On 10/03/2011 05:03 PM, Eric Anholt wrote:
From page 22 (28 of PDF) of GLSL 1.30 spec:
It is an error to provide a literal integer whose magnitude is too
large to store in a variable of matching signed or unsigned type.
Unsigned integers have exactly 32 bits of precision. Signed integers
use 32 bits, including a sign bit, in two's complement form.
---
Others read this as "0xffffffff" being a valid literal integer of -1,
like in C, right?
Given the paragraph before the one you quoted, I think not.
"No white space is allowed between the digits of an integer
constant, including after the leading 0 or after the leading 0x
or 0X of a constant, or before the suffix u or U. When the suffix u
or U is present, the literal has type uint, otherwise the type is
int. A leading unary minus sign (-) is interpreted as an arithmetic
unary negation, not as part of the constant."
I think you'd have to say 0xffffffffu. This is a little weird because
~0 is valid. It may seem obvious that 0xffffffff should "just work,"
but what about 4294967294? GLSL wants there to be an error in the cases
where GCC would generate a warning with -Wconversion.
There is a bit here that's broken. Going by the letter of the spec, you
can't say 'int i = -2147483648;' because 2147483648 has a magnitude too
large for a signed integer. Ugh.
This makes 4 spec bugs in 2 days. I'm on a roll.
src/glsl/glsl_lexer.ll | 38 ++++++++++++++++++++++++++++++--------
1 files changed, 30 insertions(+), 8 deletions(-)
diff --git a/src/glsl/glsl_lexer.ll b/src/glsl/glsl_lexer.ll
index cfd8926..b01dcde 100644
--- a/src/glsl/glsl_lexer.ll
+++ b/src/glsl/glsl_lexer.ll
@@ -22,6 +22,7 @@
* DEALINGS IN THE SOFTWARE.
*/
#include<ctype.h>
+#include<limits.h>
#include "strtod.h"
#include "ast.h"
#include "glsl_parser_extras.h"
@@ -43,8 +44,6 @@ static int classify_identifier(struct _mesa_glsl_parse_state
*, const char *);
#define YY_USER_INIT yylineno = 0; yycolumn = 0;
-#define IS_UINT (yytext[yyleng - 1] == 'u' || yytext[yyleng - 1] == 'U')
-
/* A macro for handling reserved words and keywords across language versions.
*
* Certain words start out as identifiers, become reserved words in
@@ -81,6 +80,32 @@ static int classify_identifier(struct _mesa_glsl_parse_state
*, const char *);
* ...means the word is a legal keyword in GLSL ES 1.00.
*/
#define ES yyextra->es_shader
+
+#define LITERAL_INTEGER(base) \
+do { \
+ bool is_uint = (yytext[yyleng - 1] == 'u' ||
\
+ yytext[yyleng - 1] == 'U'); \
+ const char *digits = yytext;
\
+ \
+ if (base == 16) \
+ digits += 2; \
+ long long value = strtoll(digits, NULL, base); \
+ \
+ yylval->n = (int)value; \
+ \
+ if (value> UINT_MAX) { \
I had this big long bit written about why this isn't correct, but it is
correct. It's just really non-obvious. The non-obvious bit is that
digits can never have a negative sign, so 'value' will always be
positive. I think I'd use 'unsigned long long' and strtoull just to
make that more obvious.
+ /* Note that signed 0xffffffff is valid, not out of range! */ \
+ if (yyextra->language_version>= 130) { \
+ _mesa_glsl_error(yylloc, yyextra, \
+ "Literal value `%s' out of range", yytext); \
+ } else { \
+ _mesa_glsl_warning(yylloc, yyextra, \
+ "Literal value `%s' out of range", yytext); \
If we're going to emit a warning in the < 1.30 case, it should be based
on the representable size of integers on the target machine. We have
that information in ctx->Const.*Int.Precision.
+ }
\
+ } \
+ return is_uint ? UINTCONSTANT : INTCONSTANT;
\
+} while (0)
+
%}
%option bison-bridge bison-locations reentrant noyywrap
@@ -292,16 +317,13 @@ layout {
-= return SUB_ASSIGN;
[1-9][0-9]*[uU]? {
- yylval->n = strtol(yytext, NULL, 10);
- return IS_UINT ? UINTCONSTANT : INTCONSTANT;
+ LITERAL_INTEGER(10);
}
0[xX][0-9a-fA-F]+[uU]? {
- yylval->n = strtol(yytext + 2, NULL, 16);
- return IS_UINT ? UINTCONSTANT : INTCONSTANT;
+ LITERAL_INTEGER(16);
}
0[0-7]*[uU]? {
- yylval->n = strtol(yytext, NULL, 8);
- return IS_UINT ? UINTCONSTANT : INTCONSTANT;
+ LITERAL_INTEGER(8);
}
[0-9]+\.[0-9]+([eE][+-]?[0-9]+)?[fF]? {
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