On Sun, Oct 2, 2016 at 4:03 PM, ⚛ <0xe2.0x9a.0...@gmail.com> wrote: > Hello Marek > > instead of utilizing jemalloc, I strongly recommend you take a look (for > example) at: > > classes such as ir_copy_propagation_elements_visitor > file glcpp-parse.y > > and to put optimizations and better algorithms in there. > > Eliminating the causes of malloc-like calls will result in 2x faster shader > compilation in the case of Alien Isolation - instead of the 1.1x speedup you > achieved with jemalloc.
Can you prove your claim? BTW, I recommend not to use callgrind, as it's not accurate (it doesn't measure the real CPU time). Marek _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev