This is a no-op if the platform supports coherent framebuffer fetch,
-- If it doesn't we just need to flush the render cache and invalidate
the texture cache in order for previous rendering to be visible to
framebuffer fetch.
---
 src/mesa/drivers/dri/i965/brw_program.c | 20 ++++++++++++++++++++
 1 file changed, 20 insertions(+)

diff --git a/src/mesa/drivers/dri/i965/brw_program.c 
b/src/mesa/drivers/dri/i965/brw_program.c
index 7785490..5b246d3 100644
--- a/src/mesa/drivers/dri/i965/brw_program.c
+++ b/src/mesa/drivers/dri/i965/brw_program.c
@@ -310,6 +310,25 @@ brw_memory_barrier(struct gl_context *ctx, GLbitfield 
barriers)
    brw_emit_pipe_control_flush(brw, bits);
 }
 
+static void
+brw_blend_barrier(struct gl_context *ctx)
+{
+   struct brw_context *brw = brw_context(ctx);
+
+   if (!ctx->Extensions.MESA_shader_framebuffer_fetch) {
+      if (brw->gen >= 6) {
+         brw_emit_pipe_control_flush(brw,
+                                     PIPE_CONTROL_RENDER_TARGET_FLUSH |
+                                     PIPE_CONTROL_CS_STALL);
+         brw_emit_pipe_control_flush(brw,
+                                     PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE);
+      } else {
+         brw_emit_pipe_control_flush(brw,
+                                     PIPE_CONTROL_RENDER_TARGET_FLUSH);
+      }
+   }
+}
+
 void
 brw_add_texrect_params(struct gl_program *prog)
 {
@@ -379,6 +398,7 @@ void brwInitFragProgFuncs( struct dd_function_table 
*functions )
    functions->LinkShader = brw_link_shader;
 
    functions->MemoryBarrier = brw_memory_barrier;
+   functions->BlendBarrier = brw_blend_barrier;
 }
 
 struct shader_times {
-- 
2.9.0

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