_028B54_DYNAMIC_HS(1);
 
                        if (sctx->gs_shader.cso)
                                stages |= S_028B54_ES_EN(V_028B54_ES_STAGE_DS) |
-- 
2.8.2

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