From: Marek Olšák <marek.ol...@amd.com> This is the proper fix for Overlord and Witcher 2 hangs.
The hang condition is that 1 app must write to MRT0 and MRT1 from a pixel shader while MRT1 is disabled in CB_TARGET_MASK (does this generate unflushable pixel quads? I don't know), and another app (e.g. Glamor) must enable dual source blending in both MRT0 and MRT1. The hw gets confused, which leads to corruption and hangs. Cc: 12.0 11.2 <mesa-sta...@lists.freedesktop.org> --- src/gallium/drivers/radeonsi/si_state.c | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/src/gallium/drivers/radeonsi/si_state.c b/src/gallium/drivers/radeonsi/si_state.c index 47fc7a0..f5b2330 100644 --- a/src/gallium/drivers/radeonsi/si_state.c +++ b/src/gallium/drivers/radeonsi/si_state.c @@ -453,20 +453,24 @@ static void *si_create_blend_state_mode(struct pipe_context *ctx, unsigned srcA = state->rt[j].alpha_src_factor; unsigned dstA = state->rt[j].alpha_dst_factor; unsigned srcRGB_opt, dstRGB_opt, srcA_opt, dstA_opt; unsigned blend_cntl = 0; sx_mrt_blend_opt[i] = S_028760_COLOR_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED) | S_028760_ALPHA_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED); + /* Only set dual source blending for MRT0 to avoid a hang. */ + if (i >= 1 && blend->dual_src_blend) + continue; + if (!state->rt[j].colormask) continue; /* cb_render_state will disable unused ones */ blend->cb_target_mask |= (unsigned)state->rt[j].colormask << (4 * i); if (!state->rt[j].blend_enable) { si_pm4_set_reg(pm4, R_028780_CB_BLEND0_CONTROL + i * 4, blend_cntl); continue; } -- 2.7.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev