From: Rob Clark <robcl...@freedesktop.org>

Split standalone glsl_compiler into a libstandalone.la and a thin
main.cpp.  This way drivers can re-use the glsl standalone frontend in
their own standalone compilers.

Signed-off-by: Rob Clark <robcl...@freedesktop.org>
---
There is one kinda ugly hack (#including a .cpp file) to work around
an automake issue..  not sure if there is a better way to do that, or
if we should bother caring (since it isn't something that is installed
anyways)

 src/compiler/Makefile.glsl.am    |  12 +-
 src/compiler/Makefile.sources    |   5 +-
 src/compiler/glsl/main.cpp       | 380 ++--------------------------------
 src/compiler/glsl/standalone.cpp | 437 +++++++++++++++++++++++++++++++++++++++
 src/compiler/glsl/standalone.h   |  51 +++++
 5 files changed, 514 insertions(+), 371 deletions(-)
 create mode 100644 src/compiler/glsl/standalone.cpp
 create mode 100644 src/compiler/glsl/standalone.h

diff --git a/src/compiler/Makefile.glsl.am b/src/compiler/Makefile.glsl.am
index daf98f6..69def41 100644
--- a/src/compiler/Makefile.glsl.am
+++ b/src/compiler/Makefile.glsl.am
@@ -93,7 +93,7 @@ glsl_tests_sampler_types_test_LDADD =                 \
        $(top_builddir)/src/libglsl_util.la             \
        $(PTHREAD_LIBS)
 
-noinst_LTLIBRARIES += glsl/libglsl.la glsl/libglcpp.la
+noinst_LTLIBRARIES += glsl/libglsl.la glsl/libglcpp.la glsl/libstandalone.la
 
 glsl_libglcpp_la_LIBADD =                              \
        $(top_builddir)/src/util/libmesautil.la
@@ -121,15 +121,21 @@ glsl_libglsl_la_SOURCES =                         \
        $(LIBGLSL_FILES)
 
 
-glsl_compiler_SOURCES = \
+glsl_libstandalone_la_SOURCES = \
        $(GLSL_COMPILER_CXX_FILES)
 
-glsl_compiler_LDADD =                                  \
+glsl_libstandalone_la_LIBADD =                         \
        glsl/libglsl.la                                 \
        $(top_builddir)/src/libglsl_util.la             \
        $(top_builddir)/src/util/libmesautil.la         \
        $(PTHREAD_LIBS)
 
+glsl_compiler_SOURCES = \
+       glsl/main.cpp
+
+glsl_compiler_LDADD = \
+       glsl/libstandalone.la
+
 glsl_glsl_test_SOURCES = \
        glsl/standalone_scaffolding.cpp \
        glsl/test.cpp \
diff --git a/src/compiler/Makefile.sources b/src/compiler/Makefile.sources
index 66fbd84..881a616 100644
--- a/src/compiler/Makefile.sources
+++ b/src/compiler/Makefile.sources
@@ -136,9 +136,8 @@ LIBGLSL_FILES = \
 # glsl_compiler
 
 GLSL_COMPILER_CXX_FILES = \
-       glsl/standalone_scaffolding.cpp \
-       glsl/standalone_scaffolding.h \
-       glsl/main.cpp
+       glsl/standalone.cpp \
+       glsl/standalone.h
 
 # libglsl generated sources
 LIBGLSL_GENERATED_CXX_FILES = \
diff --git a/src/compiler/glsl/main.cpp b/src/compiler/glsl/main.cpp
index d253575..f65b185 100644
--- a/src/compiler/glsl/main.cpp
+++ b/src/compiler/glsl/main.cpp
@@ -20,6 +20,8 @@
  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
  * DEALINGS IN THE SOFTWARE.
  */
+
+#include <stdio.h>
 #include <getopt.h>
 
 /** @file main.cpp
@@ -31,255 +33,16 @@
  * offline compile GLSL code and examine the resulting GLSL IR.
  */
 
-#include "ast.h"
-#include "glsl_parser_extras.h"
-#include "ir_optimization.h"
-#include "program.h"
-#include "program/hash_table.h"
-#include "loop_analysis.h"
-#include "standalone_scaffolding.h"
-
-static int glsl_version = 330;
-
-static void
-initialize_context(struct gl_context *ctx, gl_api api)
-{
-   initialize_context_to_defaults(ctx, api);
-
-   /* The standalone compiler needs to claim support for almost
-    * everything in order to compile the built-in functions.
-    */
-   ctx->Const.GLSLVersion = glsl_version;
-   ctx->Extensions.ARB_ES3_compatibility = true;
-   ctx->Const.MaxComputeWorkGroupCount[0] = 65535;
-   ctx->Const.MaxComputeWorkGroupCount[1] = 65535;
-   ctx->Const.MaxComputeWorkGroupCount[2] = 65535;
-   ctx->Const.MaxComputeWorkGroupSize[0] = 1024;
-   ctx->Const.MaxComputeWorkGroupSize[1] = 1024;
-   ctx->Const.MaxComputeWorkGroupSize[2] = 64;
-   ctx->Const.MaxComputeWorkGroupInvocations = 1024;
-   ctx->Const.MaxComputeSharedMemorySize = 32768;
-   ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits = 16;
-   ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents = 1024;
-   ctx->Const.Program[MESA_SHADER_COMPUTE].MaxCombinedUniformComponents = 1024;
-   ctx->Const.Program[MESA_SHADER_COMPUTE].MaxInputComponents = 0; /* not used 
*/
-   ctx->Const.Program[MESA_SHADER_COMPUTE].MaxOutputComponents = 0; /* not 
used */
-   ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers = 8;
-   ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters = 8;
-   ctx->Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms = 8;
-   ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformBlocks = 12;
-
-   switch (ctx->Const.GLSLVersion) {
-   case 100:
-      ctx->Const.MaxClipPlanes = 0;
-      ctx->Const.MaxCombinedTextureImageUnits = 8;
-      ctx->Const.MaxDrawBuffers = 2;
-      ctx->Const.MinProgramTexelOffset = 0;
-      ctx->Const.MaxProgramTexelOffset = 0;
-      ctx->Const.MaxLights = 0;
-      ctx->Const.MaxTextureCoordUnits = 0;
-      ctx->Const.MaxTextureUnits = 8;
-
-      ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 8;
-      ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 0;
-      ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 128 * 4;
-      ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 
128 * 4;
-      ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not 
used */
-      ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 32;
-
-      ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits =
-         ctx->Const.MaxCombinedTextureImageUnits;
-      ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 16 * 4;
-      ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 
16 * 4;
-      ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents =
-         ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
-      ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not 
used */
-
-      ctx->Const.MaxVarying = 
ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4;
-      break;
-   case 110:
-   case 120:
-      ctx->Const.MaxClipPlanes = 6;
-      ctx->Const.MaxCombinedTextureImageUnits = 2;
-      ctx->Const.MaxDrawBuffers = 1;
-      ctx->Const.MinProgramTexelOffset = 0;
-      ctx->Const.MaxProgramTexelOffset = 0;
-      ctx->Const.MaxLights = 8;
-      ctx->Const.MaxTextureCoordUnits = 2;
-      ctx->Const.MaxTextureUnits = 2;
-
-      ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
-      ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 0;
-      ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 512;
-      ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 
512;
-      ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not 
used */
-      ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 32;
-
-      ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits =
-         ctx->Const.MaxCombinedTextureImageUnits;
-      ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 64;
-      ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 
64;
-      ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents =
-         ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
-      ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not 
used */
-
-      ctx->Const.MaxVarying = 
ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4;
-      break;
-   case 130:
-   case 140:
-      ctx->Const.MaxClipPlanes = 8;
-      ctx->Const.MaxCombinedTextureImageUnits = 16;
-      ctx->Const.MaxDrawBuffers = 8;
-      ctx->Const.MinProgramTexelOffset = -8;
-      ctx->Const.MaxProgramTexelOffset = 7;
-      ctx->Const.MaxLights = 8;
-      ctx->Const.MaxTextureCoordUnits = 8;
-      ctx->Const.MaxTextureUnits = 2;
-
-      ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
-      ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16;
-      ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 1024;
-      ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 
1024;
-      ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not 
used */
-      ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 64;
-
-      ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 16;
-      ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 1024;
-      ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 
1024;
-      ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents =
-         ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
-      ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not 
used */
-
-      ctx->Const.MaxVarying = 
ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4;
-      break;
-   case 150:
-   case 330:
-      ctx->Const.MaxClipPlanes = 8;
-      ctx->Const.MaxDrawBuffers = 8;
-      ctx->Const.MinProgramTexelOffset = -8;
-      ctx->Const.MaxProgramTexelOffset = 7;
-      ctx->Const.MaxLights = 8;
-      ctx->Const.MaxTextureCoordUnits = 8;
-      ctx->Const.MaxTextureUnits = 2;
-
-      ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
-      ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16;
-      ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 1024;
-      ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 
1024;
-      ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not 
used */
-      ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 64;
-
-      ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = 16;
-      ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents = 1024;
-      ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxCombinedUniformComponents = 
1024;
-      ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents =
-         ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
-      ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents = 128;
-
-      ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 16;
-      ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 1024;
-      ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 
1024;
-      ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents =
-         ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
-      ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not 
used */
-
-      ctx->Const.MaxCombinedTextureImageUnits =
-         ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits
-         + ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits
-         + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
-
-      ctx->Const.MaxGeometryOutputVertices = 256;
-      ctx->Const.MaxGeometryTotalOutputComponents = 1024;
-
-      ctx->Const.MaxVarying = 60 / 4;
-      break;
-   case 300:
-      ctx->Const.MaxClipPlanes = 8;
-      ctx->Const.MaxCombinedTextureImageUnits = 32;
-      ctx->Const.MaxDrawBuffers = 4;
-      ctx->Const.MinProgramTexelOffset = -8;
-      ctx->Const.MaxProgramTexelOffset = 7;
-      ctx->Const.MaxLights = 0;
-      ctx->Const.MaxTextureCoordUnits = 0;
-      ctx->Const.MaxTextureUnits = 0;
-
-      ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
-      ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16;
-      ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 1024;
-      ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 
1024;
-      ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not 
used */
-      ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 16 * 4;
-
-      ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 16;
-      ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 224;
-      ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 
224;
-      ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = 15 * 4;
-      ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not 
used */
-
-      ctx->Const.MaxVarying = 
ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents / 4;
-      break;
-   }
-
-   ctx->Const.GenerateTemporaryNames = true;
-   ctx->Const.MaxPatchVertices = 32;
-
-   ctx->Driver.NewShader = _mesa_new_shader;
-}
-
-/* Returned string will have 'ctx' as its ralloc owner. */
-static char *
-load_text_file(void *ctx, const char *file_name)
-{
-       char *text = NULL;
-       size_t size;
-       size_t total_read = 0;
-       FILE *fp = fopen(file_name, "rb");
-
-       if (!fp) {
-               return NULL;
-       }
-
-       fseek(fp, 0L, SEEK_END);
-       size = ftell(fp);
-       fseek(fp, 0L, SEEK_SET);
-
-       text = (char *) ralloc_size(ctx, size + 1);
-       if (text != NULL) {
-               do {
-                       size_t bytes = fread(text + total_read,
-                                            1, size - total_read, fp);
-                       if (bytes < size - total_read) {
-                               free(text);
-                               text = NULL;
-                               goto error;
-                       }
-
-                       if (bytes == 0) {
-                               break;
-                       }
-
-                       total_read += bytes;
-               } while (total_read < size);
+#include "main/mtypes.h"
+#include "standalone.h"
 
-               text[total_read] = '\0';
-error:;
-       }
-
-       fclose(fp);
-
-       return text;
-}
-
-int dump_ast = 0;
-int dump_hir = 0;
-int dump_lir = 0;
-int do_link = 0;
+static struct standalone_options options;
 
 const struct option compiler_opts[] = {
-   { "dump-ast", no_argument, &dump_ast, 1 },
-   { "dump-hir", no_argument, &dump_hir, 1 },
-   { "dump-lir", no_argument, &dump_lir, 1 },
-   { "link",     no_argument, &do_link,  1 },
+   { "dump-ast", no_argument, &options.dump_ast, 1 },
+   { "dump-hir", no_argument, &options.dump_hir, 1 },
+   { "dump-lir", no_argument, &options.dump_lir, 1 },
+   { "link",     no_argument, &options.do_link,  1 },
    { "version",  required_argument, NULL, 'v' },
    { NULL, 0, NULL, 0 }
 };
@@ -302,147 +65,34 @@ usage_fail(const char *name)
    exit(EXIT_FAILURE);
 }
 
-
-void
-compile_shader(struct gl_context *ctx, struct gl_shader *shader)
-{
-   struct _mesa_glsl_parse_state *state =
-      new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
-
-   _mesa_glsl_compile_shader(ctx, shader, dump_ast, dump_hir);
-
-   /* Print out the resulting IR */
-   if (!state->error && dump_lir) {
-      _mesa_print_ir(stdout, shader->ir, state);
-   }
-
-   return;
-}
-
 int
-main(int argc, char **argv)
+main(int argc, char * const* argv)
 {
    int status = EXIT_SUCCESS;
-   struct gl_context local_ctx;
-   struct gl_context *ctx = &local_ctx;
-   bool glsl_es = false;
 
    int c;
    int idx = 0;
    while ((c = getopt_long(argc, argv, "", compiler_opts, &idx)) != -1) {
       switch (c) {
       case 'v':
-         glsl_version = strtol(optarg, NULL, 10);
-         switch (glsl_version) {
-         case 100:
-         case 300:
-            glsl_es = true;
-            break;
-         case 110:
-         case 120:
-         case 130:
-         case 140:
-         case 150:
-         case 330:
-            glsl_es = false;
-            break;
-         default:
-            fprintf(stderr, "Unrecognized GLSL version `%s'\n", optarg);
-            usage_fail(argv[0]);
-            break;
-         }
+         options.glsl_version = strtol(optarg, NULL, 10);
          break;
       default:
          break;
       }
    }
 
-
    if (argc <= optind)
       usage_fail(argv[0]);
 
-   initialize_context(ctx, (glsl_es) ? API_OPENGLES2 : API_OPENGL_COMPAT);
-
    struct gl_shader_program *whole_program;
 
-   whole_program = rzalloc (NULL, struct gl_shader_program);
-   assert(whole_program != NULL);
-   whole_program->InfoLog = ralloc_strdup(whole_program, "");
-
-   /* Created just to avoid segmentation faults */
-   whole_program->AttributeBindings = new string_to_uint_map;
-   whole_program->FragDataBindings = new string_to_uint_map;
-   whole_program->FragDataIndexBindings = new string_to_uint_map;
-
-   for (/* empty */; argc > optind; optind++) {
-      whole_program->Shaders =
-        reralloc(whole_program, whole_program->Shaders,
-                 struct gl_shader *, whole_program->NumShaders + 1);
-      assert(whole_program->Shaders != NULL);
+   whole_program = standalone_compile_shader(&options, argc - optind, 
&argv[optind]);
 
-      struct gl_shader *shader = rzalloc(whole_program, gl_shader);
-
-      whole_program->Shaders[whole_program->NumShaders] = shader;
-      whole_program->NumShaders++;
-
-      const unsigned len = strlen(argv[optind]);
-      if (len < 6)
-        usage_fail(argv[0]);
-
-      const char *const ext = & argv[optind][len - 5];
-      if (strncmp(".vert", ext, 5) == 0 || strncmp(".glsl", ext, 5) == 0)
-        shader->Type = GL_VERTEX_SHADER;
-      else if (strncmp(".tesc", ext, 5) == 0)
-        shader->Type = GL_TESS_CONTROL_SHADER;
-      else if (strncmp(".tese", ext, 5) == 0)
-        shader->Type = GL_TESS_EVALUATION_SHADER;
-      else if (strncmp(".geom", ext, 5) == 0)
-        shader->Type = GL_GEOMETRY_SHADER;
-      else if (strncmp(".frag", ext, 5) == 0)
-        shader->Type = GL_FRAGMENT_SHADER;
-      else if (strncmp(".comp", ext, 5) == 0)
-         shader->Type = GL_COMPUTE_SHADER;
-      else
-        usage_fail(argv[0]);
-      shader->Stage = _mesa_shader_enum_to_shader_stage(shader->Type);
-
-      shader->Source = load_text_file(whole_program, argv[optind]);
-      if (shader->Source == NULL) {
-        printf("File \"%s\" does not exist.\n", argv[optind]);
-        exit(EXIT_FAILURE);
-      }
-
-      compile_shader(ctx, shader);
-
-      if (strlen(shader->InfoLog) > 0)
-        printf("Info log for %s:\n%s\n", argv[optind], shader->InfoLog);
-
-      if (!shader->CompileStatus) {
-        status = EXIT_FAILURE;
-        break;
-      }
-   }
-
-   if ((status == EXIT_SUCCESS) && do_link)  {
-      _mesa_clear_shader_program_data(whole_program);
-
-      link_shaders(ctx, whole_program);
-      status = (whole_program->LinkStatus) ? EXIT_SUCCESS : EXIT_FAILURE;
-
-      if (strlen(whole_program->InfoLog) > 0)
-        printf("Info log for linking:\n%s\n", whole_program->InfoLog);
-   }
-
-   for (unsigned i = 0; i < MESA_SHADER_STAGES; i++)
-      ralloc_free(whole_program->_LinkedShaders[i]);
-
-   delete whole_program->AttributeBindings;
-   delete whole_program->FragDataBindings;
-   delete whole_program->FragDataIndexBindings;
+   if (!whole_program)
+      usage_fail(argv[0]);
 
-   ralloc_free(whole_program);
-   _mesa_glsl_release_types();
-   _mesa_glsl_release_builtin_functions();
+   standalone_compiler_cleanup(whole_program);
 
    return status;
 }
diff --git a/src/compiler/glsl/standalone.cpp b/src/compiler/glsl/standalone.cpp
new file mode 100644
index 0000000..2f58d83
--- /dev/null
+++ b/src/compiler/glsl/standalone.cpp
@@ -0,0 +1,437 @@
+/*
+ * Copyright © 2008, 2009 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+#include <getopt.h>
+
+/** @file standalone.cpp
+ *
+ * Standalone compiler helper lib.  Used by standalone glsl_compiler and
+ * also available to drivers to implement their own standalone compiler
+ * with driver backend.
+ */
+
+#include "ast.h"
+#include "glsl_parser_extras.h"
+#include "ir_optimization.h"
+#include "program.h"
+#include "program/hash_table.h"
+#include "loop_analysis.h"
+#include "standalone_scaffolding.h"
+#include "standalone.h"
+
+// bit of a hack, to work around:
+//src/compiler/Makefile.am: error: object 
'glsl/standalone_scaffolding.$(OBJEXT)' created both with libtool and without
+#include "standalone_scaffolding.cpp"
+
+static const struct standalone_options *options;
+
+static void
+initialize_context(struct gl_context *ctx, gl_api api)
+{
+   initialize_context_to_defaults(ctx, api);
+
+   /* The standalone compiler needs to claim support for almost
+    * everything in order to compile the built-in functions.
+    */
+   ctx->Const.GLSLVersion = options->glsl_version;
+   ctx->Extensions.ARB_ES3_compatibility = true;
+   ctx->Const.MaxComputeWorkGroupCount[0] = 65535;
+   ctx->Const.MaxComputeWorkGroupCount[1] = 65535;
+   ctx->Const.MaxComputeWorkGroupCount[2] = 65535;
+   ctx->Const.MaxComputeWorkGroupSize[0] = 1024;
+   ctx->Const.MaxComputeWorkGroupSize[1] = 1024;
+   ctx->Const.MaxComputeWorkGroupSize[2] = 64;
+   ctx->Const.MaxComputeWorkGroupInvocations = 1024;
+   ctx->Const.MaxComputeSharedMemorySize = 32768;
+   ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits = 16;
+   ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents = 1024;
+   ctx->Const.Program[MESA_SHADER_COMPUTE].MaxCombinedUniformComponents = 1024;
+   ctx->Const.Program[MESA_SHADER_COMPUTE].MaxInputComponents = 0; /* not used 
*/
+   ctx->Const.Program[MESA_SHADER_COMPUTE].MaxOutputComponents = 0; /* not 
used */
+   ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers = 8;
+   ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters = 8;
+   ctx->Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms = 8;
+   ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformBlocks = 12;
+
+   switch (ctx->Const.GLSLVersion) {
+   case 100:
+      ctx->Const.MaxClipPlanes = 0;
+      ctx->Const.MaxCombinedTextureImageUnits = 8;
+      ctx->Const.MaxDrawBuffers = 2;
+      ctx->Const.MinProgramTexelOffset = 0;
+      ctx->Const.MaxProgramTexelOffset = 0;
+      ctx->Const.MaxLights = 0;
+      ctx->Const.MaxTextureCoordUnits = 0;
+      ctx->Const.MaxTextureUnits = 8;
+
+      ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 8;
+      ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 0;
+      ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 128 * 4;
+      ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 
128 * 4;
+      ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not 
used */
+      ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 32;
+
+      ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits =
+         ctx->Const.MaxCombinedTextureImageUnits;
+      ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 16 * 4;
+      ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 
16 * 4;
+      ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents =
+         ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
+      ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not 
used */
+
+      ctx->Const.MaxVarying = 
ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4;
+      break;
+   case 110:
+   case 120:
+      ctx->Const.MaxClipPlanes = 6;
+      ctx->Const.MaxCombinedTextureImageUnits = 2;
+      ctx->Const.MaxDrawBuffers = 1;
+      ctx->Const.MinProgramTexelOffset = 0;
+      ctx->Const.MaxProgramTexelOffset = 0;
+      ctx->Const.MaxLights = 8;
+      ctx->Const.MaxTextureCoordUnits = 2;
+      ctx->Const.MaxTextureUnits = 2;
+
+      ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
+      ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 0;
+      ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 512;
+      ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 
512;
+      ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not 
used */
+      ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 32;
+
+      ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits =
+         ctx->Const.MaxCombinedTextureImageUnits;
+      ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 64;
+      ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 
64;
+      ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents =
+         ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
+      ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not 
used */
+
+      ctx->Const.MaxVarying = 
ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4;
+      break;
+   case 130:
+   case 140:
+      ctx->Const.MaxClipPlanes = 8;
+      ctx->Const.MaxCombinedTextureImageUnits = 16;
+      ctx->Const.MaxDrawBuffers = 8;
+      ctx->Const.MinProgramTexelOffset = -8;
+      ctx->Const.MaxProgramTexelOffset = 7;
+      ctx->Const.MaxLights = 8;
+      ctx->Const.MaxTextureCoordUnits = 8;
+      ctx->Const.MaxTextureUnits = 2;
+
+      ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
+      ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16;
+      ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 1024;
+      ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 
1024;
+      ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not 
used */
+      ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 64;
+
+      ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 16;
+      ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 1024;
+      ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 
1024;
+      ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents =
+         ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
+      ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not 
used */
+
+      ctx->Const.MaxVarying = 
ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4;
+      break;
+   case 150:
+   case 330:
+      ctx->Const.MaxClipPlanes = 8;
+      ctx->Const.MaxDrawBuffers = 8;
+      ctx->Const.MinProgramTexelOffset = -8;
+      ctx->Const.MaxProgramTexelOffset = 7;
+      ctx->Const.MaxLights = 8;
+      ctx->Const.MaxTextureCoordUnits = 8;
+      ctx->Const.MaxTextureUnits = 2;
+
+      ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
+      ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16;
+      ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 1024;
+      ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 
1024;
+      ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not 
used */
+      ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 64;
+
+      ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = 16;
+      ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents = 1024;
+      ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxCombinedUniformComponents = 
1024;
+      ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents =
+         ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
+      ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents = 128;
+
+      ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 16;
+      ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 1024;
+      ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 
1024;
+      ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents =
+         ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
+      ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not 
used */
+
+      ctx->Const.MaxCombinedTextureImageUnits =
+         ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits
+         + ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits
+         + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
+
+      ctx->Const.MaxGeometryOutputVertices = 256;
+      ctx->Const.MaxGeometryTotalOutputComponents = 1024;
+
+      ctx->Const.MaxVarying = 60 / 4;
+      break;
+   case 300:
+      ctx->Const.MaxClipPlanes = 8;
+      ctx->Const.MaxCombinedTextureImageUnits = 32;
+      ctx->Const.MaxDrawBuffers = 4;
+      ctx->Const.MinProgramTexelOffset = -8;
+      ctx->Const.MaxProgramTexelOffset = 7;
+      ctx->Const.MaxLights = 0;
+      ctx->Const.MaxTextureCoordUnits = 0;
+      ctx->Const.MaxTextureUnits = 0;
+
+      ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
+      ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16;
+      ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 1024;
+      ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 
1024;
+      ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not 
used */
+      ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 16 * 4;
+
+      ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 16;
+      ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 224;
+      ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 
224;
+      ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = 15 * 4;
+      ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not 
used */
+
+      ctx->Const.MaxVarying = 
ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents / 4;
+      break;
+   }
+
+   ctx->Const.GenerateTemporaryNames = true;
+   ctx->Const.MaxPatchVertices = 32;
+
+   ctx->Driver.NewShader = _mesa_new_shader;
+}
+
+/* Returned string will have 'ctx' as its ralloc owner. */
+static char *
+load_text_file(void *ctx, const char *file_name)
+{
+   char *text = NULL;
+   size_t size;
+   size_t total_read = 0;
+   FILE *fp = fopen(file_name, "rb");
+
+   if (!fp) {
+      return NULL;
+   }
+
+   fseek(fp, 0L, SEEK_END);
+   size = ftell(fp);
+   fseek(fp, 0L, SEEK_SET);
+
+   text = (char *) ralloc_size(ctx, size + 1);
+   if (text != NULL) {
+      do {
+         size_t bytes = fread(text + total_read,
+               1, size - total_read, fp);
+         if (bytes < size - total_read) {
+            free(text);
+            text = NULL;
+            goto error;
+         }
+
+         if (bytes == 0) {
+            break;
+         }
+
+         total_read += bytes;
+      } while (total_read < size);
+
+      text[total_read] = '\0';
+      error:;
+   }
+
+   fclose(fp);
+
+   return text;
+}
+
+void
+compile_shader(struct gl_context *ctx, struct gl_shader *shader)
+{
+   struct _mesa_glsl_parse_state *state =
+      new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
+
+   _mesa_glsl_compile_shader(ctx, shader, options->dump_ast, 
options->dump_hir);
+
+   /* Print out the resulting IR */
+   if (!state->error && options->dump_lir) {
+      _mesa_print_ir(stdout, shader->ir, state);
+   }
+
+   return;
+}
+
+void
+init_gl_program(struct gl_program *prog, GLenum target)
+{
+   mtx_init(&prog->Mutex, mtx_plain);
+
+   prog->RefCount = 1;
+   prog->Format = GL_PROGRAM_FORMAT_ASCII_ARB;
+
+   /* default mapping from samplers to texture units */
+   for (int i = 0; i < MAX_SAMPLERS; i++)
+      prog->SamplerUnits[i] = i;
+}
+
+extern "C" struct gl_shader_program *
+standalone_compile_shader(const struct standalone_options *_options,
+      unsigned num_files, char* const* files)
+{
+   int status = EXIT_SUCCESS;
+   static struct gl_context local_ctx;
+   struct gl_context *ctx = &local_ctx;
+   bool glsl_es = false;
+
+   options = _options;
+
+   switch (options->glsl_version) {
+   case 100:
+   case 300:
+      glsl_es = true;
+      break;
+   case 110:
+   case 120:
+   case 130:
+   case 140:
+   case 150:
+   case 330:
+      glsl_es = false;
+      break;
+   default:
+      fprintf(stderr, "Unrecognized GLSL version `%d'\n", 
options->glsl_version);
+      return NULL;
+   }
+
+   initialize_context(ctx, (glsl_es) ? API_OPENGLES2 : API_OPENGL_COMPAT);
+
+   struct gl_shader_program *whole_program;
+
+   whole_program = rzalloc (NULL, struct gl_shader_program);
+   assert(whole_program != NULL);
+   whole_program->InfoLog = ralloc_strdup(whole_program, "");
+
+   /* Created just to avoid segmentation faults */
+   whole_program->AttributeBindings = new string_to_uint_map;
+   whole_program->FragDataBindings = new string_to_uint_map;
+   whole_program->FragDataIndexBindings = new string_to_uint_map;
+
+   for (unsigned i = 0; i < num_files; i++) {
+      whole_program->Shaders =
+            reralloc(whole_program, whole_program->Shaders,
+                  struct gl_shader *, whole_program->NumShaders + 1);
+      assert(whole_program->Shaders != NULL);
+
+      struct gl_shader *shader = rzalloc(whole_program, gl_shader);
+
+      whole_program->Shaders[whole_program->NumShaders] = shader;
+      whole_program->NumShaders++;
+
+      const unsigned len = strlen(files[i]);
+      if (len < 6)
+         goto fail;
+
+      const char *const ext = & files[i][len - 5];
+      /* TODO add support to read a .shader_test */
+      if (strncmp(".vert", ext, 5) == 0 || strncmp(".glsl", ext, 5) == 0)
+        shader->Type = GL_VERTEX_SHADER;
+      else if (strncmp(".tesc", ext, 5) == 0)
+        shader->Type = GL_TESS_CONTROL_SHADER;
+      else if (strncmp(".tese", ext, 5) == 0)
+        shader->Type = GL_TESS_EVALUATION_SHADER;
+      else if (strncmp(".geom", ext, 5) == 0)
+        shader->Type = GL_GEOMETRY_SHADER;
+      else if (strncmp(".frag", ext, 5) == 0)
+        shader->Type = GL_FRAGMENT_SHADER;
+      else if (strncmp(".comp", ext, 5) == 0)
+         shader->Type = GL_COMPUTE_SHADER;
+      else
+         goto fail;
+      shader->Stage = _mesa_shader_enum_to_shader_stage(shader->Type);
+
+      shader->Source = load_text_file(whole_program, files[i]);
+      if (shader->Source == NULL) {
+         printf("File \"%s\" does not exist.\n", files[i]);
+         exit(EXIT_FAILURE);
+      }
+
+      compile_shader(ctx, shader);
+
+      if (strlen(shader->InfoLog) > 0)
+         printf("Info log for %s:\n%s\n", files[i], shader->InfoLog);
+
+      if (!shader->CompileStatus) {
+         status = EXIT_FAILURE;
+         break;
+      }
+   }
+
+   if ((status == EXIT_SUCCESS) && options->do_link)  {
+      _mesa_clear_shader_program_data(whole_program);
+
+      link_shaders(ctx, whole_program);
+      status = (whole_program->LinkStatus) ? EXIT_SUCCESS : EXIT_FAILURE;
+
+      if (strlen(whole_program->InfoLog) > 0)
+         printf("Info log for linking:\n%s\n", whole_program->InfoLog);
+
+      for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
+         struct gl_shader *shader = whole_program->_LinkedShaders[i];
+
+         if (!shader)
+            continue;
+
+         shader->Program = rzalloc(shader, gl_program);
+         init_gl_program(shader->Program, shader->Type);
+      }
+   }
+
+   return whole_program;
+
+fail:
+   ralloc_free(whole_program);
+   return NULL;
+}
+
+extern "C" void
+standalone_compiler_cleanup(struct gl_shader_program *whole_program)
+{
+   for (unsigned i = 0; i < MESA_SHADER_STAGES; i++)
+      ralloc_free(whole_program->_LinkedShaders[i]);
+
+   delete whole_program->AttributeBindings;
+   delete whole_program->FragDataBindings;
+   delete whole_program->FragDataIndexBindings;
+
+   ralloc_free(whole_program);
+   _mesa_glsl_release_types();
+   _mesa_glsl_release_builtin_functions();
+}
diff --git a/src/compiler/glsl/standalone.h b/src/compiler/glsl/standalone.h
new file mode 100644
index 0000000..5b387c5
--- /dev/null
+++ b/src/compiler/glsl/standalone.h
@@ -0,0 +1,51 @@
+/*
+ * Copyright © 2016 Red Hat
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 
FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 
THE
+ * SOFTWARE.
+ */
+
+#ifndef GLSL_STANDALONE_H
+#define GLSL_STANDALONE_H
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+struct standalone_options {
+   int glsl_version;
+   int dump_ast;
+   int dump_hir;
+   int dump_lir;
+   int do_link;
+};
+
+struct gl_shader_program;
+
+struct gl_shader_program * standalone_compile_shader(
+      const struct standalone_options *options,
+      unsigned num_files, char* const* files);
+
+void standalone_compiler_cleanup(struct gl_shader_program *prog);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* GLSL_STANDALONE_H */
-- 
2.5.5

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