On Wed, Jul 06, 2016 at 11:55:03PM +0200, Nicolai Hähnle wrote:
> From: Nicolai Hähnle <nicolai.haeh...@amd.com>
> 
> Only setting R600_DEBUG doesn't set any debug callback. Conversely, the debug
> callback is only called when R600_DEBUG is set.

I don't get any output from shader-db with this patch.

-Tom

> ---
>  src/gallium/drivers/radeonsi/si_state_shaders.c | 2 +-
>  1 file changed, 1 insertion(+), 1 deletion(-)
> 
> diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c 
> b/src/gallium/drivers/radeonsi/si_state_shaders.c
> index abbe451..059ff70 100644
> --- a/src/gallium/drivers/radeonsi/si_state_shaders.c
> +++ b/src/gallium/drivers/radeonsi/si_state_shaders.c
> @@ -1324,7 +1324,7 @@ static void *si_create_shader_selector(struct 
> pipe_context *ctx,
>       pipe_mutex_init(sel->mutex);
>       util_queue_fence_init(&sel->ready);
>  
> -     if (sctx->b.debug.debug_message ||
> +     if (r600_can_dump_shader(&sscreen->b, sel->info.processor) ||
>           !util_queue_is_initialized(&sscreen->shader_compiler_queue))
>               si_init_shader_selector_async(sel, -1);
>       else
> -- 
> 2.7.4
> 
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