Ian Romanick <i...@freedesktop.org> writes: > On 09/06/2016 03:24 PM, Kenneth Graunke wrote: >> On Tuesday, September 6, 2016 1:04:43 PM PDT Eric Anholt wrote: >>> Kenneth Graunke <kenn...@whitecape.org> writes: >>> >>>> Ian added this check in commit 259fc505454ea6a67aeacf6cdebf1398d9947759. >>>> While reviewing the rules, I found a citation which spells this out >>>> clearly, so I figured I'd send a patch to add it as a comment. >>>> >>>> Cc: i...@freedesktop.org >>>> Signed-off-by: Kenneth Graunke <kenn...@whitecape.org> >>> >>> Reviewed-by: Eric Anholt <e...@anholt.net> >>> >>> I was wondering about this change, because glmark2 is failing to compile >>> its terrain shaders now. > > Out of curiosity... is the uniform used in all the stages?
In glmark2 -b terrain, it's defined but not used in VS.
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