From: Nicolai Hähnle <nicolai.haeh...@amd.com>

v2: keep using r600_texture_reference

Reviewed-by: Marek Olšák <marek.ol...@amd.com>
---
 src/gallium/drivers/radeon/r600_texture.c | 3 +--
 1 file changed, 1 insertion(+), 2 deletions(-)

diff --git a/src/gallium/drivers/radeon/r600_texture.c 
b/src/gallium/drivers/radeon/r600_texture.c
index 0a25dbe..614dd0e 100644
--- a/src/gallium/drivers/radeon/r600_texture.c
+++ b/src/gallium/drivers/radeon/r600_texture.c
@@ -560,8 +560,7 @@ static void r600_texture_destroy(struct pipe_screen *screen,
        struct r600_texture *rtex = (struct r600_texture*)ptex;
        struct r600_resource *resource = &rtex->resource;
 
-       if (rtex->flushed_depth_texture)
-               r600_texture_reference(&rtex->flushed_depth_texture, NULL);
+       r600_texture_reference(&rtex->flushed_depth_texture, NULL);
 
        r600_resource_reference(&rtex->htile_buffer, NULL);
        if (rtex->cmask_buffer != &rtex->resource) {
-- 
2.7.4

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