On 09/30/2011 10:45 AM, Chad Versace wrote:
Remove NeedValidate and ValidateTnlModule.

Signed-off-by: Chad Versace<c...@chad-versace.us>

Reviewed-by: Ian Romanick <ian.d.roman...@intel.com>

Hurray for not being locked into a fixed core/driver interface!

---
  src/mesa/drivers/common/driverfuncs.c |    2 --
  src/mesa/main/dd.h                    |   19 -------------------
  2 files changed, 0 insertions(+), 21 deletions(-)

diff --git a/src/mesa/drivers/common/driverfuncs.c 
b/src/mesa/drivers/common/driverfuncs.c
index 3e28969..33da934 100644
--- a/src/mesa/drivers/common/driverfuncs.c
+++ b/src/mesa/drivers/common/driverfuncs.c
@@ -200,8 +200,6 @@ _mesa_init_driver_functions(struct dd_function_table 
*driver)
     _mesa_init_sampler_object_functions(driver);

     /* T&L stuff */
-   driver->NeedValidate = GL_FALSE;
-   driver->ValidateTnlModule = NULL;
     driver->CurrentExecPrimitive = 0;
     driver->CurrentSavePrimitive = 0;
     driver->NeedFlush = 0;
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index 720e4f5..1ccba50 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -815,25 +815,6 @@ struct dd_function_table {
     /*@{*/

     /**
-    * Bitmask of state changes that require the current T&L module to be
-    * validated, using ValidateTnlModule() below.
-    */
-   GLuint NeedValidate;
-
-   /**
-    * Validate the current T&L module.
-    *
-    * This is called directly after UpdateState() when a state change that has
-    * occurred matches the dd_function_table::NeedValidate bitmask above.  This
-    * ensures all computed values are up to date, thus allowing the driver to
-    * decide if the current T&L module needs to be swapped out.
-    *
-    * This must be non-NULL if a driver installs a custom T&L module and sets
-    * the dd_function_table::NeedValidate bitmask, but may be NULL otherwise.
-    */
-   void (*ValidateTnlModule)( struct gl_context *ctx, GLuint new_state );
-
-   /**
      * Set by the driver-supplied T&L engine.
      *
      * Set to PRIM_OUTSIDE_BEGIN_END when outside glBegin()/glEnd().

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