From: Brian Paul <bri...@vmware.com> The 1-bit alpha channel was incorrectly encoded. Previously, any non-zero alpha value for the ubyte alpha value would set A=1. Instead, use the most significant bit of the ubyte alpha to determine the A bit. This is consistent with the other channels and other OpenGL implementations. --- src/mesa/main/colormac.h | 4 ++-- 1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/mesa/main/colormac.h b/src/mesa/main/colormac.h index 0b8864a..4294f32 100644 --- a/src/mesa/main/colormac.h +++ b/src/mesa/main/colormac.h @@ -74,11 +74,11 @@ _mesa_unclamped_float_rgba_to_ubyte(GLubyte dst[4], const GLfloat src[4]) #define PACK_COLOR_5551( R, G, B, A ) \ ((((R) & 0xf8) << 8) | (((G) & 0xf8) << 3) | (((B) & 0xf8) >> 2) | \ - ((A) ? 1 : 0)) + ((A) >> 7)) #define PACK_COLOR_1555( A, B, G, R ) \ ((((B) & 0xf8) << 7) | (((G) & 0xf8) << 2) | (((R) & 0xf8) >> 3) | \ - ((A) ? 0x8000 : 0)) + (((A) & 0x80) << 8)) #define PACK_COLOR_1555_REV( A, B, G, R ) \ ((((B) & 0xf8) >> 1) | (((G) & 0xc0) >> 6) | (((G) & 0x38) << 10) | (((R) & 0xf8) << 5) | \ -- 1.7.3.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev