On 03/06/16 23:04, Dave Airlie wrote: > On 4 June 2016 at 03:39, Alejandro Piñeiro <apinhe...@igalia.com> wrote: >> On 03/06/16 02:46, Dave Airlie wrote: >>> From: Dave Airlie <airl...@redhat.com> >>> >>> "all geometry shader output vertex count declarations in a >>> program must declare the same count." >> This spec quote lacks context. As far as I see it comes from GLSL 4.5 >> spec, "4.4.2.3 Geometry Outputs". >> >>> Fixes: >>> GL45-CTS.geometry_shader.output.conflicted_output_vertices_max >> The patch looks good. But testing on Skylake and Broadwell, current >> master is passing this test without this patch. Did you mean a different >> test, or you made the test with a different hw? > It might be a regression since, > aaa69c79cd584db4d9c6ea7794e93d29f3d54572 > > Can you confirm you are running on master,
Yes. And just in case, I updated today, and also tried at that commit point, and just before. In all cases the test is passing on Skylake. > some of the CTS results > I've seen suggest you might not have all the changes. BR _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev