Reviewed-by: Samuel Iglesias Gonsálvez <sigles...@igalia.com> On 17/06/16 07:12, Timothy Arceri wrote: > --- > src/mesa/main/api_validate.c | 22 +++++++++++----------- > 1 file changed, 11 insertions(+), 11 deletions(-) > > diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c > index c7625c3..4ef86b8 100644 > --- a/src/mesa/main/api_validate.c > +++ b/src/mesa/main/api_validate.c > @@ -54,7 +54,7 @@ check_valid_to_render(struct gl_context *ctx, const char > *function) > /* For OpenGL ES, only draw if we have vertex positions > */ > if (!ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_POS].Enabled) > - return false; > + return false; > break; > > case API_OPENGL_CORE: > @@ -346,10 +346,10 @@ _mesa_valid_prim_mode(struct gl_context *ctx, GLenum > mode, const char *name) > } > if (!pass) { > _mesa_error(ctx, GL_INVALID_OPERATION, > - "%s(mode=%s vs transform feedback %s)", > - name, > - _mesa_lookup_prim_by_nr(mode), > - _mesa_lookup_prim_by_nr(ctx->TransformFeedback.Mode)); > + "%s(mode=%s vs transform feedback %s)", > + name, > + _mesa_lookup_prim_by_nr(mode), > + > _mesa_lookup_prim_by_nr(ctx->TransformFeedback.Mode)); > return GL_FALSE; > } > } > @@ -431,8 +431,8 @@ validate_DrawElements_common(struct gl_context *ctx, > */ > GLboolean > _mesa_validate_DrawElements(struct gl_context *ctx, > - GLenum mode, GLsizei count, GLenum type, > - const GLvoid *indices) > + GLenum mode, GLsizei count, GLenum type, > + const GLvoid *indices) > { > FLUSH_CURRENT(ctx, 0); > > @@ -494,9 +494,9 @@ _mesa_validate_MultiDrawElements(struct gl_context *ctx, > */ > GLboolean > _mesa_validate_DrawRangeElements(struct gl_context *ctx, GLenum mode, > - GLuint start, GLuint end, > - GLsizei count, GLenum type, > - const GLvoid *indices) > + GLuint start, GLuint end, > + GLsizei count, GLenum type, > + const GLvoid *indices) > { > FLUSH_CURRENT(ctx, 0); > > @@ -580,7 +580,7 @@ _mesa_validate_DrawArraysInstanced(struct gl_context > *ctx, GLenum mode, GLint fi > > if (first < 0) { > _mesa_error(ctx, GL_INVALID_VALUE, > - "glDrawArraysInstanced(start=%d)", first); > + "glDrawArraysInstanced(start=%d)", first); > return GL_FALSE; > } > >
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