On 15.07.2016 05:15, Marek =?UNKNOWN?B?T2zFocOhaw==?= wrote: > Module: Mesa > Branch: master > Commit: f84e9d749fbb6da73a60fb70e6725db773c9b8f8 > URL: > http://cgit.freedesktop.org/mesa/mesa/commit/?id=f84e9d749fbb6da73a60fb70e6725db773c9b8f8 > > Author: Marek Olšák <marek.ol...@amd.com> > Date: Thu Jul 14 22:07:46 2016 +0200 > > Revert "radeon/llvm: Use alloca instructions for larger arrays" > > This reverts commit 513fccdfb68e6a71180e21827f071617c93fd09b. > > Bioshock Infinite hangs with that.
Unfortunately, this change caused the piglit test shaders@glsl-fs-vec4-indexing-temp-dst-in-loop (and possibly others) to hang my Kaveri. Any ideas for how we can get out of this conundrum? -- Earthling Michel Dänzer | http://www.amd.com Libre software enthusiast | Mesa and X developer _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev