On Thu, May 26, 2016 at 6:26 PM, Ian Romanick <i...@freedesktop.org> wrote: > On 05/26/2016 03:03 PM, Ilia Mirkin wrote: >> This will cause st/mesa to break, no? Right now validate_io iterates >> over the shader ir, which st/mesa frees after linking. > > Only as much as it is already broken. :) Any desktop OpenGL application > using GLSL ES shaders would already have that problem. I suspect there > are more of those than there are applications using debug contexts. I
Doesn't glretrace create a debug context? Maybe I'm just imagining things. One would have to do SSO in ES to observe the breaks right now, which I think is pretty rare. > believe this should all be cleared up after patch 6 in this series which > deletes the old validate_io function. Yeah... I'm just hoping this can get ordered after that patch. Or at least be in the same series. -ilia _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev