At this moment the documentation says: GL_ARB_shader_precision DONE (all drivers that support GLSL 4.10)
On the intel drivers, GLSLVersion is being updated based on the extensions being completed. So this patch just enables the extension for GLSLVersion >= 410. --- Some extra info: This was detected when doing a last test with the patch that expose 4.2 on the vertex_attrib_64bit thread. It assumed that 4.1 was already fulfilled, but ARB_shader_precision is still not beint exposed. From the docs/GL3.txt: GL_ARB_shader_precision DONE (all drivers that support GLSL 4.10) And from the commit that made that change: "This extension is about setting expectation on GL4.1 implementations rather than actually enforcing things. So once you support GLSL 410 then you support this in theory." On the intel driver, GLSLVersion is being updated as the extensions for each version are being completed. So I think that it is reasonable to just compare agains GLSLVersion >= 410, and enable the extension in that case, even if it is somewhat a circular reasoning. We plan to update to GLSLVersion=420 as soon as we land the va64 patches. src/mesa/drivers/dri/i965/intel_extensions.c | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/mesa/drivers/dri/i965/intel_extensions.c b/src/mesa/drivers/dri/i965/intel_extensions.c index 362a7e5..4634cde 100644 --- a/src/mesa/drivers/dri/i965/intel_extensions.c +++ b/src/mesa/drivers/dri/i965/intel_extensions.c @@ -275,6 +275,9 @@ intelInitExtensions(struct gl_context *ctx) ctx->Const.GLSLVersion = 120; _mesa_override_glsl_version(&ctx->Const); + if (ctx->Const.GLSLVersion >= 410) + ctx->Extensions.ARB_shader_precision = true; + if (brw->gen >= 5) { ctx->Extensions.ARB_texture_query_levels = ctx->Const.GLSLVersion >= 130; ctx->Extensions.ARB_texture_query_lod = true; -- 2.7.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev