Ilia, this patch causes a regression in the piglit arb_uniform_buffer_object-rendering-dsa test with llvmpipe (at least).

I haven't debugged it at all.

-Brian

On 06/07/2016 08:29 PM, Ilia Mirkin wrote:
Module: Mesa
Branch: master
Commit: 6e6fd911da8a1d9cd62fe0a8a4cc0fb7bdccfe02
URL:    
https://urldefense.proofpoint.com/v2/url?u=http-3A__cgit.freedesktop.org_mesa_mesa_commit_-3Fid-3D6e6fd911da8a1d9cd62fe0a8a4cc0fb7bdccfe02&d=CwIGaQ&c=Sqcl0Ez6M0X8aeM67LKIiDJAXVeAw-YihVMNtXt-uEs&r=T0t4QG7chq2ZwJo6wilkFznRSFy-8uDKartPGbomVj8&m=oZCXDAQxyzodq06r0fdxhJ0TSS2VMnftkgDNyPiJGKY&s=zn9XJ75wNk6pxn5KNFcWfLu7sXurLGGcWfIvVtSMwEo&e=

Author: Ilia Mirkin <imir...@alum.mit.edu>
Date:   Sat Jun  4 13:26:46 2016 -0400

st/mesa: use buffer usage history to set dirty flags for revalidation

We were previously unconditionally doing this for arrays and ubo's, and
ignoring texture/storage/atomic buffers. Instead use the usage history
to determine which atoms need to be revalidated.

Signed-off-by: Ilia Mirkin <imir...@alum.mit.edu>
Reviewed-by: Nicolai Hähnle <nicolai.haeh...@amd.com>
Cc: "12.0" <mesa-sta...@lists.freedesktop.org>

---

  src/mesa/state_tracker/st_cb_bufferobjects.c | 15 +++++++++++++--
  1 file changed, 13 insertions(+), 2 deletions(-)

diff --git a/src/mesa/state_tracker/st_cb_bufferobjects.c 
b/src/mesa/state_tracker/st_cb_bufferobjects.c
index 8bbc2f0..1a8aea3 100644
--- a/src/mesa/state_tracker/st_cb_bufferobjects.c
+++ b/src/mesa/state_tracker/st_cb_bufferobjects.c
@@ -332,8 +332,19 @@ st_bufferobj_data(struct gl_context *ctx,
        }
     }

-   /* BufferData may change an array or uniform buffer, need to update it */
-   st->dirty.st |= ST_NEW_VERTEX_ARRAYS | ST_NEW_UNIFORM_BUFFER;
+   /* The current buffer may be bound, so we have to revalidate all atoms that
+    * might be using it.
+    */
+   /* TODO: Add arrays to usage history */
+   st->dirty.st |= ST_NEW_VERTEX_ARRAYS;
+   if (st_obj->Base.UsageHistory & USAGE_UNIFORM_BUFFER)
+      st->dirty.st |= ST_NEW_UNIFORM_BUFFER;
+   if (st_obj->Base.UsageHistory & USAGE_SHADER_STORAGE_BUFFER)
+      st->dirty.st |= ST_NEW_STORAGE_BUFFER;
+   if (st_obj->Base.UsageHistory & USAGE_TEXTURE_BUFFER)
+      st->dirty.st |= ST_NEW_SAMPLER_VIEWS | ST_NEW_IMAGE_UNITS;
+   if (st_obj->Base.UsageHistory & USAGE_ATOMIC_COUNTER_BUFFER)
+      st->dirty.st |= ST_NEW_ATOMIC_BUFFER;

     return GL_TRUE;
  }

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