From: Brian Paul <bri...@vmware.com>

The 1-bit alpha channel was incorrectly encoded.  Previously, any non-zero
alpha value for the ubyte alpha value would set A=1.  Instead, use the
most significant bit of the ubyte alpha to determine the A bit.  This is
consistent with the other channels and other OpenGL implementations.
---
 src/mesa/main/colormac.h |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/mesa/main/colormac.h b/src/mesa/main/colormac.h
index 0b8864a..4294f32 100644
--- a/src/mesa/main/colormac.h
+++ b/src/mesa/main/colormac.h
@@ -74,11 +74,11 @@ _mesa_unclamped_float_rgba_to_ubyte(GLubyte dst[4], const 
GLfloat src[4])
 
 #define PACK_COLOR_5551( R, G, B, A )                                  \
    ((((R) & 0xf8) << 8) | (((G) & 0xf8) << 3) | (((B) & 0xf8) >> 2) |  \
-    ((A) ? 1 : 0))
+    ((A) >> 7))
 
 #define PACK_COLOR_1555( A, B, G, R )                                  \
    ((((B) & 0xf8) << 7) | (((G) & 0xf8) << 2) | (((R) & 0xf8) >> 3) |  \
-    ((A) ? 0x8000 : 0))
+    (((A) & 0x80) << 8))
 
 #define PACK_COLOR_1555_REV( A, B, G, R )                                      
\
    ((((B) & 0xf8) >> 1) | (((G) & 0xc0) >> 6) | (((G) & 0x38) << 10) | (((R) & 
0xf8) << 5) |   \
-- 
1.7.3.4

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