Hi,

this is a respin of the series which scans the shader's TGSI to determine
which channels of an array are actually written to. Most of the st/mesa
changes have become unnecessary. Most of the radeon-specific part stays
the same.

For one F1 2015 shader, it reduces the scratch size from 132096 to 26624
bytes, which is bound to be much nicer on the texture cache.

Please review!

Thanks,
Nicolai

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