---
 .../state_trackers/d3d1x/gd3d11/d3d11_screen.h     |    3 +--
 1 files changed, 1 insertions(+), 2 deletions(-)

diff --git a/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_screen.h 
b/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_screen.h
index 3674731..ef23b7d 100644
--- a/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_screen.h
+++ b/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_screen.h
@@ -504,11 +504,10 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen
                else
                        state.cull_face = PIPE_FACE_NONE;
                state.front_ccw = !!rasterizer_desc->FrontCounterClockwise;
-               /* TODO: is this correct? */
-               /* TODO: we are ignoring depthBiasClamp! */
                state.offset_tri = state.offset_line = state.offset_point = 
rasterizer_desc->SlopeScaledDepthBias || rasterizer_desc->DepthBias;
                state.offset_scale = rasterizer_desc->SlopeScaledDepthBias;
                state.offset_units = rasterizer_desc->DepthBias;
+               state.offset_clamp = rasterizer_desc->DepthBiasClamp;
                state.scissor = !!rasterizer_desc->ScissorEnable;
                state.multisample = !!rasterizer_desc->MultisampleEnable;
                state.line_smooth = !!rasterizer_desc->AntialiasedLineEnable;
-- 
1.7.3.4

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