On Wed 31 Aug 2016, Nanley Chery wrote: > From: Chad Versace <chad.vers...@intel.com> > > Nanley Chery: > (rebase) > - Resolve conflicts with new anv_batch_emit macro > (amend) > - Remove wip! tag and handle a QPitch TODO > - Emit 3DSTATE_HIER_DEPTH_BUFFER on pre-BDW systems > - Only use HiZ for single-subpass renderpasses > - Emit the HiZ instruction before the stencil instruction to follow the > optimized clear sequence specified in the PRMs > - Don't modify clear params > - Enable resolves when a HiZ buffer is used to ensure depth buffer validity > > Provides an FPS increase of ~15% on the Sascha triangle and multisampling > demos. > > Signed-off-by: Nanley Chery <nanley.g.ch...@intel.com> > --- > src/intel/vulkan/gen8_cmd_buffer.c | 4 ++++ > src/intel/vulkan/genX_cmd_buffer.c | 41 > ++++++++++++++++++++++++++++++++++---- > 2 files changed, 41 insertions(+), 4 deletions(-) > > diff --git a/src/intel/vulkan/gen8_cmd_buffer.c > b/src/intel/vulkan/gen8_cmd_buffer.c > index 4f27350..7f65fe2 100644 > --- a/src/intel/vulkan/gen8_cmd_buffer.c > +++ b/src/intel/vulkan/gen8_cmd_buffer.c > @@ -414,6 +414,10 @@ genX(cmd_buffer_do_hz_op)(struct anv_cmd_buffer > *cmd_buffer, enum anv_hz_op op) > if (iview == NULL || !anv_image_has_hiz(iview->image)) > return; > > + /* FIXME: Implement multi-subpass HiZ */ > + if (cmd_buffer->state.pass->subpass_count > 1) > + return; > + > const uint32_t ds = cmd_state->subpass->depth_stencil_attachment; > const bool full_surface_op = > cmd_state->render_area.extent.width == iview->extent.width && > diff --git a/src/intel/vulkan/genX_cmd_buffer.c > b/src/intel/vulkan/genX_cmd_buffer.c > index 95ed5f2..349d2a4 100644 > --- a/src/intel/vulkan/genX_cmd_buffer.c > +++ b/src/intel/vulkan/genX_cmd_buffer.c > @@ -1040,6 +1040,7 @@ cmd_buffer_emit_depth_stencil(struct anv_cmd_buffer > *cmd_buffer) > anv_cmd_buffer_get_depth_stencil_view(cmd_buffer); > const struct anv_image *image = iview ? iview->image : NULL; > const bool has_depth = image && (image->aspects & > VK_IMAGE_ASPECT_DEPTH_BIT); > + const bool has_hiz = image != NULL && anv_image_has_hiz(image); > const bool has_stencil = > image && (image->aspects & VK_IMAGE_ASPECT_STENCIL_BIT);
> > @@ -1052,7 +1053,12 @@ cmd_buffer_emit_depth_stencil(struct anv_cmd_buffer > *cmd_buffer) > db.SurfaceType = SURFTYPE_2D; > db.DepthWriteEnable = true; > db.StencilWriteEnable = has_stencil; > - db.HierarchicalDepthBufferEnable = false; > + > + if (cmd_buffer->state.pass->subpass_count == 1) { > + db.HierarchicalDepthBufferEnable = has_hiz; > + } else { > + anv_finishme("Multiple-subpass HiZ not implemented"); > + } > > db.SurfaceFormat = isl_surf_get_depth_format(&device->isl_dev, > > &image->depth_surface.isl); > @@ -1104,6 +1110,34 @@ cmd_buffer_emit_depth_stencil(struct anv_cmd_buffer > *cmd_buffer) > } > } > > + if (has_hiz) { Note: This codepath is hit sometimes when 3DSTATE_DEPTH_BUFFER.HierarchicalDepthBufferEnable is false. Specifically, when subpass_count > 1. It's weird, but I doubt it causes any harm. After all, all the surface data programmed by 3DSTATE_HIER_BUFFER is valid here regardless of the value of HierarchicalDepthBufferEnable. > + anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_HIER_DEPTH_BUFFER), > hdb) { > + hdb.HierarchicalDepthBufferObjectControlState = GENX(MOCS); > + hdb.SurfacePitch = image->hiz_surface.isl.row_pitch - 1; > + hdb.SurfaceBaseAddress = (struct anv_address) { > + .bo = image->bo, > + .offset = image->offset + image->hiz_surface.offset, > + }; > +#if GEN_GEN >= 8 > + /* From the SKL PRM Vol2a: > + * > + * The interpretation of this field is dependent on Surface Type > + * as follows: > + * - SURFTYPE_1D: distance in pixels between array slices > + * - SURFTYPE_2D/CUBE: distance in rows between array slices > + * - SURFTYPE_3D: distance in rows between R - slices > + * > + * ISL implements HiZ surfaces for 1D depth buffers as 2D. Therefore > + * the depth buffer needs to be checked for the dimension. > + */ > + hdb.SurfaceQPitch = > + image->depth_surface.isl.dim == ISL_SURF_DIM_1D ? > + isl_surf_get_array_pitch_el(&image->hiz_surface.isl) >> 2 : > + isl_surf_get_array_pitch_el_rows(&image->hiz_surface.isl) >> > 2; > +#endif > + } > + } Here I expected to see: } else { /* Disable hierarchial depth buffers. */ anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_HIER_DEPTH_BUFFER), hz); } I'm not insisting that you *should* do that; just that I expected it. Why? If the current depth surface has no hiz surface, then any previously emitted 3DSTATE_HIER_DEPTH_BUFFER remains active. That instruction persists across render passes. If the HiZ surface referenced by the stale 3DSTATE_HIER_DEPTH_BUFFER no longer exists, what happens? Does the GPU attempt to prefetch that surface before observing 3DSTATE_DEPTH_BUFFER.HierarchicalDepthBufferEnable is false, therefore performing an illegal memory access? Does the GPU first observe that 3DSTATE_DEPTH_BUFFER.HierarchicalDepthBufferEnable is false, and so ignore the active (but stale) 3DSTATE_HIER_DEPTH_BUFFER instruction, doesn't fetch the stale surface memory, and all is good? Or something completely different that we haven't thought of? I don't know what the GPU does in that case. So it makes me feel safer if we emit a zero-filled 3DSTATE_HIER_DEPTH_BUFFER when HiZ is disabled. After all, that's what i965 does. Maybe it's unneeded. But if a zero-filled 3DSTATE_HIER_DEPTH_BUFFER *is* needed, the only symptom would be rare and difficult-to-reproduce rendering bugs and GPU hangs. And I don't want to risk that. > /* Emit 3DSTATE_STENCIL_BUFFER */ > if (has_stencil) { > anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_STENCIL_BUFFER), sb) { > @@ -1126,9 +1160,6 @@ cmd_buffer_emit_depth_stencil(struct anv_cmd_buffer > *cmd_buffer) > anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_STENCIL_BUFFER), sb); > } > > - /* Disable hierarchial depth buffers. */ > - anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_HIER_DEPTH_BUFFER), hz); > - > /* Clear the clear params. */ > anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_CLEAR_PARAMS), cp); > } > @@ -1164,6 +1195,7 @@ void genX(CmdBeginRenderPass)( > genX(flush_pipeline_select_3d)(cmd_buffer); > > genX(cmd_buffer_set_subpass)(cmd_buffer, pass->subpasses); > + genX(cmd_buffer_do_hz_op)(cmd_buffer, ANV_HZ_OP_HIZ_RESOLVE); > anv_cmd_buffer_clear_subpass(cmd_buffer); > } > > @@ -1185,6 +1217,7 @@ void genX(CmdEndRenderPass)( > { > ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); > > + genX(cmd_buffer_do_hz_op)(cmd_buffer, ANV_HZ_OP_DEPTH_RESOLVE); > anv_cmd_buffer_resolve_subpass(cmd_buffer); > > #ifndef NDEBUG > -- > 2.9.3 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev