Hi Tom, hi Christian, 2011/9/26 Tom Stellard <tstel...@gmail.com> > Glad you're interested. We can always use more help. I think the > best way to get started is to find something to work on that is > interesting to you. So, I have two questions: What hardware do you > have, and why do you want to contribute to Mesa?
At the moment I have an nVidia G71 [GeForce 7950 GT]. I want to contribute to mesa because: - I want to participate to an open source project - I work in the game industry and I hope, one day, Linux will be a serious platform to consider - I think that the Floss community have an opportunity here to prove that we can make these drivers for OpenGL 3 and 4 in less time than we need to say it! (well maybe a little bit more...) 2011/9/26 Christian König <deathsim...@vodafone.de>: > 1. On what part of mesa (GLSL, interface, driver, video decoding etc..) > do you like to work on? At first, anything that could help me to get into the code. Then, improve OpenGL compatibility (OpenGL 3 and 4). And eventually maybe improve performances. > 2. How much time to you want to spare? Are you a student/professional or > do you just want to spend some time on a hobby? I'll do it in my spare time, for me and for free. > 3. What hardware to you have available? Only the nVidia G71 [GeForce 7950 GT] > 4. Depending on question 1: How many experience do you have with > different parts of programming (OpenGL, D3D, low level hardware hacking, > etc...) ? I have some knowledge in 3D programming, but none in low level hardware hacking. I've done some OpenGL 2 and OpenGL ES code. I've got really good knowledge in 3D-space programming (if it can help...) > 5. How many help do you need to get going? That could reach from > questions like: "How to install a compiler in my distro?" to "Where can > I find documentation of hardware register xy? At first, it would be questions like how to run my own compiled mesa drivers? I should handle getting the code, compiling it and editing it. Things I've never done (or almost never) is submitting a patch to a floss project. But the ultimate first question would be: where is the bug tracker? :) And the next one: do you have a simple bug to begin with. I'll do it asap. Creak _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev