This series is,

Reviewed-by: Edward O'Callaghan <funfunc...@folklore1984.net>

On 07/18/2016 10:16 PM, Marek Olšák wrote:
> From: Marek Olšák <marek.ol...@amd.com>
> 
> There are 2 uses:
> - Asynchronous flushing for multithreaded drivers.
> - Return a fence without flushing (mid-command-buffer fence). The driver
>   can defer flushing until fence_finish is called.
> 
> This is required to make Bioshock Infinite faster, which creates
> 1000 fences (flushes) per frame.
> ---
>  src/gallium/docs/source/context.rst    | 5 +++++
>  src/gallium/include/pipe/p_defines.h   | 3 ++-
>  src/mesa/state_tracker/st_cb_syncobj.c | 2 +-
>  3 files changed, 8 insertions(+), 2 deletions(-)
> 
> diff --git a/src/gallium/docs/source/context.rst 
> b/src/gallium/docs/source/context.rst
> index 05c6f11..2f803ac 100644
> --- a/src/gallium/docs/source/context.rst
> +++ b/src/gallium/docs/source/context.rst
> @@ -463,6 +463,11 @@ Flushing
>  
>  ``flush``
>  
> +PIPE_FLUSH_END_OF_FRAME: Whether the flush marks the end of frame.
> +PIPE_FLUSH_DEFERRED: It is not required to flush right away, but it is 
> required
> +to return a valid fence.
> +
> +
>  
>  ``flush_resource``
>  
> diff --git a/src/gallium/include/pipe/p_defines.h 
> b/src/gallium/include/pipe/p_defines.h
> index 62fa673..a2f5193 100644
> --- a/src/gallium/include/pipe/p_defines.h
> +++ b/src/gallium/include/pipe/p_defines.h
> @@ -348,7 +348,8 @@ enum pipe_transfer_usage
>   */
>  enum pipe_flush_flags
>  {
> -   PIPE_FLUSH_END_OF_FRAME = (1 << 0)
> +   PIPE_FLUSH_END_OF_FRAME = (1 << 0),
> +   PIPE_FLUSH_DEFERRED = (1 << 1),
>  };
>  
>  /**
> diff --git a/src/mesa/state_tracker/st_cb_syncobj.c 
> b/src/mesa/state_tracker/st_cb_syncobj.c
> index ec2687f..69f2a28 100644
> --- a/src/mesa/state_tracker/st_cb_syncobj.c
> +++ b/src/mesa/state_tracker/st_cb_syncobj.c
> @@ -73,7 +73,7 @@ static void st_fence_sync(struct gl_context *ctx, struct 
> gl_sync_object *obj,
>     assert(condition == GL_SYNC_GPU_COMMANDS_COMPLETE && flags == 0);
>     assert(so->fence == NULL);
>  
> -   pipe->flush(pipe, &so->fence, 0);
> +   pipe->flush(pipe, &so->fence, PIPE_FLUSH_DEFERRED);
>  }
>  
>  static void st_check_sync(struct gl_context *ctx, struct gl_sync_object *obj)
> 

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