Hi Leo,

I have tested your patch with my mplayer and it gives error when I try to
increase the size of the window. It gives the following error:-

X11 error: BadAlloc (insufficient resources for operation)
X11 error: BadDrawable (invalid Pixmap or Window parameter)
X11 error: BadPixmap (invalid Pixmap parameter)

Also when I made the back buffer linear instead of the providing the handle
myself,
it was working fine in my system.

Regards,
Nayan

On Fri, Sep 2, 2016 at 8:51 PM, Leo Liu <leo....@amd.com> wrote:

>
>
> On 09/02/2016 10:48 AM, Christian König wrote:
>
> Am 02.09.2016 um 16:10 schrieb Leo Liu:
>
>
>
> On 09/02/2016 09:50 AM, Christian König wrote:
>
> Am 02.09.2016 um 15:27 schrieb Leo Liu:
>
>
>
> On 09/02/2016 02:11 AM, Christian König wrote:
>
> Am 02.09.2016 um 04:03 schrieb Michel Dänzer:
>
> On 02/09/16 10:17 AM, Michel Dänzer wrote:
>
> On 02/09/16 12:58 AM, Leo Liu wrote:
>
> On 09/01/2016 11:54 AM, Nayan Deshmukh wrote:
>
> I saw the code in dri3_glx.c and I could somewhat relate some basic
> code structure to the vl_winsys_dri3.c. But I am new to this and not aware
> of the
> terminology that you used about the buffers. Could you please explain what
> needs
> to be done in more detail or point me to where I can read about it.
>
> I believe it's from loader_dri3_helper.c with "is_different_gpu"
> condition true, that will include back buffer and front buffer case.
> you could try only back buffer case for now.
>
>  From a high level, PRIME mainly affects presentation, not so much the
> video decoding / rendering. The important thing is that the buffer used
> for presentation via the Present extension is linear, not tiled. I'm not
> sure whether it makes more sense to allocate a separate linear buffer
> for this purpose, as is done for GLX, or for the vl code to make the
> corresponding back (or front?) buffer linear in the first place.
>
> A separate linear buffer is probably better, actually, since it will
> also be pinned to system memory while it's being shared with another GPU.
>
>
> Yes, I agree. Nayan should also work on avoiding the extra copy which
> currently occur because we can't allocate output buffers directly in the
> format needed for presentation.
>
> The general idea should be to to check during presentation if the format
> in the output surface is displayable directly.
>
>
> Also we have to consider drawable resized case.
>
>
> Actually we don't. Take a look at the VDPAU spec the output surface should
> be send for displaying without considering it's size.
>
> E.g. when the window is 256x256 pixels, but the application allocated an
> output surface of 1024x768 we should still send the whole surface to the X
> server.
>
> It's the job of the application to resize the output surfaces not the one
> of the VDPAU state tracker.
>
>
> I thought this get done by vl compositor from presentation, scaling up or
> down from output surface to back buffer based on the resize.
>
>
> No, that is incorrect. Take a look at the VDPAU spec:
>
> Applications may choose to allow resizing of the presentation queue target
> (which may be e.g. a regular Window when using an X11-based implementation).
>
> *clip_width* and *clip_height* may be used to limit the size of the
> displayed region of a surface, in order to match the specific region that
> was rendered to.
>
> In turn, this allows the application to allocate over-sized (e.g.
> screen-sized) surfaces, but render to a region that matches the current
> size of the video window.
>
> Using this technique, an application's response to window resizing may
> simply be to render to, and display, a different region of the surface,
> rather than de-/re-allocation of surfaces to match the updated window size.
>
>
> This means that we should send the original output surface size to X, no
> matter what size it has or what size the window has it is displayed in.
>
> That wasn't possible with DRI2, that's why we have that workaround with
> the delayed rendering in the mixer.
>
>
> I did a quick hack on single GPU, and tested, this proves the whole idea
> is working including resizing.
> Linear is still displayable, just looks kind of sluggish when playback.
>
> Here is the hack for reference including remove back buffer creating, and
> presentation rendering, use output surface handle for X
>
> diff --git a/src/gallium/auxiliary/vl/vl_winsys.h
> b/src/gallium/auxiliary/vl/vl_winsys.h
> index 26db9f2..908ec3a 100644
> --- a/src/gallium/auxiliary/vl/vl_winsys.h
> +++ b/src/gallium/auxiliary/vl/vl_winsys.h
> @@ -59,6 +59,9 @@ struct vl_screen
>     void *
>     (*get_private)(struct vl_screen *vscreen);
>
> +   void *
> +   (*set_output_handle)(struct vl_screen *vscreen, struct winsys_handle
> whandle);
> +
>     struct pipe_screen *pscreen;
>     struct pipe_loader_device *dev;
>  };
> diff --git a/src/gallium/auxiliary/vl/vl_winsys_dri3.c
> b/src/gallium/auxiliary/vl/vl_winsys_dri3.c
> index 3d596a6..4908699 100644
> --- a/src/gallium/auxiliary/vl/vl_winsys_dri3.c
> +++ b/src/gallium/auxiliary/vl/vl_winsys_dri3.c
> @@ -64,6 +64,9 @@ struct vl_dri3_screen
>     xcb_connection_t *conn;
>     xcb_drawable_t drawable;
>
> +   unsigned output_handle;
> +   unsigned output_stride;
> +
>     uint32_t width, height, depth;
>
>     xcb_present_event_t eid;
> @@ -225,6 +228,7 @@ dri3_alloc_back_buffer(struct vl_dri3_screen *scrn)
>     if (!shm_fence)
>        goto close_fd;
>
> +#if 0
>     memset(&templ, 0, sizeof(templ));
>     templ.bind = PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW |
>                  PIPE_BIND_SCANOUT | PIPE_BIND_SHARED;
> @@ -248,6 +252,11 @@ dri3_alloc_back_buffer(struct vl_dri3_screen *scrn)
>                                             usage);
>     buffer_fd = whandle.handle;
>     buffer->pitch = whandle.stride;
> +#endif
> +
> +   buffer_fd = scrn->output_handle;
> +   buffer->pitch = scrn->output_stride;
> +
>     xcb_dri3_pixmap_from_buffer(scrn->conn,
>                                 (pixmap = xcb_generate_id(scrn->conn)),
>                                 scrn->drawable,
> @@ -591,6 +600,15 @@ vl_dri3_screen_get_private(struct vl_screen *vscreen)
>  }
>
>  static void
> +vl_dri3_set_output_handle(struct vl_screen *vscreen, struct
> winsys_handle whandle)
> +{
> +   struct vl_dri3_screen *scrn = (struct vl_dri3_screen *)vscreen;
> +
> +   scrn->output_handle = whandle.handle;
> +   scrn->output_stride = whandle.stride;
> +}
> +
> +static void
>  vl_dri3_screen_destroy(struct vl_screen *vscreen)
>  {
>     struct vl_dri3_screen *scrn = (struct vl_dri3_screen *)vscreen;
> @@ -706,6 +724,7 @@ vl_dri3_screen_create(Display *display, int screen)
>     scrn->base.set_next_timestamp = vl_dri3_screen_set_next_timestamp;
>     scrn->base.get_private = vl_dri3_screen_get_private;
>     scrn->base.pscreen->flush_frontbuffer = vl_dri3_flush_frontbuffer;
> +   scrn->base.set_output_handle = vl_dri3_set_output_handle;
>
>     return &scrn->base;
>
> diff --git a/src/gallium/state_trackers/vdpau/presentation.c
> b/src/gallium/state_trackers/vdpau/presentation.c
> index 2862eaf..d5e832e 100644
> --- a/src/gallium/state_trackers/vdpau/presentation.c
> +++ b/src/gallium/state_trackers/vdpau/presentation.c
> @@ -30,6 +30,11 @@
>
>  #include "util/u_debug.h"
>  #include "util/u_memory.h"
> +#include "util/u_sampler.h"
> +#include "util/u_format.h"
> +#include "util/u_surface.h"
> +
> +#include "state_tracker/drm_driver.h"
>
>  #include "vdpau_private.h"
>
> @@ -216,6 +221,7 @@ vlVdpPresentationQueueDisplay(VdpPresentationQueue
> presentation_queue,
>     struct vl_compositor *compositor;
>     struct vl_compositor_state *cstate;
>     struct vl_screen *vscreen;
> +   struct winsys_handle whandle;
>
>     pq = vlGetDataHTAB(presentation_queue);
>     if (!pq)
> @@ -231,14 +237,26 @@ vlVdpPresentationQueueDisplay(VdpPresentationQueue
> presentation_queue,
>     vscreen = pq->device->vscreen;
>
>     pipe_mutex_lock(pq->device->mutex);
> +
> +   memset(&whandle, 0, sizeof(struct winsys_handle));
> +   whandle.type = DRM_API_HANDLE_TYPE_FD;
> +
> +   if (!vscreen->pscreen->resource_get_handle(vscreen->pscreen,
> surf->device->context,
> +                                     surf->surface->texture, &whandle,
> +                     PIPE_HANDLE_USAGE_READ_WRITE))
> +      return VDP_STATUS_NO_IMPLEMENTATION;
> +
> +   vscreen->set_output_handle(vscreen, whandle);
> +
>     tex = vscreen->texture_from_drawable(vscreen, (void *)pq->drawable);
> -   if (!tex) {
> -      pipe_mutex_unlock(pq->device->mutex);
> -      return VDP_STATUS_INVALID_HANDLE;
> -   }
> +//   if (!tex) {
> +//      pipe_mutex_unlock(pq->device->mutex);
> +//      return VDP_STATUS_INVALID_HANDLE;
> +//   }
>
>     dirty_area = vscreen->get_dirty_area(vscreen);
>
> +#if 0
>     memset(&surf_templ, 0, sizeof(surf_templ));
>     surf_templ.format = tex->format;
>     surf_draw = pipe->create_surface(pipe, tex, &surf_templ);
> @@ -269,6 +287,7 @@ vlVdpPresentationQueueDisplay(VdpPresentationQueue
> presentation_queue,
>        vl_compositor_set_dst_clip(cstate, &dst_clip);
>        vl_compositor_render(cstate, compositor, surf_draw, dirty_area,
> true);
>     }
> +#endif
>
>     vscreen->set_next_timestamp(vscreen, earliest_presentation_time);
>     pipe->screen->flush_frontbuffer(pipe->screen, tex, 0, 0,
> @@ -294,8 +313,10 @@ vlVdpPresentationQueueDisplay(VdpPresentationQueue
> presentation_queue,
>        framenum++;
>     }
>
> +#if 0
>     pipe_resource_reference(&tex, NULL);
>     pipe_surface_reference(&surf_draw, NULL);
> +#endif
>     pipe_mutex_unlock(pq->device->mutex);
>
>     return VDP_STATUS_OK;
>
>
> Regards,
> Leo
>
>
>
> But no worry it's only a minor issue and a good task for Nayan to get
> deeper into the graphics stack.
>
> Regards,
> Christian.
>
>
> Regards,
> Leo
>
>
> Regards,
> Christian.
>
>
> Regards,
> Leo
>
> If that is the case then handle of that surface should be send directly to
> X.
> If that isn't the case we reallocate the backing buffer, copy the content
> of the output surface into it and then send the new handle to X.
>
> Regards,
> Christian.
>
>
> _______________________________________________
> mesa-dev mailing list
> mesa-dev@lists.freedesktop.org
> https://lists.freedesktop.org/mailman/listinfo/mesa-dev
>
>
>
>
>
>
>
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