On Fri, Jun 17, 2016 at 12:02 PM, Nicolai Hähnle <nhaeh...@gmail.com> wrote: > FYI, in case you haven't heard: the corresponding hardware feature on Radeon > allows four rectangles, and specifying an arbitrary logic function over > them. That is, there are 2^4 = 16 bits specifying when fragments are > discarded. > > If we wanted to expose that at some point, we'd have to uglify the interface > somehow, but that's not really relevant at this point.
I think we would just modify the include boolean to be a bitmask? (Or a bitset of sorts.) Like you suggest, I think we can hold off on that until an extension to expose it becomes available. The current minimum for the ext is, unfortunately, 8 rectangles, but I believe wheels are in motion to get that reduced to 4 so that AMD hw may expose it as well. > > Reviewed-by: Nicolai Hähnle <nicolai.haeh...@amd.com> Thanks! > > > On 16.06.2016 02:24, Ilia Mirkin wrote: >> >> Window rectangles apply to all framebuffer operations, either in >> inclusive or exclusive mode. They may also be specified as part of a >> blit operation. >> >> In exclusive mode, any fragment inside any of the specified rectangles >> will be discarded. >> >> In inclusive mode, any fragment outside every rectangle will be >> discarded. >> >> The no-op state is to have 0 rectangles in exclusive mode. >> >> Signed-off-by: Ilia Mirkin <imir...@alum.mit.edu> >> --- >> >> v3 -> v4: >> - make it clearer that clears aren't affected by window rectangles. >> - rename context call to ->set_window_rectangles >> >> src/gallium/docs/source/context.rst | 17 ++++++++++++++--- >> src/gallium/include/pipe/p_context.h | 5 +++++ >> src/gallium/include/pipe/p_state.h | 6 ++++++ >> 3 files changed, 25 insertions(+), 3 deletions(-) >> >> diff --git a/src/gallium/docs/source/context.rst >> b/src/gallium/docs/source/context.rst >> index 3a45f40..6f09c55 100644 >> --- a/src/gallium/docs/source/context.rst >> +++ b/src/gallium/docs/source/context.rst >> @@ -79,6 +79,17 @@ objects. They all follow simple, one-method binding >> calls, e.g. >> should be the same as the number of set viewports and can be up to >> PIPE_MAX_VIEWPORTS. >> * ``set_viewport_states`` >> +* ``set_window_rectangles`` sets the window rectangles to be used for >> + rendering, as defined by GL_EXT_window_rectangles. There are two >> + modes - include and exclude, which define whether the supplied >> + rectangles are to be used for including fragments or excluding >> + them. All of the rectangles are ORed together, so in exclude mode, >> + any fragment inside any rectangle would be culled, while in include >> + mode, any fragment outside all rectangles would be culled. xmin/ymin >> + are inclusive, while xmax/ymax are exclusive (same as scissor states >> + above). Note that this only applies to draws, not clears or >> + blits. (Blits have their own way to pass the requisite rectangles >> + in.) >> * ``set_tess_state`` configures the default tessellation parameters: >> * ``default_outer_level`` is the default value for the outer >> tessellation >> levels. This corresponds to GL's ``PATCH_DEFAULT_OUTER_LEVEL``. >> @@ -492,9 +503,9 @@ This can be considered the equivalent of a CPU memcpy. >> >> ``blit`` blits a region of a resource to a region of another resource, >> including >> scaling, format conversion, and up-/downsampling, as well as a >> destination clip >> -rectangle (scissors). It can also optionally honor the current render >> condition >> -(but either way the blit itself never contributes anything to queries >> currently >> -gathering data). >> +rectangle (scissors) and window rectangles. It can also optionally honor >> the >> +current render condition (but either way the blit itself never >> contributes >> +anything to queries currently gathering data). >> As opposed to manually drawing a textured quad, this lets the pipe >> driver choose >> the optimal method for blitting (like using a special 2D engine), and >> usually >> offers, for example, accelerated stencil-only copies even where >> diff --git a/src/gallium/include/pipe/p_context.h >> b/src/gallium/include/pipe/p_context.h >> index 9d7a8eb..6fde875 100644 >> --- a/src/gallium/include/pipe/p_context.h >> +++ b/src/gallium/include/pipe/p_context.h >> @@ -274,6 +274,11 @@ struct pipe_context { >> unsigned num_scissors, >> const struct pipe_scissor_state * ); >> >> + void (*set_window_rectangles)( struct pipe_context *, >> + boolean include, >> + unsigned num_rectangles, >> + const struct pipe_scissor_state * ); >> + >> void (*set_viewport_states)( struct pipe_context *, >> unsigned start_slot, >> unsigned num_viewports, >> diff --git a/src/gallium/include/pipe/p_state.h >> b/src/gallium/include/pipe/p_state.h >> index 396f563..9c69355 100644 >> --- a/src/gallium/include/pipe/p_state.h >> +++ b/src/gallium/include/pipe/p_state.h >> @@ -69,6 +69,7 @@ extern "C" { >> #define PIPE_MAX_VIEWPORTS 16 >> #define PIPE_MAX_CLIP_OR_CULL_DISTANCE_COUNT 8 >> #define PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT 2 >> +#define PIPE_MAX_WINDOW_RECTANGLES 8 >> >> >> struct pipe_reference >> @@ -710,6 +711,11 @@ struct pipe_blit_info >> boolean scissor_enable; >> struct pipe_scissor_state scissor; >> >> + /* Window rectangles can either be inclusive or exclusive. */ >> + boolean window_rectangle_include; >> + unsigned num_window_rectangles; >> + struct pipe_scissor_state >> window_rectangles[PIPE_MAX_WINDOW_RECTANGLES]; >> + >> boolean render_condition_enable; /**< whether the blit should honor >> the >> current render condition */ >> boolean alpha_blend; /* dst.rgb = src.rgb * src.a + dst.rgb * (1 - >> src.a) */ >> > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev