Saves another .1s on servo.trace. --- src/compiler/glsl/linker.cpp | 76 +++++++++++++++++++++++++++++--------------- 1 file changed, 50 insertions(+), 26 deletions(-)
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp index f4049133ee69..ceb86aa0a929 100644 --- a/src/compiler/glsl/linker.cpp +++ b/src/compiler/glsl/linker.cpp @@ -73,6 +73,7 @@ #include "program.h" #include "program/hash_table.h" #include "program/prog_instruction.h" +#include "util/set.h" #include "linker.h" #include "link_varyings.h" #include "ir_optimization.h" @@ -3528,15 +3529,15 @@ should_add_buffer_variable(struct gl_shader_program *shProg, } static bool -add_program_resource(struct gl_shader_program *prog, GLenum type, - const void *data, uint8_t stages) +add_program_resource(struct gl_shader_program *prog, + struct set *resource_set, + GLenum type, const void *data, uint8_t stages) { assert(data); /* If resource already exists, do not add it again. */ - for (unsigned i = 0; i < prog->NumProgramResourceList; i++) - if (prog->ProgramResourceList[i].Data == data) - return true; + if (_mesa_set_search(resource_set, data)) + return true; prog->ProgramResourceList = reralloc(prog, @@ -3558,6 +3559,8 @@ add_program_resource(struct gl_shader_program *prog, GLenum type, prog->NumProgramResourceList++; + _mesa_set_add(resource_set, data); + return true; } @@ -3722,7 +3725,8 @@ create_shader_variable(struct gl_shader_program *shProg, } static bool -add_shader_variable(struct gl_shader_program *shProg, unsigned stage_mask, +add_shader_variable(struct gl_shader_program *shProg, struct set *resource_set, + unsigned stage_mask, GLenum programInterface, ir_variable *var, const char *name, const glsl_type *type, bool use_implicit_location, int location, @@ -3750,7 +3754,8 @@ add_shader_variable(struct gl_shader_program *shProg, unsigned stage_mask, for (unsigned i = 0; i < type->length; i++) { const struct glsl_struct_field *field = &type->fields.structure[i]; char *field_name = ralloc_asprintf(shProg, "%s.%s", name, field->name); - if (!add_shader_variable(shProg, stage_mask, programInterface, + if (!add_shader_variable(shProg, resource_set, + stage_mask, programInterface, var, field_name, field->type, use_implicit_location, field_location, outermost_struct_type)) @@ -3792,13 +3797,15 @@ add_shader_variable(struct gl_shader_program *shProg, unsigned stage_mask, if (!sha_v) return false; - return add_program_resource(shProg, programInterface, sha_v, stage_mask); + return add_program_resource(shProg, resource_set, + programInterface, sha_v, stage_mask); } } } static bool add_interface_variables(struct gl_shader_program *shProg, + struct set *resource_set, unsigned stage, GLenum programInterface) { exec_list *ir = shProg->_LinkedShaders[stage]->ir; @@ -3848,7 +3855,8 @@ add_interface_variables(struct gl_shader_program *shProg, (stage == MESA_SHADER_VERTEX && var->data.mode == ir_var_shader_in) || (stage == MESA_SHADER_FRAGMENT && var->data.mode == ir_var_shader_out); - if (!add_shader_variable(shProg, 1 << stage, programInterface, + if (!add_shader_variable(shProg, resource_set, + 1 << stage, programInterface, var, var->name, var->type, vs_input_or_fs_output, var->data.location - loc_bias)) return false; @@ -3857,7 +3865,8 @@ add_interface_variables(struct gl_shader_program *shProg, } static bool -add_packed_varyings(struct gl_shader_program *shProg, int stage, GLenum type) +add_packed_varyings(struct gl_shader_program *shProg, struct set *resource_set, + int stage, GLenum type) { struct gl_linked_shader *sh = shProg->_LinkedShaders[stage]; GLenum iface; @@ -3882,7 +3891,8 @@ add_packed_varyings(struct gl_shader_program *shProg, int stage, GLenum type) if (type == iface) { const int stage_mask = build_stageref(shProg, var->name, var->data.mode); - if (!add_shader_variable(shProg, stage_mask, + if (!add_shader_variable(shProg, resource_set, + stage_mask, iface, var, var->name, var->type, false, var->data.location - VARYING_SLOT_VAR0)) return false; @@ -3893,7 +3903,7 @@ add_packed_varyings(struct gl_shader_program *shProg, int stage, GLenum type) } static bool -add_fragdata_arrays(struct gl_shader_program *shProg) +add_fragdata_arrays(struct gl_shader_program *shProg, struct set *resource_set) { struct gl_linked_shader *sh = shProg->_LinkedShaders[MESA_SHADER_FRAGMENT]; @@ -3905,7 +3915,7 @@ add_fragdata_arrays(struct gl_shader_program *shProg) if (var) { assert(var->data.mode == ir_var_shader_out); - if (!add_shader_variable(shProg, + if (!add_shader_variable(shProg, resource_set, 1 << MESA_SHADER_FRAGMENT, GL_PROGRAM_OUTPUT, var, var->name, var->type, true, var->data.location - FRAG_RESULT_DATA0)) @@ -4158,29 +4168,38 @@ build_program_resource_list(struct gl_context *ctx, if (input_stage == MESA_SHADER_STAGES && output_stage == 0) return; + struct set *resource_set = _mesa_set_create(NULL, + _mesa_hash_pointer, + _mesa_key_pointer_equal); + /* Program interface needs to expose varyings in case of SSO. */ if (shProg->SeparateShader) { - if (!add_packed_varyings(shProg, input_stage, GL_PROGRAM_INPUT)) + if (!add_packed_varyings(shProg, resource_set, + input_stage, GL_PROGRAM_INPUT)) return; - if (!add_packed_varyings(shProg, output_stage, GL_PROGRAM_OUTPUT)) + if (!add_packed_varyings(shProg, resource_set, + output_stage, GL_PROGRAM_OUTPUT)) return; } - if (!add_fragdata_arrays(shProg)) + if (!add_fragdata_arrays(shProg, resource_set)) return; /* Add inputs and outputs to the resource list. */ - if (!add_interface_variables(shProg, input_stage, GL_PROGRAM_INPUT)) + if (!add_interface_variables(shProg, resource_set, + input_stage, GL_PROGRAM_INPUT)) return; - if (!add_interface_variables(shProg, output_stage, GL_PROGRAM_OUTPUT)) + if (!add_interface_variables(shProg, resource_set, + output_stage, GL_PROGRAM_OUTPUT)) return; /* Add transform feedback varyings. */ if (shProg->LinkedTransformFeedback.NumVarying > 0) { for (int i = 0; i < shProg->LinkedTransformFeedback.NumVarying; i++) { - if (!add_program_resource(shProg, GL_TRANSFORM_FEEDBACK_VARYING, + if (!add_program_resource(shProg, resource_set, + GL_TRANSFORM_FEEDBACK_VARYING, &shProg->LinkedTransformFeedback.Varyings[i], 0)) return; @@ -4191,7 +4210,8 @@ build_program_resource_list(struct gl_context *ctx, for (unsigned i = 0; i < ctx->Const.MaxTransformFeedbackBuffers; i++) { if ((shProg->LinkedTransformFeedback.ActiveBuffers >> i) & 1) { shProg->LinkedTransformFeedback.Buffers[i].Binding = i; - if (!add_program_resource(shProg, GL_TRANSFORM_FEEDBACK_BUFFER, + if (!add_program_resource(shProg, resource_set, + GL_TRANSFORM_FEEDBACK_BUFFER, &shProg->LinkedTransformFeedback.Buffers[i], 0)) return; @@ -4226,28 +4246,28 @@ build_program_resource_list(struct gl_context *ctx, calculate_array_size_and_stride(shProg, &shProg->UniformStorage[i]); } - if (!add_program_resource(shProg, type, + if (!add_program_resource(shProg, resource_set, type, &shProg->UniformStorage[i], stageref)) return; } /* Add program uniform blocks. */ for (unsigned i = 0; i < shProg->NumUniformBlocks; i++) { - if (!add_program_resource(shProg, GL_UNIFORM_BLOCK, + if (!add_program_resource(shProg, resource_set, GL_UNIFORM_BLOCK, &shProg->UniformBlocks[i], 0)) return; } /* Add program shader storage blocks. */ for (unsigned i = 0; i < shProg->NumShaderStorageBlocks; i++) { - if (!add_program_resource(shProg, GL_SHADER_STORAGE_BLOCK, + if (!add_program_resource(shProg, resource_set, GL_SHADER_STORAGE_BLOCK, &shProg->ShaderStorageBlocks[i], 0)) return; } /* Add atomic counter buffers. */ for (unsigned i = 0; i < shProg->NumAtomicBuffers; i++) { - if (!add_program_resource(shProg, GL_ATOMIC_COUNTER_BUFFER, + if (!add_program_resource(shProg, resource_set, GL_ATOMIC_COUNTER_BUFFER, &shProg->AtomicBuffers[i], 0)) return; } @@ -4264,7 +4284,8 @@ build_program_resource_list(struct gl_context *ctx, type = _mesa_shader_stage_to_subroutine_uniform((gl_shader_stage)j); /* add shader subroutines */ - if (!add_program_resource(shProg, type, &shProg->UniformStorage[i], 0)) + if (!add_program_resource(shProg, resource_set, + type, &shProg->UniformStorage[i], 0)) return; } } @@ -4278,10 +4299,13 @@ build_program_resource_list(struct gl_context *ctx, type = _mesa_shader_stage_to_subroutine((gl_shader_stage)i); for (unsigned j = 0; j < sh->NumSubroutineFunctions; j++) { - if (!add_program_resource(shProg, type, &sh->SubroutineFunctions[j], 0)) + if (!add_program_resource(shProg, resource_set, + type, &sh->SubroutineFunctions[j], 0)) return; } } + + _mesa_set_destroy(resource_set, NULL); } /** -- 2.8.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev