On Wed, May 18, 2016 at 3:00 PM, Kenneth Graunke <kenn...@whitecape.org> wrote:
> This handles gl_FragCoord transformations and other window system vs.
> user FBO coordinate system flipping by multiplying/adding uniform
> values, rather than recompiles.
>
> This is much better because we have no decent way to guess whether
> the application is going to use a shader with the window system FBO
> or a user FBO, much less the drawable height.  This led to a lot of
> recompiles in many applications.

Patches 9-11 are

Reviewed-by: Matt Turner <matts...@gmail.com>
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