Hi Christian,

I will send a new patch in which the calculation is done before using the
constant buffer.

Also, Grigori suggested me to use gather4 instead of sampler to get the
textures. I tried
using it but I don't see any code from where I can take inspiration to use
that.

Regards,
Nayan.

On Tue, Jun 28, 2016 at 11:51 PM, Christian König <deathsim...@vodafone.de>
wrote:

> Am 28.06.2016 um 20:11 schrieb Nayan Deshmukh:
>
> Hi Andy,
>
> Thanks for testing the patches.
>
> On Tue, Jun 28, 2016 at 11:26 PM, Andy Furniss <adf.li...@gmail.com>
> wrote:
>
>> Nayan Deshmukh wrote:
>>
>>> Hi Christian and Andy,
>>>
>>> I have sent new series of patches which takes care of the points
>>> Christian
>>> pointed out.
>>>
>>> I have also made some changes to make it more efficient than before.
>>>
>>> Also due to a wrong message id, I have sent the messages as a new  thread
>>> instead of replying to this thread.
>>>
>>
>> With the latest patches the artifacts are gone.
>
>
> Sounds great.
>
>
> Indeed, if nobody has any more suggestions I'm going to push this version
> upstream tomorrow.
>
> Regards,
> Christian.
>
>
>
>> There is still a slight offset on scaled up vids, this is better than
>> before though, as now there is no offset on unscaled vids.
>>
>>
>> I also see a slight offset but I am not able to find the reason for this
> offset I have set the viewport similiar to the case of hqscaling=0.
>
> Regards,
> Nayan.
>
>
>
>
> _______________________________________________
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>
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