From: Brian Paul <bri...@vmware.com> These functions were only called in framebuffer.c where they were defined. Remove the unneeded attIndex parameter too. --- src/mesa/main/framebuffer.c | 34 ++++++++++------------------------ src/mesa/main/framebuffer.h | 8 -------- 2 files changed, 10 insertions(+), 32 deletions(-)
diff --git a/src/mesa/main/framebuffer.c b/src/mesa/main/framebuffer.c index 42da176..8beda31 100644 --- a/src/mesa/main/framebuffer.c +++ b/src/mesa/main/framebuffer.c @@ -608,19 +608,12 @@ _mesa_update_framebuffer_visual(struct gl_context *ctx, * create and install a depth wrapper/adaptor. * * \param fb the framebuffer whose _DepthBuffer field to update - * \param attIndex indicates the renderbuffer to possibly wrap */ -void -_mesa_update_depth_buffer(struct gl_context *ctx, - struct gl_framebuffer *fb, - GLuint attIndex) +static void +update_depth_buffer(struct gl_context *ctx, struct gl_framebuffer *fb) { - struct gl_renderbuffer *depthRb; - - /* only one possiblity for now */ - ASSERT(attIndex == BUFFER_DEPTH); - - depthRb = fb->Attachment[attIndex].Renderbuffer; + struct gl_renderbuffer *depthRb = + fb->Attachment[BUFFER_DEPTH].Renderbuffer; if (depthRb && _mesa_is_format_packed_depth_stencil(depthRb->Format)) { /* The attached depth buffer is a GL_DEPTH_STENCIL renderbuffer */ @@ -655,19 +648,12 @@ _mesa_update_depth_buffer(struct gl_context *ctx, * create and install a stencil wrapper/adaptor. * * \param fb the framebuffer whose _StencilBuffer field to update - * \param attIndex indicates the renderbuffer to possibly wrap */ -void -_mesa_update_stencil_buffer(struct gl_context *ctx, - struct gl_framebuffer *fb, - GLuint attIndex) +static void +update_stencil_buffer(struct gl_context *ctx, struct gl_framebuffer *fb) { - struct gl_renderbuffer *stencilRb; - - ASSERT(attIndex == BUFFER_DEPTH || - attIndex == BUFFER_STENCIL); - - stencilRb = fb->Attachment[attIndex].Renderbuffer; + struct gl_renderbuffer *stencilRb = + fb->Attachment[BUFFER_STENCIL].Renderbuffer; if (stencilRb && _mesa_is_format_packed_depth_stencil(stencilRb->Format)) { /* The attached stencil buffer is a GL_DEPTH_STENCIL renderbuffer */ @@ -826,8 +812,8 @@ update_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb) */ update_color_draw_buffers(ctx, fb); update_color_read_buffer(ctx, fb); - _mesa_update_depth_buffer(ctx, fb, BUFFER_DEPTH); - _mesa_update_stencil_buffer(ctx, fb, BUFFER_STENCIL); + update_depth_buffer(ctx, fb); + update_stencil_buffer(ctx, fb); compute_depth_max(fb); } diff --git a/src/mesa/main/framebuffer.h b/src/mesa/main/framebuffer.h index 7aef3e0..ad53d8c 100644 --- a/src/mesa/main/framebuffer.h +++ b/src/mesa/main/framebuffer.h @@ -82,14 +82,6 @@ _mesa_update_framebuffer_visual(struct gl_context *ctx, struct gl_framebuffer *fb); extern void -_mesa_update_depth_buffer(struct gl_context *ctx, struct gl_framebuffer *fb, - GLuint attIndex); - -extern void -_mesa_update_stencil_buffer(struct gl_context *ctx, struct gl_framebuffer *fb, - GLuint attIndex); - -extern void _mesa_update_framebuffer(struct gl_context *ctx); extern GLboolean -- 1.7.3.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev