ColorFill should contain alignment checks for compressed textures. Signed-off-by: Axel Davy <axel.d...@ens.fr> --- src/gallium/state_trackers/nine/device9.c | 8 ++++++++ 1 file changed, 8 insertions(+)
diff --git a/src/gallium/state_trackers/nine/device9.c b/src/gallium/state_trackers/nine/device9.c index c991c76..ef11ecc 100644 --- a/src/gallium/state_trackers/nine/device9.c +++ b/src/gallium/state_trackers/nine/device9.c @@ -1732,6 +1732,14 @@ NineDevice9_ColorFill( struct NineDevice9 *This, y = pRect->top; w = pRect->right - pRect->left; h = pRect->bottom - pRect->top; + /* Wine tests: */ + if (compressed_format(surf->desc.Format)) { + const unsigned bw = util_format_get_blockwidth(surf->base.info.format); + const unsigned bh = util_format_get_blockheight(surf->base.info.format); + + user_assert(!(x % bw) && !(y % bh) && !(w % bw) && !(h % bh), + D3DERR_INVALIDCALL); + } } else{ x = 0; y = 0; -- 2.8.2 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev