On Mon, 10 Oct 2011 16:31:51 -0700, Kenneth Graunke <kenn...@whitecape.org> 
wrote:
> Finding this bit in the documentation proved challenging.  It wasn't in
> the SEND instruction's message descriptor section, nor the data port
> message descriptor section.  It turns out to be part of the Render
> Target Write message's control bits, and in the documentation is named
> "Last Render Target Select".
> 
> Shaders that use Multiple Render Targets should set this bit on the last
> RT write, but not on any prior ones.
> 
> The GPU does update the Pixel Scoreboard appropriately, but doesn't
> document this bit as directly causing a scoreboard clear.
> 
> Signed-off-by: Kenneth Graunke <kenn...@whitecape.org>

Back in my day, the docs called it the pixel scoreboard clear bit.

Reviewed-by: Eric Anholt <e...@anholt.net>

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