On 05/26/2016 01:22 PM, Ilia Mirkin wrote:
Nope, it was one of the irrelevant changes. If I were enabling 32 on Fermi, it'd matter, but I'm not.
Right, this function is for fermi only. Looks good.
On May 26, 2016 04:37, "Samuel Pitoiset" <samuel.pitoi...@gmail.com <mailto:samuel.pitoi...@gmail.com>> wrote: I think you forgot to increase the array of commands from 16 to 32 in nvc0_validate_tsc() (you did it in v1). With that addressed, this patch is: Reviewed-by: Samuel Pitoiset <samuel.pitoi...@gmail.com <mailto:samuel.pitoi...@gmail.com>> On 05/26/2016 04:55 AM, Ilia Mirkin wrote: For fermi, this likely will require use of linked tsc mode. However on bindless architectures, we can have as many as we want. As it stands, the AUX_TEX_INFO has 32 teture handles reserved. Signed-off-by: Ilia Mirkin <imir...@alum.mit.edu <mailto:imir...@alum.mit.edu>> --- v1 -> v2: drop all the 1 -> 1U changes. They don't matter in practice. src/gallium/drivers/nouveau/nvc0/nvc0_context.h | 2 +- src/gallium/drivers/nouveau/nvc0/nvc0_screen.c | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_context.h b/src/gallium/drivers/nouveau/nvc0/nvc0_context.h index 436e912..5be78aa 100644 --- a/src/gallium/drivers/nouveau/nvc0/nvc0_context.h +++ b/src/gallium/drivers/nouveau/nvc0/nvc0_context.h @@ -197,7 +197,7 @@ struct nvc0_context { uint32_t textures_coherent[6]; struct nv50_tsc_entry *samplers[6][PIPE_MAX_SAMPLERS]; unsigned num_samplers[6]; - uint16_t samplers_dirty[6]; + uint32_t samplers_dirty[6]; bool seamless_cube_map; uint32_t tex_handles[6][PIPE_MAX_SAMPLERS]; /* for nve4 */ diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c b/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c index 7d692ea..4c47503 100644 --- a/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c +++ b/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c @@ -369,9 +369,9 @@ nvc0_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader, case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS: return NVC0_MAX_BUFFERS; case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS: - return 16; /* would be 32 in linked (OpenGL-style) mode */ + return (class_3d >= NVE4_3D_CLASS) ? 32 : 16; case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS: - return 16; /* XXX not sure if more are really safe */ + return (class_3d >= NVE4_3D_CLASS) ? 32 : 16; case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT: return 32; case PIPE_SHADER_CAP_MAX_SHADER_IMAGES: -- -Samuel
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