On Thu, Aug 11, 2016 at 02:15:21PM -0700, Jason Ekstrand wrote:
> ---
>  src/mesa/drivers/dri/i965/Makefile.am  |   1 +
>  src/mesa/drivers/dri/i965/gen6_blorp.c | 685 
> ++++++++++++---------------------
>  2 files changed, 256 insertions(+), 430 deletions(-)
> 
> diff --git a/src/mesa/drivers/dri/i965/Makefile.am 
> b/src/mesa/drivers/dri/i965/Makefile.am
> index 0a5222e..77ad1e8 100644
> --- a/src/mesa/drivers/dri/i965/Makefile.am
> +++ b/src/mesa/drivers/dri/i965/Makefile.am
> @@ -36,6 +36,7 @@ AM_CFLAGS = \
>       -I$(top_srcdir)/src/compiler/nir \
>       -I$(top_srcdir)/src/intel \
>       -I$(top_builddir)/src/compiler/nir \
> +     -I$(top_builddir)/src/intel \
>       -I$(top_builddir)/src/mesa/drivers/dri/common \
>       $(DEFINES) \
>       $(VISIBILITY_CFLAGS) \
> diff --git a/src/mesa/drivers/dri/i965/gen6_blorp.c 
> b/src/mesa/drivers/dri/i965/gen6_blorp.c
> index 78e9472..875fdc9 100644
> --- a/src/mesa/drivers/dri/i965/gen6_blorp.c
> +++ b/src/mesa/drivers/dri/i965/gen6_blorp.c
> @@ -27,469 +27,245 @@
>  #include "intel_mipmap_tree.h"
>  
>  #include "brw_context.h"
> -#include "brw_defines.h"
>  #include "brw_state.h"
>  
>  #include "blorp_priv.h"
> -#include "vbo/vbo.h"
> -#include "brw_draw.h"
>  
> -/* 3DSTATE_URB
> - *
> - * Assign the entire URB to the VS. Even though the VS disabled, URB space
> - * is still needed because the clipper loads the VUE's from the URB. From
> - * the Sandybridge PRM, Volume 2, Part 1, Section 3DSTATE,
> - * Dword 1.15:0 "VS Number of URB Entries":
> - *     This field is always used (even if VS Function Enable is DISABLED).
> - *
> - * The warning below appears in the PRM (Section 3DSTATE_URB), but we can
> - * safely ignore it because this batch contains only one draw call.
> - *     Because of URB corruption caused by allocating a previous GS unit
> - *     URB entry to the VS unit, software is required to send a ???GS NULL
> - *     Fence??? (Send URB fence with VS URB size == 1 and GS URB size == 0)
> - *     plus a dummy DRAW call before any case where VS will be taking over
> - *     GS URB space.
> - */

In addition to changing the actual patch formatting you are dropping almost
all the comments giving the rational for the actual values. For example, here.
I at least found them quite valuable when I was learning blorp.

Just a few similar comments and tiny nits. I tried to carefully compare the
original logic side-by-side with the new and couldn't see anything dropped or
added:

Reviewed-by: Topi Pohjolainen <topi.pohjolai...@intel.com>

> -static void
> -gen6_blorp_emit_urb_config(struct brw_context *brw,
> -                           const struct brw_blorp_params *params)
> -{
> -   BEGIN_BATCH(3);
> -   OUT_BATCH(_3DSTATE_URB << 16 | (3 - 2));
> -   OUT_BATCH(brw->urb.max_vs_entries << GEN6_URB_VS_ENTRIES_SHIFT);
> -   OUT_BATCH(0);
> -   ADVANCE_BATCH();
> -}
> +#define GEN_VERSIONx10 60
> +#include "genxml/gen_macros.h"
>  
> -
> -/* 3DSTATE_CC_STATE_POINTERS
> - *
> - * The pointer offsets are relative to
> - * CMD_STATE_BASE_ADDRESS.DynamicStateBaseAddress.
> - *
> - * The HiZ op doesn't use BLEND_STATE or COLOR_CALC_STATE.

And here.

> - */
> -static void
> -gen6_blorp_emit_cc_state_pointers(struct brw_context *brw,
> -                                  const struct brw_blorp_params *params,
> -                                  uint32_t cc_blend_state_offset,
> -                                  uint32_t depthstencil_offset,
> -                                  uint32_t cc_state_offset)
> +static void *
> +blorp_emit_dwords(struct brw_context *brw, unsigned n)
>  {
> -   BEGIN_BATCH(4);
> -   OUT_BATCH(_3DSTATE_CC_STATE_POINTERS << 16 | (4 - 2));
> -   OUT_BATCH(cc_blend_state_offset | 1); /* BLEND_STATE offset */
> -   OUT_BATCH(depthstencil_offset | 1); /* DEPTH_STENCIL_STATE offset */
> -   OUT_BATCH(cc_state_offset | 1); /* COLOR_CALC_STATE offset */
> -   ADVANCE_BATCH();
> +   intel_batchbuffer_begin(brw, n, RENDER_RING);
> +   uint32_t *map = brw->batch.map_next;
> +   brw->batch.map_next += n;
> +   intel_batchbuffer_advance(brw);
> +   return map;
>  }
>  
> +struct blorp_address {
> +   drm_intel_bo *buffer;
> +   uint32_t read_domains;
> +   uint32_t write_domain;
> +   uint32_t offset;
> +};
>  
> -/**
> - * 3DSTATE_SAMPLER_STATE_POINTERS.  See upload_sampler_state_pointers().
> - */
> -static void
> -gen6_blorp_emit_sampler_state_pointers(struct brw_context *brw,
> -                                       uint32_t sampler_offset)
> +static uint64_t
> +blorp_emit_reloc(struct brw_context *brw, void *location,
> +                 struct blorp_address address, uint32_t delta)
>  {
> -   BEGIN_BATCH(4);
> -   OUT_BATCH(_3DSTATE_SAMPLER_STATE_POINTERS << 16 |
> -             VS_SAMPLER_STATE_CHANGE |
> -             GS_SAMPLER_STATE_CHANGE |
> -             PS_SAMPLER_STATE_CHANGE |
> -             (4 - 2));
> -   OUT_BATCH(0); /* VS */
> -   OUT_BATCH(0); /* GS */
> -   OUT_BATCH(sampler_offset);
> -   ADVANCE_BATCH();
> +   uint32_t offset = (char *)location - (char *)brw->batch.map;
> +   if (brw->gen >= 8) {
> +      return intel_batchbuffer_reloc64(brw, address.buffer, offset,
> +                                       address.read_domains,
> +                                       address.write_domain,
> +                                       address.offset + delta);
> +   } else {
> +      return intel_batchbuffer_reloc(brw, address.buffer, offset,
> +                                     address.read_domains,
> +                                     address.write_domain,
> +                                     address.offset + delta);
> +   }
>  }
>  
> +#define __gen_address_type struct blorp_address
> +#define __gen_user_data struct brw_context
>  
> -/* 3DSTATE_VS
> - *
> - * Disable vertex shader.
> - */
> -static void
> -gen6_blorp_emit_vs_disable(struct brw_context *brw,
> -                           const struct brw_blorp_params *params)
> +static uint64_t
> +__gen_combine_address(struct brw_context *brw, void *location,
> +                      struct blorp_address address, uint32_t delta)
>  {
> -   /* From the BSpec, 3D Pipeline > Geometry > Vertex Shader > State,
> -    * 3DSTATE_VS, Dword 5.0 "VS Function Enable":
> -    *
> -    *   [DevSNB] A pipeline flush must be programmed prior to a
> -    *   3DSTATE_VS command that causes the VS Function Enable to
> -    *   toggle. Pipeline flush can be executed by sending a PIPE_CONTROL
> -    *   command with CS stall bit set and a post sync operation.
> -    *
> -    * We've already done one at the start of the BLORP operation.
> -    */

I would keep this.

> -
> -   BEGIN_BATCH(6);
> -   OUT_BATCH(_3DSTATE_VS << 16 | (6 - 2));
> -   OUT_BATCH(0);
> -   OUT_BATCH(0);
> -   OUT_BATCH(0);
> -   OUT_BATCH(0);
> -   OUT_BATCH(0);
> -   ADVANCE_BATCH();
> +   if (address.buffer == NULL) {
> +      return address.offset + delta;
> +   } else {
> +      return blorp_emit_reloc(brw, location, address, delta);
> +   }
>  }
>  
> +#include "genxml/genX_pack.h"
>  
> -/* 3DSTATE_GS
> - *
> - * Disable the geometry shader.
> - */
> -static void
> -gen6_blorp_emit_gs_disable(struct brw_context *brw,
> -                           const struct brw_blorp_params *params)
> -{
> -   BEGIN_BATCH(7);
> -   OUT_BATCH(_3DSTATE_GS << 16 | (7 - 2));
> -   OUT_BATCH(0);
> -   OUT_BATCH(0);
> -   OUT_BATCH(0);
> -   OUT_BATCH(0);
> -   OUT_BATCH(0);
> -   OUT_BATCH(0);
> -   ADVANCE_BATCH();
> -   brw->gs.enabled = false;
> -}
> +#define _blorp_cmd_length(cmd) cmd ## _length
> +#define _blorp_cmd_header(cmd) cmd ## _header
> +#define _blorp_cmd_pack(cmd) cmd ## _pack
>  
> +#define blorp_emit(brw, cmd, name)                                \
> +   for (struct cmd name = { _blorp_cmd_header(cmd) },             \
> +        *_dst = blorp_emit_dwords(brw, _blorp_cmd_length(cmd));   \
> +        __builtin_expect(_dst != NULL, 1);                        \
> +        _blorp_cmd_pack(cmd)(brw, (void *)_dst, &name),           \
> +        _dst = NULL)
>  
> -/* 3DSTATE_SF
> - *
> - * Disable ViewportTransformEnable (dw2.1)
> - *
> - * From the SandyBridge PRM, Volume 2, Part 1, Section 1.3, "3D
> - * Primitives Overview":
> - *     RECTLIST: Viewport Mapping must be DISABLED (as is typical with the
> - *     use of screen- space coordinates).
> - *
> - * A solid rectangle must be rendered, so set FrontFaceFillMode (dw2.4:3)
> - * and BackFaceFillMode (dw2.5:6) to SOLID(0).
> - *
> - * From the Sandy Bridge PRM, Volume 2, Part 1, Section
> - * 6.4.1.1 3DSTATE_SF, Field FrontFaceFillMode:
> - *     SOLID: Any triangle or rectangle object found to be front-facing
> - *     is rendered as a solid object. This setting is required when
> - *     (rendering rectangle (RECTLIST) objects.
> - */

I would keep this.

>  static void
> -gen6_blorp_emit_sf_config(struct brw_context *brw,
> -                          const struct brw_blorp_params *params)
> +blorp_emit_sf_config(struct brw_context *brw,
> +                     const struct brw_blorp_params *params)
>  {
> -   const unsigned num_varyings =
> -      params->wm_prog_data ? params->wm_prog_data->num_varying_inputs : 0;
> -   const unsigned urb_read_length =
> -      brw_blorp_get_urb_length(params->wm_prog_data);
> -
> -   BEGIN_BATCH(20);
> -   OUT_BATCH(_3DSTATE_SF << 16 | (20 - 2));
> -   OUT_BATCH(num_varyings << GEN6_SF_NUM_OUTPUTS_SHIFT |
> -             urb_read_length << GEN6_SF_URB_ENTRY_READ_LENGTH_SHIFT |
> -             BRW_SF_URB_ENTRY_READ_OFFSET <<
> -                GEN6_SF_URB_ENTRY_READ_OFFSET_SHIFT);
> -   OUT_BATCH(0); /* dw2 */
> -   OUT_BATCH(params->dst.surf.samples > 1 ? GEN6_SF_MSRAST_ON_PATTERN : 0);
> -   for (int i = 0; i < 13; ++i)
> -      OUT_BATCH(0);
> -   OUT_BATCH(params->wm_prog_data ? params->wm_prog_data->flat_inputs : 0);
> -   OUT_BATCH(0);
> -   OUT_BATCH(0);
> -   ADVANCE_BATCH();
> -}
> +   const struct brw_blorp_prog_data *prog_data = params->wm_prog_data;
>  
> +   blorp_emit(brw, GENX(3DSTATE_SF), sf) {
> +      sf.FrontFaceFillMode = FILL_MODE_SOLID;
> +      sf.BackFaceFillMode = FILL_MODE_SOLID;
> +
> +      sf.MultisampleRasterizationMode = params->dst.surf.samples > 1 ?
> +         MSRASTMODE_ON_PATTERN : MSRASTMODE_OFF_PIXEL;
> +
> +      sf.VertexURBEntryReadOffset = BRW_SF_URB_ENTRY_READ_OFFSET;
> +      if (prog_data) {
> +         sf.NumberofSFOutputAttributes = prog_data->num_varying_inputs;
> +         sf.VertexURBEntryReadLength = brw_blorp_get_urb_length(prog_data);
> +         sf.ConstantInterpolationEnable = prog_data->flat_inputs;
> +      } else {
> +         sf.NumberofSFOutputAttributes = 0;

In almost all other cases you omit assigning values if they are zero. Should
we drop this also for consistency?

> +         sf.VertexURBEntryReadLength = 1;
> +      }
> +   }
> +}
>  
> -/**
> - * Enable or disable thread dispatch and set the HiZ op appropriately.
> - */
>  static void
> -gen6_blorp_emit_wm_config(struct brw_context *brw,
> -                          const struct brw_blorp_params *params)
> +blorp_emit_wm_config(struct brw_context *brw,
> +                     const struct brw_blorp_params *params)
>  {
>     const struct brw_blorp_prog_data *prog_data = params->wm_prog_data;
> -   uint32_t dw2, dw4, dw5, dw6, ksp0, ksp2;
> -
> -   /* Even when thread dispatch is disabled, max threads (dw5.25:31) must be
> -    * nonzero to prevent the GPU from hanging.  While the documentation 
> doesn't
> -    * mention this explicitly, it notes that the valid range for the field is
> -    * [1,39] = [2,40] threads, which excludes zero.
> -    *
> -    * To be safe (and to minimize extraneous code) we go ahead and fully
> -    * configure the WM state whether or not there is a WM program.
> -    */

I would keep this.

> -
> -   dw2 = dw4 = dw5 = dw6 = ksp0 = ksp2 = 0;
> -   switch (params->hiz_op) {
> -   case GEN6_HIZ_OP_DEPTH_CLEAR:
> -      dw4 |= GEN6_WM_DEPTH_CLEAR;
> -      break;
> -   case GEN6_HIZ_OP_DEPTH_RESOLVE:
> -      dw4 |= GEN6_WM_DEPTH_RESOLVE;
> -      break;
> -   case GEN6_HIZ_OP_HIZ_RESOLVE:
> -      dw4 |= GEN6_WM_HIERARCHICAL_DEPTH_RESOLVE;
> -      break;
> -   case GEN6_HIZ_OP_NONE:
> -      break;
> -   default:
> -      unreachable("not reached");
> -   }
> -   dw5 |= (brw->max_wm_threads - 1) << GEN6_WM_MAX_THREADS_SHIFT;
> -   dw6 |= 0 << GEN6_WM_BARYCENTRIC_INTERPOLATION_MODE_SHIFT; /* No interp */
> -   dw6 |= (params->wm_prog_data ? prog_data->num_varying_inputs : 0) <<
> -          GEN6_WM_NUM_SF_OUTPUTS_SHIFT;
>  
> -   if (params->wm_prog_data) {
> -      dw5 |= GEN6_WM_DISPATCH_ENABLE; /* We are rendering */
> +   blorp_emit(brw, GENX(3DSTATE_WM), wm) {
> +      wm.MaximumNumberofThreads = brw->max_wm_threads - 1;
> +
> +      switch (params->hiz_op) {
> +      case GEN6_HIZ_OP_DEPTH_CLEAR:
> +         wm.DepthBufferClear = true;
> +         break;
> +      case GEN6_HIZ_OP_DEPTH_RESOLVE:
> +         wm.DepthBufferResolveEnable = true;
> +         break;
> +      case GEN6_HIZ_OP_HIZ_RESOLVE:
> +         wm.HierarchicalDepthBufferResolveEnable = true;
> +         break;
> +      case GEN6_HIZ_OP_NONE:
> +         break;
> +      default:
> +         unreachable("not reached");
> +      }
>  
> -      dw4 |= prog_data->first_curbe_grf_0 << 
> GEN6_WM_DISPATCH_START_GRF_SHIFT_0;
> -      dw4 |= prog_data->first_curbe_grf_2 << 
> GEN6_WM_DISPATCH_START_GRF_SHIFT_2;
> +      if (prog_data) {
> +         wm.ThreadDispatchEnable = true;
>  
> -      ksp0 = params->wm_prog_kernel;
> -      ksp2 = params->wm_prog_kernel + params->wm_prog_data->ksp_offset_2;
> +         wm.DispatchGRFStartRegisterforConstantSetupData0 =
> +            prog_data->first_curbe_grf_0;
> +         wm.DispatchGRFStartRegisterforConstantSetupData2 =
> +            prog_data->first_curbe_grf_2;
>  
> -      if (params->wm_prog_data->dispatch_8)
> -         dw5 |= GEN6_WM_8_DISPATCH_ENABLE;
> -      if (params->wm_prog_data->dispatch_16)
> -         dw5 |= GEN6_WM_16_DISPATCH_ENABLE;
> -   }
> +         wm.KernelStartPointer0 = params->wm_prog_kernel;
> +         wm.KernelStartPointer2 =
> +            params->wm_prog_kernel + prog_data->ksp_offset_2;
>  
> -   if (params->src.bo) {
> -      dw5 |= GEN6_WM_KILL_ENABLE; /* TODO: temporarily smash on */
> -      dw2 |= 1 << GEN6_WM_SAMPLER_COUNT_SHIFT; /* Up to 4 samplers */
> -   }
> +         wm._8PixelDispatchEnable = prog_data->dispatch_8;
> +         wm._16PixelDispatchEnable = prog_data->dispatch_16;
>  
> -   if (params->dst.surf.samples > 1) {
> -      dw6 |= GEN6_WM_MSRAST_ON_PATTERN;
> -      if (prog_data && prog_data->persample_msaa_dispatch)
> -         dw6 |= GEN6_WM_MSDISPMODE_PERSAMPLE;
> -      else
> -         dw6 |= GEN6_WM_MSDISPMODE_PERPIXEL;
> -   } else {
> -      dw6 |= GEN6_WM_MSRAST_OFF_PIXEL;
> -      dw6 |= GEN6_WM_MSDISPMODE_PERSAMPLE;
> -   }
> -
> -   BEGIN_BATCH(9);
> -   OUT_BATCH(_3DSTATE_WM << 16 | (9 - 2));
> -   OUT_BATCH(ksp0);
> -   OUT_BATCH(dw2);
> -   OUT_BATCH(0); /* No scratch needed */
> -   OUT_BATCH(dw4);
> -   OUT_BATCH(dw5);
> -   OUT_BATCH(dw6);
> -   OUT_BATCH(0); /* kernel 1 pointer */
> -   OUT_BATCH(ksp2);
> -   ADVANCE_BATCH();
> -}
> +         wm.NumberofSFOutputAttributes = prog_data->num_varying_inputs;
> +      }
>  
> -static void
> -gen6_blorp_emit_constant_disable(struct brw_context *brw, unsigned opcode)
> -{
> -   /* Disable the push constant buffers. */
> -   BEGIN_BATCH(5);
> -   OUT_BATCH(opcode << 16 | (5 - 2));
> -   OUT_BATCH(0);
> -   OUT_BATCH(0);
> -   OUT_BATCH(0);
> -   OUT_BATCH(0);
> -   ADVANCE_BATCH();
> -}
> +      if (params->src.bo) {
> +         wm.SamplerCount = 1; /* Up to 4 samplers */
> +         wm.PixelShaderKillPixel = true; /* TODO: temporarily smash on */
> +      }
>  
> -/**
> - * 3DSTATE_BINDING_TABLE_POINTERS
> - */
> -static void
> -gen6_blorp_emit_binding_table_pointers(struct brw_context *brw,
> -                                       uint32_t wm_bind_bo_offset)
> -{
> -   BEGIN_BATCH(4);
> -   OUT_BATCH(_3DSTATE_BINDING_TABLE_POINTERS << 16 |
> -             GEN6_BINDING_TABLE_MODIFY_PS |
> -             (4 - 2));
> -   OUT_BATCH(0); /* vs -- ignored */
> -   OUT_BATCH(0); /* gs -- ignored */
> -   OUT_BATCH(wm_bind_bo_offset); /* wm/ps */
> -   ADVANCE_BATCH();
> +      if (params->dst.surf.samples > 1) {
> +         wm.MultisampleRasterizationMode = MSRASTMODE_ON_PATTERN;
> +         wm.MultisampleDispatchMode =
> +            (prog_data && prog_data->persample_msaa_dispatch) ?
> +            MSDISPMODE_PERSAMPLE : MSDISPMODE_PERPIXEL;
> +      } else {
> +         wm.MultisampleRasterizationMode = MSRASTMODE_OFF_PIXEL;
> +         wm.MultisampleDispatchMode = MSDISPMODE_PERSAMPLE;
> +      }
> +   }
>  }
>  
>  
>  static void
> -gen6_blorp_emit_depth_stencil_config(struct brw_context *brw,
> -                                     const struct brw_blorp_params *params)
> +blorp_emit_depth_stencil_config(struct brw_context *brw,
> +                                const struct brw_blorp_params *params)
>  {
> -   uint32_t surftype;
> -
> -   switch (params->depth.surf.dim) {
> -   case ISL_SURF_DIM_1D:
> -      surftype = BRW_SURFACE_1D;
> -      break;
> -   case ISL_SURF_DIM_2D:
> -      surftype = BRW_SURFACE_2D;
> -      break;
> -   case ISL_SURF_DIM_3D:
> -      surftype = BRW_SURFACE_3D;
> -      break;
> -   }
> +   brw_emit_depth_stall_flushes(brw);
>  
> -   /* 3DSTATE_DEPTH_BUFFER */
> -   {
> -      brw_emit_depth_stall_flushes(brw);
> +   blorp_emit(brw, GENX(3DSTATE_DEPTH_BUFFER), db) {
> +      switch (params->depth.surf.dim) {
> +      case ISL_SURF_DIM_1D:
> +         db.SurfaceType = SURFTYPE_1D;
> +         break;
> +      case ISL_SURF_DIM_2D:
> +         db.SurfaceType = SURFTYPE_2D;
> +         break;
> +      case ISL_SURF_DIM_3D:
> +         db.SurfaceType = SURFTYPE_3D;
> +         break;
> +      }
>  
> -      unsigned depth = MAX2(params->depth.surf.logical_level0_px.depth,
> -                            params->depth.surf.logical_level0_px.array_len);
> -
> -      BEGIN_BATCH(7);
> -      /* 3DSTATE_DEPTH_BUFFER dw0 */
> -      OUT_BATCH(_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
> -
> -      /* 3DSTATE_DEPTH_BUFFER dw1 */
> -      OUT_BATCH((params->depth.surf.row_pitch - 1) |
> -                params->depth_format << 18 |
> -                1 << 21 | /* separate stencil enable */
> -                1 << 22 | /* hiz enable */
> -                BRW_TILEWALK_YMAJOR << 26 |
> -                1 << 27 | /* y-tiled */
> -                surftype << 29);
> -
> -      /* 3DSTATE_DEPTH_BUFFER dw2 */
> -      OUT_RELOC(params->depth.bo,
> -                I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
> -                params->depth.offset);
> -
> -      /* 3DSTATE_DEPTH_BUFFER dw3 */
> -      OUT_BATCH(BRW_SURFACE_MIPMAPLAYOUT_BELOW << 1 |
> -                (params->depth.surf.logical_level0_px.width - 1) << 6 |
> -                (params->depth.surf.logical_level0_px.height - 1) << 19 |
> -                params->depth.view.base_level << 2);
> -
> -      /* 3DSTATE_DEPTH_BUFFER dw4 */
> -      OUT_BATCH((depth - 1) << 21 |
> -                params->depth.view.base_array_layer << 10 |
> -                (depth - 1) << 1);
> -
> -      /* 3DSTATE_DEPTH_BUFFER dw5 */
> -      OUT_BATCH(0);
> -
> -      /* 3DSTATE_DEPTH_BUFFER dw6 */
> -      OUT_BATCH(0);
> -      ADVANCE_BATCH();
> -   }
> +      db.SurfaceFormat = params->depth_format;
>  
> -   /* 3DSTATE_HIER_DEPTH_BUFFER */
> -   {
> -      BEGIN_BATCH(3);
> -      OUT_BATCH((_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2));
> -      OUT_BATCH(params->depth.aux_surf.row_pitch - 1);
> -      OUT_RELOC(params->depth.aux_bo,
> -                I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
> -                params->depth.aux_offset);
> -      ADVANCE_BATCH();
> -   }
> +      db.TiledSurface = true;
> +      db.TileWalk = TILEWALK_YMAJOR;
> +      db.MIPMapLayoutMode = MIPLAYOUT_BELOW;
>  
> -   /* 3DSTATE_STENCIL_BUFFER */
> -   {
> -      BEGIN_BATCH(3);
> -      OUT_BATCH((_3DSTATE_STENCIL_BUFFER << 16) | (3 - 2));
> -      OUT_BATCH(0);
> -      OUT_BATCH(0);
> -      ADVANCE_BATCH();
> -   }
> -}
> +      db.HierarchicalDepthBufferEnable = true;
> +      db.SeparateStencilBufferEnable = true;
>  
> +      db.Width = params->depth.surf.logical_level0_px.width - 1;
> +      db.Height = params->depth.surf.logical_level0_px.height - 1;
> +      db.RenderTargetViewExtent = db.Depth =
> +         MAX2(params->depth.surf.logical_level0_px.depth,
> +              params->depth.surf.logical_level0_px.array_len) - 1;
>  
> -static void
> -gen6_blorp_emit_depth_disable(struct brw_context *brw,
> -                              const struct brw_blorp_params *params)
> -{
> -   brw_emit_depth_stall_flushes(brw);
> +      db.LOD = params->depth.view.base_level;
> +      db.MinimumArrayElement = params->depth.view.base_array_layer;
>  
> -   BEGIN_BATCH(7);
> -   OUT_BATCH(_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
> -   OUT_BATCH((BRW_DEPTHFORMAT_D32_FLOAT << 18) |
> -             (BRW_SURFACE_NULL << 29));
> -   OUT_BATCH(0);
> -   OUT_BATCH(0);
> -   OUT_BATCH(0);
> -   OUT_BATCH(0);
> -   OUT_BATCH(0);
> -   ADVANCE_BATCH();
> -
> -   BEGIN_BATCH(3);
> -   OUT_BATCH(_3DSTATE_HIER_DEPTH_BUFFER << 16 | (3 - 2));
> -   OUT_BATCH(0);
> -   OUT_BATCH(0);
> -   ADVANCE_BATCH();
> -
> -   BEGIN_BATCH(3);
> -   OUT_BATCH(_3DSTATE_STENCIL_BUFFER << 16 | (3 - 2));
> -   OUT_BATCH(0);
> -   OUT_BATCH(0);
> -   ADVANCE_BATCH();
> -}
> +      db.SurfacePitch = params->depth.surf.row_pitch - 1;
> +      db.SurfaceBaseAddress = (struct blorp_address) {
> +         .buffer = params->depth.bo,
> +         .read_domains = I915_GEM_DOMAIN_RENDER,
> +         .write_domain = I915_GEM_DOMAIN_RENDER,
> +         .offset = params->depth.offset,
> +      };
> +   }
>  
> +   blorp_emit(brw, GENX(3DSTATE_HIER_DEPTH_BUFFER), hiz) {
> +      hiz.SurfacePitch = params->depth.aux_surf.row_pitch - 1;
> +      hiz.SurfaceBaseAddress = (struct blorp_address) {
> +         .buffer = params->depth.aux_bo,
> +         .read_domains = I915_GEM_DOMAIN_RENDER,
> +         .write_domain = I915_GEM_DOMAIN_RENDER,
> +         .offset = params->depth.aux_offset,
> +      };
> +   }
>  
> -/* 3DSTATE_CLEAR_PARAMS
> - *
> - * From the Sandybridge PRM, Volume 2, Part 1, Section 3DSTATE_CLEAR_PARAMS:
> - *   [DevSNB] 3DSTATE_CLEAR_PARAMS packet must follow the DEPTH_BUFFER_STATE
> - *   packet when HiZ is enabled and the DEPTH_BUFFER_STATE changes.
> - */

I would keep this.

> -static void
> -gen6_blorp_emit_clear_params(struct brw_context *brw,
> -                             const struct brw_blorp_params *params)
> -{
> -   BEGIN_BATCH(2);
> -   OUT_BATCH(_3DSTATE_CLEAR_PARAMS << 16 |
> -          GEN5_DEPTH_CLEAR_VALID |
> -          (2 - 2));
> -   OUT_BATCH(params->depth.clear_color.u32[0]);
> -   ADVANCE_BATCH();
> +   blorp_emit(brw, GENX(3DSTATE_STENCIL_BUFFER), sb);
>  }
>  
> +
>  /* 3DSTATE_VIEWPORT_STATE_POINTERS */
>  static void
> -gen6_blorp_emit_viewport_state(struct brw_context *brw,
> -                            const struct brw_blorp_params *params)
> +blorp_emit_viewport_state(struct brw_context *brw,
> +                          const struct brw_blorp_params *params)
>  {
> -   struct brw_cc_viewport *ccv;
>     uint32_t cc_vp_offset;
>  
> -   ccv = (struct brw_cc_viewport *)brw_state_batch(brw, 
> AUB_TRACE_CC_VP_STATE,
> -                                                sizeof(*ccv), 32,
> -                                                &cc_vp_offset);
> +   void *state = brw_state_batch(brw, AUB_TRACE_CC_VP_STATE,
> +                                 GENX(CC_VIEWPORT_length) * 4, 32,
> +                                 &cc_vp_offset);
>  
> -   ccv->min_depth = 0.0;
> -   ccv->max_depth = 1.0;
> +   GENX(CC_VIEWPORT_pack)(brw, state,
> +      &(struct GENX(CC_VIEWPORT)) {
> +         .MinimumDepth = 0.0,

Perhaps drop also and rely on initialised zero?

> +         .MaximumDepth = 1.0,
> +      });
>  
> -   BEGIN_BATCH(4);
> -   OUT_BATCH(_3DSTATE_VIEWPORT_STATE_POINTERS << 16 | (4 - 2) |
> -          GEN6_CC_VIEWPORT_MODIFY);
> -   OUT_BATCH(0); /* clip VP */
> -   OUT_BATCH(0); /* SF VP */
> -   OUT_BATCH(cc_vp_offset);
> -   ADVANCE_BATCH();
> +   blorp_emit(brw, GENX(3DSTATE_VIEWPORT_STATE_POINTERS), vsp) {
> +      vsp.CCViewportStateChange = true;
> +      vsp.PointertoCC_VIEWPORT = cc_vp_offset;
> +   }
>  }
>  
>  
> -/* 3DPRIMITIVE */
> -static void
> -gen6_blorp_emit_primitive(struct brw_context *brw,
> -                          const struct brw_blorp_params *params)
> -{
> -   BEGIN_BATCH(6);
> -   OUT_BATCH(CMD_3D_PRIM << 16 | (6 - 2) |
> -             _3DPRIM_RECTLIST << GEN4_3DPRIM_TOPOLOGY_TYPE_SHIFT |
> -             GEN4_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL);
> -   OUT_BATCH(3); /* vertex count per instance */
> -   OUT_BATCH(0);
> -   OUT_BATCH(params->num_layers); /* instance count */
> -   OUT_BATCH(0);
> -   OUT_BATCH(0);
> -   ADVANCE_BATCH();
> -}
> -
>  /**
>   * \brief Execute a blit or render pass operation.
>   *
> @@ -514,18 +290,29 @@ gen6_blorp_exec(struct brw_context *brw,
>     brw_upload_state_base_address(brw);
>  
>     gen6_blorp_emit_vertices(brw, params);
> -   gen6_blorp_emit_urb_config(brw, params);
> +
> +   blorp_emit(brw, GENX(3DSTATE_URB), urb) {
> +      urb.VSNumberofURBEntries = brw->urb.max_vs_entries;
> +   }
> +
>     if (params->wm_prog_data) {
>        cc_blend_state_offset = gen6_blorp_emit_blend_state(brw, params);
>        cc_state_offset = gen6_blorp_emit_cc_state(brw);
>     }
>     depthstencil_offset = gen6_blorp_emit_depth_stencil_state(brw, params);
> -   gen6_blorp_emit_cc_state_pointers(brw, params, cc_blend_state_offset,
> -                                     depthstencil_offset, cc_state_offset);
>  
> -   gen6_blorp_emit_constant_disable(brw, _3DSTATE_CONSTANT_VS);
> -   gen6_blorp_emit_constant_disable(brw, _3DSTATE_CONSTANT_GS);
> -   gen6_blorp_emit_constant_disable(brw, _3DSTATE_CONSTANT_PS);
> +   blorp_emit(brw, GENX(3DSTATE_CC_STATE_POINTERS), cc) {
> +      cc.BLEND_STATEChange = true;
> +      cc.COLOR_CALC_STATEChange = true;
> +      cc.DEPTH_STENCIL_STATEChange = true;
> +      cc.PointertoBLEND_STATE = cc_blend_state_offset;
> +      cc.PointertoCOLOR_CALC_STATE = cc_state_offset;
> +      cc.PointertoDEPTH_STENCIL_STATE = depthstencil_offset;
> +   }
> +
> +   blorp_emit(brw, GENX(3DSTATE_CONSTANT_VS), vs);
> +   blorp_emit(brw, GENX(3DSTATE_CONSTANT_GS), gs);
> +   blorp_emit(brw, GENX(3DSTATE_CONSTANT_PS), ps);
>  
>     if (params->wm_prog_data) {
>        uint32_t wm_surf_offset_renderbuffer;
> @@ -544,32 +331,70 @@ gen6_blorp_exec(struct brw_context *brw,
>           gen6_blorp_emit_binding_table(brw,
>                                         wm_surf_offset_renderbuffer,
>                                         wm_surf_offset_texture);
> -      gen6_blorp_emit_binding_table_pointers(brw, wm_bind_bo_offset);
> +
> +      blorp_emit(brw, GENX(3DSTATE_BINDING_TABLE_POINTERS), bt) {
> +         bt.PSBindingTableChange = true;
> +         bt.PointertoPSBindingTable = wm_bind_bo_offset;
> +      }
>     }
>  
>     if (params->src.bo) {
>        const uint32_t sampler_offset =
> -         gen6_blorp_emit_sampler_state(brw, BRW_MAPFILTER_LINEAR, 0, true);
> -      gen6_blorp_emit_sampler_state_pointers(brw, sampler_offset);
> +         gen6_blorp_emit_sampler_state(brw, MAPFILTER_LINEAR, 0, true);
> +
> +      blorp_emit(brw, GENX(3DSTATE_SAMPLER_STATE_POINTERS), ssp) {
> +         ssp.VSSamplerStateChange = true;
> +         ssp.GSSamplerStateChange = true;
> +         ssp.PSSamplerStateChange = true;
> +         ssp.PointertoPSSamplerState = sampler_offset;
> +      }
>     }
>  
>     gen6_emit_3dstate_multisample(brw, params->dst.surf.samples);
> -   gen6_emit_3dstate_sample_mask(brw,
> -                                 params->dst.surf.samples > 1 ?
> -                                 (1 << params->dst.surf.samples) - 1 : 1);
> -
> -   gen6_blorp_emit_vs_disable(brw, params);
> -   gen6_blorp_emit_gs_disable(brw, params);
> -   gen6_blorp_emit_clip_disable(brw);
> -   gen6_blorp_emit_sf_config(brw, params);
> -   gen6_blorp_emit_wm_config(brw, params);
> -   gen6_blorp_emit_viewport_state(brw, params);
> -
> -   if (params->depth.bo)
> -      gen6_blorp_emit_depth_stencil_config(brw, params);
> -   else
> -      gen6_blorp_emit_depth_disable(brw, params);
> -   gen6_blorp_emit_clear_params(brw, params);
> -   gen6_blorp_emit_drawing_rectangle(brw, params);
> -   gen6_blorp_emit_primitive(brw, params);
> +
> +   blorp_emit(brw, GENX(3DSTATE_SAMPLE_MASK), mask) {
> +      mask.SampleMask = (1 << params->dst.surf.samples) - 1;
> +   }
> +
> +   blorp_emit(brw, GENX(3DSTATE_VS), vs);
> +   blorp_emit(brw, GENX(3DSTATE_GS), gs);
> +
> +   blorp_emit(brw, GENX(3DSTATE_CLIP), clip) {
> +      clip.PerspectiveDivideDisable = true;
> +   }
> +
> +   blorp_emit_sf_config(brw, params);
> +   blorp_emit_wm_config(brw, params);
> +
> +   blorp_emit_viewport_state(brw, params);
> +
> +   if (params->depth.bo) {
> +      blorp_emit_depth_stencil_config(brw, params);
> +   } else {
> +      brw_emit_depth_stall_flushes(brw);
> +
> +      blorp_emit(brw, GENX(3DSTATE_DEPTH_BUFFER), db) {
> +         db.SurfaceType = SURFTYPE_NULL;
> +         db.SurfaceFormat = D32_FLOAT;
> +      }
> +      blorp_emit(brw, GENX(3DSTATE_HIER_DEPTH_BUFFER), hiz);
> +      blorp_emit(brw, GENX(3DSTATE_STENCIL_BUFFER), sb);
> +   }
> +
> +   blorp_emit(brw, GENX(3DSTATE_CLEAR_PARAMS), clear) {
> +      clear.DepthClearValueValid = true;
> +      clear.DepthClearValue = params->depth.clear_color.u32[0];
> +   }
> +
> +   blorp_emit(brw, GENX(3DSTATE_DRAWING_RECTANGLE), rect) {
> +      rect.ClippedDrawingRectangleXMax = MAX2(params->x1, params->x0) - 1;
> +      rect.ClippedDrawingRectangleYMax = MAX2(params->y1, params->y0) - 1;
> +   }
> +
> +   blorp_emit(brw, GENX(3DPRIMITIVE), prim) {
> +      prim.VertexAccessType = SEQUENTIAL;
> +      prim.PrimitiveTopologyType = _3DPRIM_RECTLIST;
> +      prim.VertexCountPerInstance = 3;
> +      prim.InstanceCount = params->num_layers;
> +   }
>  }
> -- 
> 2.5.0.400.gff86faf
> 
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